atomjack2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (19, 0, D) a +0 vorpal battleaxe (19, 1, D) the +1 scale mail of Calculation {rElec rC- Regen+ Int+4} Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (19, 16, D) the +5 falchion of the Badger {venom, SInv Stlth+} It poisons the flesh of those it strikes. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (unseen) (19, 17, D) a +0 long sword (19, 18, D) the +7 great mace "Difukk" {vorpal, SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. (unseen) (20, 0, D) a +2 dire flail of holy wrath (20, 1, D) the +4 ring mail of Circular Logic {Will- Int+3 Dex+4} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). Will: It decreases your willpower. (20, 16, D) a book of Beasts (20, 17, D) a +0 short sword a +0 leather armour a +0 dagger an elf corpse (21, 0, D) a +2 dagger of electrocution (21, 1, D) a condenser vane (21, 16, D) a phial of floods (21, 17, D) the +6 trident "Oseit" {pain, Will+ Dex+6} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. Dex: It affects your dexterity (+6). Will: It increases your willpower. a +0 robe (still there?) a +0 dagger (still there?) an orc corpse (still there?) (21, 24, D) the +6 lajatang "Rofessotobb" {protect, rElec rF- Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. (unseen) (22, 0, D) a phial of floods (22, 1, D) a lightning rod (4/4) (22, 16, D) a phial of floods (still there?) a staff of air (still there?) a +0 leather armour (still there?) (22, 17, D) a +0 longbow (still there?) the +2 leather armour of Nodwioj {rElec rC+ rN+ Int-5} (still there?) Int: It affects your intelligence (-5). rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. a +1 barding of fire resistance (still there?) an elf corpse (still there?) (22, 19, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (23, 0, D) a book of Maledictions (23, 1, D) an Everburning Encyclopedia (23, 17, D) a +0 rapier a +0 leather armour a +0 long sword an elf corpse (23, 18, D) a staff of conjuration (still there?) a book of Cantrips (still there?) (23, 19, D) a +0 longbow a +0 leather armour a +0 ring mail (24, 0, D) a staff of earth (24, 1, D) a staff of fire (24, 21, D) a +0 long sword a +0 shortbow an elf corpse (25, 1, D) a box of beasts (25, 16, D) a +0 scale mail Great Wizards, Vol. II (25, 17, D) a staff of earth (still there?) a +0 long sword (still there?) a staff of poison (still there?) (25, 18, D) a +0 short sword of venom (still there?) the ring "Hutiaz" {rCorr EV+4 Str-2 Int+8 Dex+2} (still there?) [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (-2). Int: It affects your intelligence (+8). Dex: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. a +0 longbow (still there?) a +0 chain mail of fire resistance (still there?) a +0 rapier (still there?) an elf corpse (still there?) (25, 21, D) a +5 vorpal battleaxe (still there?) a +0 long sword of electrocution (still there?) (25, 23, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (26, 0, D) a book of Beasts (26, 15, D) Amajatal's Incunable of Bewitching Translocation Spells Type Level a - Lesser Beckoning Translocation 3 b - Passage of Golubria Translocation 4 c - Metabolic Englaciation Hexes/Ice 5 (unseen) (26, 19, D) a +0 rapier (still there?) a +0 vorpal longbow (still there?) a +0 leather armour (still there?) a +0 short sword of electrocution (still there?) a +0 ring mail (still there?) a +0 buckler (still there?) (27, 0, D) a phial of floods (27, 1, D) a staff of poison (27, 16, D) a staff of cold (unseen) (27, 17, D) a +0 short sword (27, 18, D) a lightning rod (4/4) (27, 20, D) a +4 glaive of protection (still there?) a +0 scale mail (still there?) (28, 0, D) a staff of conjuration (28, 1, D) a +4 scale mail of fire resistance (28, 17, D) a +0 short sword (28, 20, D) a +0 long sword a +0 leather armour an elf corpse (29, 0, D) a +2 scale mail of willpower (29, 16, D) a staff of poison (unseen) (29, 17, D) a Grand Grimoire (34, 28, D) a +5 quarterstaff of pain (35, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 war axe a +0 buckler a +0 scale mail a +2 buckler of reflection (35, 14, D) a +6 ring of strength (35, 15, D) the +8 scimitar of the Penguin {flame, rF+ Will+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. Will: It increases your willpower. (35, 28, D) a ring of flight (36, 