atomjack2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +3 tower shield a +3 kite shield a +3 buckler (10, 5, D) a +6 ring of dexterity a +6 ring of intelligence (11, 0, D) a +5 broad axe a +0 buckler a +0 scale mail a +0 war axe (19, 0, D) a phantom mirror (19, 1, D) a box of beasts (20, 0, D) the +9 plate armour of Osack {+Blink +Inv Str+5 Int-4} Str: It affects your strength (+5). Int: It affects your intelligence (-4). +Inv: It lets you turn invisible. +Blink: It lets you blink. (unseen) (21, 0, D) the ring "Zirhocuw" {rPois rN+ rCorr Str+6 Int+4} [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+4). rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (21, 1, D) a staff of earth (still there?) the +6 spear of the Howling Butterfly {antimagic, rElec rF+ rN+ Str+3} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (22, 1, D) a tin of tremorstones (2/2) a book of Maledictions (22, 3, D) 4 scrolls of enchant weapon (24, 0, D) a staff of air (still there?) Yxeith's Exposition on Pyromania (still there?) Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Starburst Conjuration/Fire 6 c - Fire Storm Conjuration/Fire 9 (24, 1, D) a staff of air (still there?) a staff of poison (still there?) (24, 3, D) a ring of positive energy (25, 0, D) a +2 broad axe of freezing (unseen) (26, 0, D) the +9 arbalest of Infinity {speed, Str+5 Int+4 Dex-3} Attacks with this weapon are significantly faster. Str: It affects your strength (+5). Int: It affects your intelligence (+4). Dex: It affects your dexterity (-3). (unseen) (27, 0, D) a +2 short sword of flaming (unseen) (27, 1, D) a tin of tremorstones (2/2) (28, 0, D) a +2 ring mail of fire resistance (unseen) (28, 1, D) a staff of cold (unseen) (29, 0, D) a +2 spectral quarterstaff (unseen) (29, 1, D) a phantom mirror (34, 15, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (34, 28, D) a staff of fire (35, 17, D) a +2 battleaxe of freezing (35, 28, D) the +3 quarterstaff "Woidoergh" {vorpal, rF+ Dex+3 SInv} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rF: It protects you from fire. SInv: It lets you see invisible. (35, 29, D) a staff of poison (36, 0, D) a +0 war axe of electrocution (36, 1, D) a +2 long sword of protection (36, 14, D) a +2 leather armour of positive energy (36, 15, D) the amulet of Joiz {Spirit Str+3} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+3). (36, 18, D) a ring of fire (36, 28, D) a ring of positive energy a +1 sling of freezing (36, 29, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. (36, 32, D) a +0 trident a +0 robe an amulet of guardian spirit (37, 0, D) a +4 dagger of venom (37, 1, D) a +2 trident of venom (37, 14, D) a +6 dagger of venom (37, 16, D) a polar bear corpse (37, 30, D) the +8 mace of Niadorr {drain, Fly} A truly terrible weapon, it drains the life of any living foe it strikes. Fly: It grants you flight. (38, 0, D) the +6 war axe of Cheibriados's Whim {freeze, Fly rC+ Int-4 Dex+4 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). rC: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. (38, 1, D) the amulet "Cioterch" {Spirit Stlth+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Stlth: It makes you more stealthy. (38, 15, D) an amulet of guardian spirit a +0 short sword of electrocution (38, 29, D) the +5 morningstar of the Crawling Thing {freeze, Will+ Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). Will: It increases your willpower. (39, 0, D) a box of beasts (39, 1, D) a book of Scorching (39, 13, D) a staff of poison a +1 ring mail of positive energy (39, 15, D) a staff of poison (39, 16, D) a +0 battleaxe of freezing a frost giant corpse (39, 28, D) a piece from Xom's chessboard (15/15) the +1 sling "Jaum" {freeze, *Slow rF+ rC+ rN+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (40, 0, D) a condenser vane (inert) (40, 1, D) a +1 falchion of holy wrath (40, 29, D) a ring of wizardry a ring of positive energy (41, 1, D) a staff of poison (41, 16, D) the amulet "Mostryhai" {Spirit rPois rN+ Dex+2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+2). rPois: It protects you from poison. rN: It protects you from negative energy. a staff of air a rime drake corpse (41, 29, D) the ring of Moge Bun {rN+ Will+ Int+4} [ring of positive energy] Int: It affects your intelligence (+4). rN: It protects you from negative energy. Will: It increases your willpower. (42, 1, D) a phial of floods (42, 13, D) the +0 spear "Fapoz" {venom, Str+4} It poisons the flesh of those it strikes. Str: It affects your strength (+4). (42, 14, D) a +2 antimagic glaive the +5 scimitar "Weaciuw" {flame, rN++ rCorr Str-4 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-4). