Dungeon Sprint DCSS version 0.29-a0-977-g7483850d73 (console) character file. Game seed: 16837736786332068490 0 atomjack2 the Magician (level 1, -5/15 HPs) Began as a Djinni Conjurer on Aug 1, 2022. Slain by a merfolk ... wielding a +0 trident (12 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:01 (49 turns). atomjack2 the Magician (Djinni Conjurer) Turns: 49, Time: 00:01:03 Health: -5/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 5 Int: 31 God: SH: 24 Dex: 11 rFire + + . SeeInvis + y - +14 obsidian axe {vorpal, Mesm Drain Fly SInv} rCold x . . Faith . z - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn s - +6 ring of intelligence MPRegen 0.00/turn t - +6 ring of intelligence @: flying, mesmerised A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons x - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). y - the +14 obsidian axe (weapon) {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. A - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. Armour a - a +0 robe (worn) z - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery q - a +6 ring of dexterity r - a +6 ring of dexterity s - a +6 ring of intelligence (left hand) t - a +6 ring of intelligence (right hand) u - a +6 ring of strength v - a +6 ring of strength Wands o - a wand of mindburst (7) p - a wand of quicksilver (6) Scrolls f - 4 scrolls of blinking g - 7 scrolls of fog h - 5 scrolls of identify i - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance m - a potion of experience n - 5 potions of might Miscellaneous w - a lightning rod (4/4) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 6% 1 b - Searing Ray Conj 50% 2d6 10% 2 c - Dazzling Flash Conj/Hex 50% N/A 19% 3 d - Fulminant Prism Conj/Hex 12% 3d9 52% 4 e - Iskenderun's Mystic Conj/Tloc 25% 2d7 52% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Items here: )))))))))). A - the +7 Singing Sword {vorpal, sonic wave} Things that are here: the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv}; the +10 dark maul {vorpal}; the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. Visions of slaying the merfolk flood into your mind. Found a staff of death and the +9 demon blade "Pucuaj" {freeze, Str+2 Int+2}. Found a transporter. Unknown command. Unknown command. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line The bolt of dispelling energy hits the merfolk! The merfolk is lightly wounded. The bolt of dispelling energy hits the merfolk! The merfolk is lightly wounded. The merfolk shouts! Visions of slaying the merfolk flood into your mind. The merfolk throws a boomerang. The boomerang hits you. Unknown command. Unknown command. You block the merfolk's attack. BOUMMMMG! The merfolk hits you from afar with a +0 trident. Unknown command. Unknown command. You barely miss the merfolk. The merfolk is lightly wounded. You block the merfolk's attack. GONNNNG! You block the merfolk's attack. GONNNNG! You block the merfolk's attack. PTOANNNG! The merfolk hits you from afar with a +0 trident! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).|.▓ ▓.mm..▓ ▓...@.▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Djinni Conjurer began the quest for the Orb. 0 | D | atomjack2 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 2 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 2 | D | Found the +10 dark maul {vorpal} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 2 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the +13 scythe of Curses {drain, Drain} 2 | D | Found the +5 sword of Power {vorpal} 2 | D | Found the +7 mace of Variability {chain chaos} 2 | D | Found the +7 Singing Sword {vorpal, sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a transporter. 3 | D | Found an opulent altar of Gozag. 3 | D | Found a corrupted altar of Lugonu. 12 | D | Found a burning altar of Makhleb. 13 | D | Found a sacrificial altar of Ru. 13 | D | Found a stormy altar of Qazlal. 13 | D | Found an iron altar of Okawaru. 13 | D | Found a bloodstained altar of Trog. 13 | D | Found a sparkling altar of Nemelex Xobeh. 46 | D | Entered arena 2. 46 | D | Noticed a merfolk 46 | D | Noticed a merfolk 46 | D | Found a transporter. 49 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Melee: Broad axe || 1 Evoke: Wand || 1 Block: Kite shield || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 47 | 47 | 0 | 0 | 0 | 1 | 47.0 | Dungeon | 47 | 47 | 0 | 0 | 0 | 1 | 47.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 47 daAuts