Dungeon Sprint DCSS version 0.29-a0-977-g7483850d73 (console) character file. Game seed: 3968333881064526417 0 atomjack2 the Shield-Bearer (level 1, -7/20 HPs) Began as a Djinni Fighter on Aug 1, 2022. Was an Initiate of Qazlal. Shot with a bolt by a yaktaur (27 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:47 (61 turns). atomjack2 the Shield-Bearer (Djinni Fighter) Turns: 61, Time: 00:00:48 Health: -7/20 AC: 18 Str: 27 XL: 1 Next: 0% Gold: 0 EV: 4 Int: 9 God: Qazlal [......] SH: 4 Dex: 12 rFire + + + SeeInvis + D - +14 obsidian axe {vorpal, Mesm Drain Fly SInv} rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . j - +5 gold dragon scales rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.06/turn y - +6 ring of strength MPRegen 0.00/turn z - +6 ring of strength @: flying, mesmerised A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe A - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). B - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. C - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. D - the +14 obsidian axe (weapon) {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. G - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. H - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. I - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. J - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. K - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. L - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. M - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. N - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. O - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. P - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Armour b - a +0 scale mail c - a +0 buckler (worn) j - +5 gold dragon scales (worn) E - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. F - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery u - a +6 ring of dexterity v - a +6 ring of dexterity w - a +6 ring of intelligence x - a +6 ring of intelligence y - a +6 ring of strength (left hand) z - a +6 ring of strength (right hand) Wands r - a wand of mindburst (7) s - a wand of iceblast (7) t - a wand of acid (7) Scrolls i - 4 scrolls of blinking o - 7 scrolls of butterflies p - 5 scrolls of identify q - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 3 potions of berserk rage k - 2 potions of brilliance l - 2 potions of invisibility m - 4 potions of resistance n - a potion of experience Skills: + Level 3.0 Fighting + Level 1.5 Axes + Level 3.0 Armour + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Items here: )))) [[. A - the +6 Majin-Bo {vamp, MP+6 Int+6}; B - the +10 dark maul {vorpal} C - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} D - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} E - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} F - the +18 shield of the Gong {rElec rN+ Will+ EV-5} Really wield D - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv}? You feel rather light. D - the +14 obsidian axe (weapon) {vorpal, Mesm Drain Fly SInv} Items here: )))))))))). G - the +7 Singing Sword {vorpal, sonic wave} H - the +7 great mace "Firestarter" {inner flame, rF++} I - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} J - the +7 mace of Variability {chain chaos} K - the +11 plutonium sword {Contam Stlth-} L - the +13 scythe of Curses {drain, Drain} M - the +6 shillelagh "Devastator" {shatter} N - the +8 storm bow {elec, penet}; O - the +5 sword of Power {vorpal} P - the +9 sword of Zonguldrok {reap} There is a stormy altar of Qazlal here. You hover solemnly before the altar of Qazlal. Qazlal welcomes you! Qazlal grants you and your divine allies immunity to clouds. Unknown command. Press < or > to pray at altars. You see here a lightning rod (4/4). Unknown command. Unknown command. Unknown command. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A yaktaur and a centaur come into view. Visions of slaying the yaktaur flood into your mind. The yaktaur shouts! The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.c.c.▓ ▓.....▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a yaktaur (mesmerising) and a centaur. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Djinni Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 0/0 15 | D | Found a sacrificial altar of Ru. 15 | D | Found a bloodstained altar of Trog. 15 | D | Found a stormy altar of Qazlal. 15 | D | Found an iron altar of Okawaru. 15 | D | Found a sparkling altar of Nemelex Xobeh. 15 | D | Found a blossoming altar of Fedhas. 15 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 15 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 15 | D | Found the +10 dark maul {vorpal} 15 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 15 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 15 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 15 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 15 | D | Found the +6 shillelagh "Devastator" {shatter} 15 | D | Found the +11 plutonium sword {Contam Stlth-} 15 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 15 | D | Found the +9 sword of Zonguldrok {reap} 15 | D | Found the +13 scythe of Curses {drain, Drain} 15 | D | Found the +5 sword of Power {vorpal} 15 | D | Found the +7 mace of Variability {chain chaos} 15 | D | Found the +7 Singing Sword {vorpal, sonic wave} 15 | D | Found the +8 storm bow {elec, penet} 17 | D | Found a transporter. 17 | D | Found a viscous altar of Jiyva. 17 | D | Found a corrupted altar of Lugonu. 17 | D | Found a hazy altar of Hepliaklqana. 17 | D | Found a burning altar of Makhleb. 17 | D | Found an opulent altar of Gozag. 48 | D | Became a worshipper of Qazlal Stormbringer 61 | D | Entered arena 2. 61 | D | Noticed a yaktaur 61 | D | Noticed a centaur 61 | D | Found a transporter. 61 | D | Shot with a bolt by a yaktaur Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Armor: Gold dragon scale || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 59 | 59 | 0 | 0 | 0 | 1 | 59.0 | Dungeon | 59 | 59 | 0 | 0 | 0 | 1 | 59.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 59 daAuts