atomjack2 the Dungeon (0, 0, D) a +0 shortbow a +3 scimitar of flaming (0, 2, D) the +8 plate armour of Molobluwn {Stlth+} Stlth: It makes you more stealthy. a +0 robe a Trismegistus Codex (1, -1, D) a +3 scimitar of holy wrath the +6 falchion "Efuschen" {freeze, rPois rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. rN: It protects you from negative energy. (2, -19, D) a condenser vane a tin of tremorstones (2/2) (2, -18, D) a +0 plate armour a +0 arbalest (2, -17, D) a +0 vorpal trident (2, -16, D) a +3 long sword a +0 chain mail a +0 kite shield (2, -15, D) a +0 long sword (2, -14, D) a +0 chain mail (2, -1, D) a scroll of brand weapon a book of Beasts a +0 tower shield a piece from Xom's chessboard (15/15) (3, -37, D) a +6 quarterstaff of speed (3, -36, D) the amulet "Cewubait" {Reflect SH+5 Stlth+} [amulet of reflection] It reflects blocked missile attacks. SH: It affects your SH (+5). Stlth: It makes you more stealthy. a +4 plate armour of fire resistance (3, -20, D) the +2 morningstar "Isabodupta" {vorpal, Stlth+} It inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. a +0 plate armour (3, -17, D) a +2 rapier of speed a +0 arbalest a +0 dagger of venom (3, -1, D) a +5 lajatang of distortion (3, 0, D) a tin of tremorstones (2/2) a +3 whip of holy wrath a +0 robe an amulet of magic regeneration a +4 scimitar of flaming a +0 longbow a +0 robe a +2 halberd of venom (4, -49, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -48, D) a +5 lajatang (unseen) (4, -47, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, -38, D) a +1 morningstar of protection (4, -36, D) a staff of fire +2 steam dragon scales (4, -33, D) a +2 demon whip of venom (4, -19, D) a +0 long sword a +0 plate armour (4, -15, D) a +2 tower shield (4, -14, D) a +0 great mace a +0 plate armour (4, -2, D) a +0 robe (4, 1, D) a +4 scimitar of holy wrath a +0 tower shield a +2 falchion of flaming a +1 whip of holy wrath a condenser vane (4, 2, D) a +5 giant spiked club a manual of Dodging (4, 4, D) a +0 robe (5, -49, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -48, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -47, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (5, -46, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -44, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (5, -43, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -37, D) the +6 dagger of Icomm {freeze, rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. (5, -19, D) a +2 vorpal falchion (5, -17, D) a +2 vampiric hand axe a +3 long sword the +3 scale mail of the Harvest {rElec rC+ Int-2} Int: It affects your intelligence (-2). rC: It protects you from cold. rElec: It insulates you from electricity. a +0 kite shield the +5 short sword of the Lurker {vorpal, rF++ Str+8 Int-3 Dex-2} It inflicts extra damage upon your enemies. Str: It affects your strength (+8). Int: It affects your intelligence (-3). Dex: It affects your dexterity (-2). rF: It greatly protects you from fire. a +0 arbalest a +2 vorpal trident (5, -14, D) 4 large rocks (5, 0, D) a staff of death a +0 buckler a manual of Fire Magic (5, 2, D) a +3 battleaxe of venom a ring of see invisible a +0 tower shield a +2 scimitar of holy wrath (6, -38, D) a staff of conjuration the Handbook of Sinister Shapeshifting Spells Type Level a - Sting Transmutation/Poison 1 b - Animate Dead Necromancy 4 c - Haunt Necromancy/Summoning 7 d - Borgnjor's Revivification Necromancy 8 (6, -19, D) the +5 sling of Lirocw {speed, rF+} Attacks with this weapon are significantly faster. rF: It protects you from fire. a +0 long sword a +0 