0, D) a +6 rapier of speed (36, 1, D) a +1 ring mail of cold resistance (36, 17, D) +0 swamp dragon scales (36, 28, D) the ring of Qolerph {Fire *Slow rElec MP+9 Dex+2} [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. a +2 whip of venom (37, 0, D) a box of beasts (37, 1, D) a staff of conjuration (37, 13, D) a lightning rod (4/4) (37, 14, D) a book of Blasting (37, 15, D) an amulet of faith a +4 longbow of flaming (37, 28, D) a book of the Moon (37, 30, D) a +2 ring mail of willpower (38, 0, D) a +0 great sword of holy wrath (38, 1, D) a +2 short sword of speed (38, 4, D) +0 shadow dragon scales (38, 14, D) a book of Winter (38, 15, D) a book of Blasting (39, 0, D) a +1 short sword of draining (39, 1, D) a staff of death (39, 15, D) the Discourse on Shifting Vitiation Spells Type Level a - Sting Transmutation/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Necromutation Transmutation/Necromancy 8 (39, 28, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. a box of beasts an amulet of guardian spirit the +8 trident of the Special Wishes {pain, rElec MP+9 Str-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. Str: It affects your strength (-2). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (39, 31, D) a +2 great sword of flaming a +1 scimitar of flaming (40, 0, D) a tin of tremorstones (2/2) (40, 1, D) the Grimoire of Mutated Evil Secrets Spells Type Level a - Wereblood Transmutation 2 b - Agony Necromancy 5 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 (40, 14, D) a +1 robe of cold resistance a scroll of brand weapon (40, 15, D) a staff of conjuration (40, 16, D) +0 acid dragon scales (40, 28, D) a +0 dire flail of holy wrath a piece from Xom's chessboard (15/15) (41, 0, D) a +3 rapier of holy wrath (41, 1, D) the +8 quarterstaff of Dried Tears {venom, Str+3} It poisons the flesh of those it strikes. Str: It affects your strength (+3). (42, 0, D) the ring of Caug {Fly Dex+4} [ring of flight] Dex: It affects your dexterity (+4). Fly: It grants you flight. (42, 1, D) a ring of fire (42, 13, D) a condenser vane (42, 14, D) a scarf of repulsion (42, 15, D) a staff of air (42, 29, D) the +1 plate armour of the Barracuda {rPois Str+5} Str: It affects your strength (+5). rPois: It protects you from poison. (42, 30, D) a +0 great sword of flaming (43, 15, D) the +8 plate armour "Jor Loela" {Str+4 Dex+5} Str: It affects your strength (+4). Dex: It affects your dexterity (+5). (43, 28, D) the +9 crystal plate armour of the Sky {rPois Will- Regen+ Str+4} Str: It affects your strength (+4). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Will: It decreases your willpower. (43, 29, D) a ring of ice a lightning rod (4/4) (44, 28, D) the +1 robe of the Last Seas {Rampage rF+ rC+ Stlth+} rF: It protects you from fire. rC: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. (47, 2, D) a scroll of brand weapon (49, 14, D) a +1 mace of draining (49, 24, D) 2 scrolls of brand weapon a +2 glaive of venom (49, 25, D) the +5 broad axe "Iwontusch" {speed, rC- Int+3 Dex+3} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. (49, 36, D) a +1 vorpal arbalest (50, 0, D) a piece from Xom's chessboard (15/15) a +6 triple crossbow of flaming (50, 12, D) a +0 glaive of protection (50, 36, D) a +0 vorpal broad axe (51, 0, D) the +1 chain mail of Lies {Int+2 SInv Stlth+} Int: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (51, 1, D) a +0 shortbow of freezing (51, 12, D) a +0 hand axe of freezing (51, 13, D) a +4 quick blade (51, 14, D) a +0 great sword of flaming (51, 17, D) +0 fire dragon scales +0 fire dragon scales (51, 24, D) a scroll of brand weapon a staff of poison a book of Party Tricks (51, 36, D) a phial of floods (52, -1, D) a staff of death (52, 2, D) a staff of cold (52, 12, D) a +2 leather armour of cold resistance (52, 13, D) a +2 great mace of protection the +6 short sword of the Moon {holy, Fly rC+ Int-3} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (-3). rC: It protects you from cold. Fly: It grants you flight. (52, 14, D) a +0 great sword of flaming (52, 18, D) a +2 great sword of flaming (52, 25, D) a +0 broad axe of distortion (52, 36, D) a +2 great sword of electrocution a lightning rod (4/4) (53, 1, D) a staff of cold (53, 13, D) a +0 scimitar of flaming a box of beasts a +1 longbow of freezing (53, 15, D) a