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a phial of floods (42, 16, D) a phantom mirror (42, 28, D) the +7 short sword of the Mashing Messenger {vorpal, *Noise Will+ rCorr SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (43, 14, D) a +2 scimitar of electrocution (43, 28, D) a ring of wizardry (43, 29, D) the ring of the Scavenger {rPois Stlth+} [ring of poison resistance] rPois: It protects you from poison. Stlth: It makes you more stealthy. (44, 28, D) an Inescapable Atlas (48, 35, D) the +6 chain mail of Incorporation {Int+4 Dex+6 Slay+3} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). a +1 chain mail of willpower (49, 0, D) a +2 scale mail of poison resistance (49, 1, D) a +2 plate armour of cold resistance (49, 24, D) a +1 plate armour of cold resistance (49, 37, D) a staff of poison a +0 robe a staff of earth (50, 0, D) a +2 robe of positive energy (50, 1, D) a +6 ring of strength (50, 4, D) a +2 whip of holy wrath a +0 robe (50, 12, D) a staff of earth (50, 13, D) a box of beasts (50, 27, D) a +6 ring of dexterity (50, 39, D) a +0 robe a +0 robe (51, 0, D) a staff of conjuration (51, 12, D) a staff of conjuration (51, 18, D) a +5 war axe of flaming (51, 24, D) a +0 robe (51, 25, D) a +0 chain mail a +0 robe the +7 arbalest of the Realm of Zot {flame, rN+ Will+ rCorr} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 war axe a +0 chain mail a staff of death a +0 dagger a +0 dagger (51, 28, D) a +0 great mace (51, 29, D) a +0 plate armour (51, 36, D) the +7 sling of Tumult {freeze, Drain rPois rF+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. a staff of poison a +3 scale mail of cold resistance a staff of death (51, 42, D) a +0 robe (52, 1, D) a +0 spectral lajatang (52, 2, D) a +5 scimitar of holy wrath a +0 tower shield a scroll of brand weapon (52, 3, D) a +1 long sword of flaming a +0 longbow a +0 robe (52, 12, D) a +2 demon blade of electrocution (52, 13, D) an amulet of reflection (52, 25, D) a +3 halberd of freezing a +1 rapier of protection (52, 27, D) a +0 trident a staff of poison (53, 0, D) a scroll of brand weapon a lightning rod (4/4) a +2 flail of venom (53, 12, D) a +4 whip of venom (53, 13, D) a staff of poison (53, 24, D) a +1 whip of electrocution (53, 28, D) a +0 battleaxe a +0 plate armour (53, 29, D) a +1 mace of protection (53, 36, D) a +2 rapier of speed (53, 37, D) a staff of earth (54, 3, D) +0 pearl dragon scales (54, 12, D) a +2 morningstar of draining (54, 13, D) a staff of cold (54, 25, D) an amulet of guardian spirit a +0 hand axe a box of beasts (54, 27, D) a +0 arbalest (54, 36, D) a staff of cold (55, 0, D) a staff of fire (55, 12, D) a +6 ring of strength (55, 13, D) the amulet "Gotwet" {Acrobat Fragile rElec rPois rN+++} [amulet of the acrobat] It increases your evasion while moving and waiting. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. Fragile: It will be destroyed if unequipped. (55, 24, D) a lightning rod (4/4) (55, 26, D) a +0 giant club a +0 chain mail (56, 2, D) a +2 whip of venom (59, 36, D) an amulet of the acrobat a staff of earth (60, 37, D) a +1 broad axe of venom (60, 39, D) a +1 great sword of flaming (unseen) (61, 8, D) a +1 battleaxe of venom (61, 16, D) a staff of air (61, 36, D) a staff of air (61, 39, D) a +1 demon whip of flaming (unseen) (62, 0, D) a staff of poison (62, 1, D) a staff of conjuration (62, 9, D) a ring of see invisible (62, 16, D) a +2 chain mail of cold resistance (62, 27, D) a phantom mirror (62, 37, D) a tin of tremorstones (2/2) (63, 0, D) a staff of poison (63, 15, D) a ring of wizardry a +6 ring of intelligence a +6 ring of dexterity a ring of flight (63, 16, D) a piece from Xom's chessboard (15/15) (63, 17, D) a ring of positive energy (63, 26, D) a +1 plate armour of fire resistance (63, 27, D) a lightning rod (4/4) (63, 36, D) the +3 morningstar "Jozido" {vorpal, rPois SInv} It inflicts extra damage upon your enemies. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (63, 37, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (64, 16, D) the +1 morningstar "Eskenil" {elec, Fly rPois Dex-5} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (-5). rPois: It protects you from poison. Fly: It grants you flight. (64, 17, D) a +3 dire flail of protection (64, 26, D) a staff of death (65, 26, D) a +0 ring mail of willpower (67, 0, D) a +3 leather armour of poison resistance (69, 36, D) a staff of conjuration (70, 9, D) a +0 short sword a +0 robe (70, 36, D) a tin of tremorstones (2/2) (70, 37, D) a box of beasts (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a +6 vorpal mace (71, 17, D) a +1 long sword of holy wrath (71, 26, D) a +1 long sword of holy wrath (71, 27, D) the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. (71, 40, D) a +0 club (72, 8, D) a ring of ice (72, 16, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It inflicts anguish, making its victims' attacks reflect back on them. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. (72, 26, D) a piece from Xom's chessboard (15/15) (72, 27, D) a +3 flail of draining (72, 37, D) the +7 great sword of Ambiguity {vorpal, rC+ Dex+6} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). rC: It protects you from cold. (72, 40, D) a +0 short sword (73, 3, D) a +0 long sword (73, 16, D) a ring of resist corrosion (73, 17, D) a staff of death (73, 26, D) a +2 vorpal spear (73, 37, D) a +4 vorpal falchion