plate armour a +0 long sword (6, -18, D) a +1 scimitar of draining (6, -17, D) a +0 battleaxe of distortion a +3 bardiche a +0 plate armour a ring of magical power a staff of fire a tin of tremorstones (2/2) (6, -16, D) a +0 chain mail a +0 battleaxe a +0 chain mail (6, -13, D) a +0 great sword a +0 plate armour (6, -1, D) a +2 long sword of flaming a staff of conjuration (6, 0, D) a +0 sling a +2 falchion of flaming a +0 longbow a +0 robe the +12 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (6, 4, D) +0 pearl dragon scales +0 pearl dragon scales (7, -36, D) the +3 mace "Diach" {venom, *Slow Str+3 Dex+5} It poisons the flesh of those it strikes. Str: It affects your strength (+3). Dex: It affects your dexterity (+5). *Slow: It may slow you when you take damage. a book of Rime (7, -35, D) a ring of ice a +2 demon whip of flaming the +7 dagger of Rael {drain, rElec} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. a condenser vane a +1 whip of venom (7, -33, D) a +0 demon whip a +0 demon whip (7, -17, D) 3 large rocks (7, -13, D) a +0 glaive a +0 plate armour (7, 0, D) the +1 falchion of Excruciating Pain {elec, rN+} It occasionally discharges a powerful burst of electricity upon striking a foe. rN: It protects you from negative energy. a staff of cold (7, 1, D) a +0 shortbow a +2 eudemon blade of holy wrath a +0 tower shield a +0 dagger of protection (7, 2, D) a +0 robe +0 pearl dragon scales a +3 whip of holy wrath (8, -45, D) 4 scrolls of amnesia (8, -44, D) 5 potions of magic (8, -37, D) a +2 demon whip of draining a +1 great sword of flaming an amulet of regeneration a ring of fire (8, -35, D) a +1 ring mail of willpower (8, -19, D) the ring of Esmomueck {Fly Slay+2} [ring of flight] Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Fly: It grants you flight. a lightning rod (4/4) (8, -1, D) a ring of resist corrosion a +3 scimitar of holy wrath the +5 battleaxe "Laigeficw" {spect, rElec rF+++ Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It renders you almost immune to fire. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (8, 4, D) +0 pearl dragon scales (9, -37, D) a +0 dagger of freezing a lightning rod (4/4) (9, -31, D) a +0 demon whip a +0 demon whip (9, -19, D) a +0 arbalest a book of Sloth a book of Scorching (9, -17, D) a +1 vorpal war axe a +0 long sword a +0 plate armour a +0 kite shield a staff of earth (9, -16, D) a +4 vorpal falchion a +0 war axe a +4 rapier of venom a +0 arbalest a +0 arbalest 4 large rocks (9, -1, D) a +0 robe the +1 plate armour "Egiwumm" {Str+4} Str: It affects your strength (+4). (9, 0, D) a +2 falchion of flaming a +0 longbow a +0 robe a ring of fire a +2 antimagic demon trident (9, 1, D) a +1 broad axe of electrocution (9, 3, D) a +2 sacred scourge of holy wrath (9, 4, D) +0 pearl dragon scales a +0 robe (10, -37, D) the Precepts of Calefaction Spells Type Level a - Fireball Conjuration/Fire 5 b - Ignition Fire 8 (10, -18, D) a staff of conjuration a +0 long sword a +0 chain mail a scroll of brand weapon a +2 leather armour of poison resistance (10, -1, D) a +1 flail of flaming a +0 longbow a +0 robe a ring of protection from fire a box of beasts (10, 0, D) a +4 long sword of holy wrath a +0 tower shield (10, 1, D) a +3 whip of holy wrath the +3 leather armour of Sotuode {Int-2 Dex+6} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). a staff of air (11, -51, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, -47, D) a lightning rod (4/4) (11, -46, D) a ring of flight (11, -37, D) a +0 vampiric demon whip (11, -36, D) a tin of tremorstones (2/2) (11, -35, D) a phial of