staff of air (53, 24, D) a +4 shortbow of freezing (53, 36, D) a +8 sling (53, 37, D) a +3 glaive of pain (53, 38, D) a +1 battleaxe of freezing (54, 1, D) a +2 chain mail of willpower the Precepts of Breezy Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Wereblood Transmutation 2 c - Corpse Rot Necromancy/Poison/Air 4 d - Summon Lightning Spire Summoning/Air 4 (54, 23, D) a staff of poison (54, 25, D) a staff of poison (54, 36, D) a staff of death (55, 0, D) a +2 chain mail of willpower (55, 1, D) a +1 vorpal morningstar (55, 11, D) a staff of death (55, 24, D) the Almanac of the Lonely Ultimatums Spells Type Level a - Spider Form Transmutation/Poison 3 b - Irradiate Conjuration/Transmutation 5 c - Monstrous Menagerie Summoning 7 (56, 15, D) a +1 great sword of flaming (59, 35, D) an amulet of the acrobat (59, 38, D) a condenser vane (60, 5, D) a +0 trident a boomerang (60, 36, D) the amulet of the Middle {Acrobat -Cast rN+ Str+2} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+2). rN: It protects you from negative energy. -Cast: It prevents spellcasting. (61, 0, D) a +4 glaive of venom (61, 2, D) a +0 trident (61, 8, D) a +1 hand axe of venom (61, 26, D) a Trismegistus Codex (61, 36, D) a phantom mirror a +0 rapier of venom a +2 vorpal hand axe (62, 1, D) a +0 trident a +0 chain mail of cold resistance (62, 8, D) a +2 mace of holy wrath (62, 9, D) a +2 dagger of electrocution (62, 16, D) a +2 ring mail of willpower (62, 27, D) a +0 vampiric war axe the Discursus on Ruinous Incandescence Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Stone Arrow Conjuration/Earth 3 c - Inner Flame Hexes/Fire 3 (62, 39, D) a +1 demon trident of venom (63, 0, D) a book of the Tundra (63, 8, D) the +2 glaive "Cogag" {speed, rF+} Attacks with this weapon are significantly faster. rF: It protects you from fire. (63, 16, D) a phantom mirror (63, 17, D) the Encyclopedia of Intuition Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Stone Arrow Conjuration/Earth 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Fire Storm Conjuration/Fire 9 (63, 26, D) a +0 whip (63, 28, D) a +0 robe (63, 37, D) a book of Unlife the +4 quarterstaff of Undoing {vorpal, rN+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. (64, -1, D) a +0 trident (64, 16, D) a staff of fire (64, 17, D) a +2 falchion of electrocution (64, 26, D) a +6 ring of strength a +1 buckler of positive energy (64, 37, D) the +9 scale mail "Xiruud" {Harm rElec Regen+ Slay-6} Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (65, 26, D) a +2 robe of fire resistance a +0 whip (67, 0, D) a +4 spectral giant spiked club (68, 0, D) a +2 mace of venom (68, 35, D) a staff of fire (70, 8, D) the +10 short sword "Veosib Ukone" {freeze, Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). (70, 10, D) a +0 trident 3 boomerangs (70, 37, D) a +0 club (70, 38, D) a +0 hand axe (70, 39, D) a +0 scimitar (71, 8, D) a staff of death (71, 9, D) a +0 trident (71, 10, D) a +3 trident (71, 17, D) a +1 flail of protection (71, 27, D) a +4 flail of draining (71, 36, D) the Spellbook of the Coward and Imprecation Spells Type Level a - Slow Hexes 1 b - Poisonous Vapours Poison/Air 2 c - Silence Hexes/Air 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Enfeeble Hexes 7 a +0 dagger a staff of conjuration (71, 37, D) a +2 vorpal arbalest a +0 short sword of freezing (72, 8, D) a +1 trident of venom (72, 9, D) a +2 sling of freezing (72, 10, D) a +0 trident a boomerang of dispersal (72, 11, D) a +0 trident (72, 16, D) a +2 scale mail of willpower (72, 17, D) a book of Weapons (72, 39, D) a +0 club a +0 club (73, 16, D) the Omnibus of the Scorching Snowflakes Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Frozen Ramparts Ice 3 c - Hailstorm Conjuration/Ice 4 d - Fireball Conjuration/Fire 5 (73, 17, D) a staff of poison (73, 26, D) a lightning rod (4/4) (73, 27, D) the Papyrus of Curses and Wicked Mysteries Spells Type Level a - Slow Hexes 1 b - Inner Flame Hexes/Fire 3 c - Discord Hexes 8 d - Necromutation Transmutation/Necromancy 8 (73, 37, D) a staff of fire (73, 39, D) a +0 short sword (73, 40, D) a +0 club (74, 36, D) a staff of fire the +6 broad axe of Asetim {flame, rN+ Int+7} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+7). rN: It protects you from negative energy. (75, 1, D) a staff of earth