floods (11, -34, D) a manual of Poison Magic a staff of cold (11, -19, D) a lightning rod (4/4) (11, -15, D) a +2 war axe of venom a +0 plate armour a +0 chain mail a +0 kite shield 2 large rocks a +0 chain mail (11, -1, D) a staff of fire (11, 0, D) the +3 robe of Clouds {*Thunder rCloud rElec} It occasionally creates storm clouds above nearby enemies. It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (11, 1, D) a +0 robe a +3 falchion of flaming a +0 shortbow a +0 robe a lightning rod (4/4) (12, -51, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (12, -38, D) a +2 long sword of electrocution (12, -37, D) the +3 shortbow "Demon's Funeral" {flame, MP+9 Str-2 Int+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (-2). Int: It affects your intelligence (+3). MP: It affects your magic capacity (+9). a piece from Xom's chessboard (15/15) (12, -19, D) a +0 long sword (12, -18, D) the +8 short sword of Koisoeghia {flame, Str+2} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). a +2 ring mail of willpower (12, -17, D) a +0 chain mail a +0 falchion of protection the +6 shortbow of Plague {vorpal, Int+6} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). a +0 war axe a +0 plate armour a staff of earth (12, -2, D) a staff of fire (12, 1, D) the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (12, 2, D) a +0 tower shield a +3 eudemon blade of holy wrath (13, -37, D) a +4 ring of slaying (13, -36, D) a staff of poison a book of Air (13, -18, D) the +2 robe of Yrhul {rPois rC+ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It protects you from cold. rPois: It protects you from poison. (13, -17, D) a +1 vorpal arbalest a +0 war axe a +0 chain mail a book of Storms (13, -15, D) a +0 arbalest a +2 rapier of venom (13, 2, D) a +2 whip of holy wrath a +0 shortbow a +1 flail of flaming a +0 longbow a +1 long sword of holy wrath a +0 robe a +4 scimitar of holy wrath a +0 tower shield (14, -30, D) a +0 demon whip of venom (14, -19, D) a +0 kite shield (14, -2, D) a piece from Xom's chessboard (15/15) (14, -1, D) a +3 quarterstaff of draining a +1 flail of protection a +0 pair of gloves of strength (14, 0, D) a +0 robe a +2 scimitar of flaming a book of Necromancy a +0 robe a staff of air (14, 3, D) a staff of earth (15, -2, D) a phial of floods (19, -3, D) a +2 robe of resistance (19, -2, D) a +5 spear of venom (19, -1, D) the +1 crystal plate armour "Qiunesa" {Stlth+} Stlth: It makes you more stealthy. (20, -51, D) a +0 quarterstaff of holy wrath (20, -50, D) an amulet of guardian spirit (20, -35, D) a staff of cold (20, -34, D) a lightning rod (4/4) (20, -18, D) the Atlas of the Sky and Transfiguration Spells Type Level a - Beastly Appendage Transmutation 1 b - Sting Transmutation/Poison 1 c - Airstrike Air 4 d - Freezing Cloud Conjuration/Ice/Air 5 e - Chain Lightning Conjuration/Air 9 (20, -15, D) a +1 long sword of protection a scroll of brand weapon (20, -3, D) a +1 long sword of freezing (20, -2, D) a phial of floods (21, -51, D) a +0 cloak of stealth a +0 robe (21, -50, D) a +4 ring of slaying a +1 great sword of flaming a +1 great sword of flaming the Precepts of Forms and Combat Magic Spells Type Level a - Sting Transmutation/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Lehudib's Crystal Spear Conjuration/Earth 8 (21, -35, D) a condenser vane (21, -34, D) a +0 club (21, -33, D) a staff of fire (21, -19, D) a lightning rod (4/4) (21, -16, D) the +0 scale mail of Gitoekit {rC+ Str+2} Str: It affects your strength (+2). rC: It protects you from cold. (21, -3, D) a book of Winter (21, -2, D) a +1 trident of venom a book of Vapours a phantom mirror (22, -50, D) a ring of ice (22, -35, D) a piece from Xom's chessboard (15/15) (22, -19, D) a staff of fire (22, -18, D) a Young Poisoner's Handbook (22, -4, D) a +6 ring of intelligence (22, -3, D) the +0 ring mail of Fallacy {Int+6 Dex+2 Stlth-} Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). Stlth: It makes you less stealthy. a tin of tremorstones (2/2) (22, -1, D) a staff of earth (still there?) a +1 antimagic rapier (still there?) a +3 vorpal trident (still there?) (23, -51, D) a +7 vorpal trident (23, -50, D) the Unrestrained Analects (23, -47, D) a +0 great sword of flaming (23, -35, D) a +0 hand axe a +2 chain mail of cold resistance (23, -20, D) a tin of tremorstones (2/2) (23, -19, D) a +4 ring of protection (24, -51, D) a +0 demon whip (24, -50, D) a +0 great sword of flaming the amulet "Kulea" {Acrobat Regen+ rCorr Dex-5} [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (-5). Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (24, -35, D) a book of Geomancy (24, -34, D) a +0 halberd (24, -33, D) a +0 scimitar of freezing a +0 robe a +0 kite shield a +0 club a +0 robe a +1 pair of boots of flying (24, -30, D) a +0 trident (24, -16, D) a ring of fire a +3 battleaxe of electrocution a +6 arbalest (24, -15, D) a +0 vorpal broad axe (24, -3, D) a phial of floods (25, -50, D) a book of Hexes (25, -49, D) a +0 great sword of flaming (25, -47, D) a +0 great sword of flaming (25, -35, D) a +2 chain mail of poison resistance (25, -34, D) a book of Power (25, -33, D) a +0 halberd a +0 club a +0 robe a staff of cold (25, -30, D) a +0 mace a +0 robe a +0 flail (25, -19, D) a staff of poison (25, -18, D) a +4 ring of evasion a piece from Xom's chessboard (15/15) (25, -3, D) a ring of poison resistance (26, -50, D) a +0 spectral giant club the +2 leather armour "Cozuh" {rF+ rCorr Dex-2} Dex: It affects your dexterity (-2). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (26, -48, D) a +0 great sword of flaming (26, -35, D) a staff of poison (26, -34, D) a +0 glaive a +0 robe a +4 flail of pain (26, -33, D) a staff of fire (26, -32, D) a +0 halberd a +0 robe (26, -18, D) a +1 lajatang of speed the Tome of the Zephyr and Snow Spells Type Level a - Freeze Ice 1 b - Swiftness Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 a +1 hand axe of electrocution (26, -2, D) a +1 dagger of venom +1 fire dragon scales a +1 long sword of draining a staff of earth (26, 0, D) a +3 short sword of venom the Lessons on Ruinous Beguiling Spells Type Level a - Searing Ray Conjuration 2 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Enfeeble Hexes 7 (27, -50, D) a book of Decay (27, -47, D) a +2 great sword of flaming (27, -35, D) a box of beasts (27, -34, D) a staff of poison (27, -20, D) a +5 rapier of electrocution (27, -19, D) a book of Party Tricks a book of Weapons a +2 chain mail of fire resistance (27, -15, D) a +3 scale mail of cold resistance (27, -4, D) a +0 chain mail of cold resistance (27, -2, D) the Unrestrained Analects an amulet of reflection a scroll of brand weapon (27, -1, D) a +6 ring of intelligence (28, -50, D) the Tome of Blows and Bruises Spells Type Level a - Static Discharge Conjuration/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Fulminant Prism Conjuration/Hexes 4 d - Iron Shot Conjuration/Earth 6 (28, -48, D) a +1 great sword of flaming (28, -35, D) a +2 spear of freezing (28, -34, D) a staff of death (28, -33, D) a +0 halberd (28, -31, D) a +0 battleaxe (28, -18, D) the Secrets of Blight and Malignant Magicks Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Alistair's Intoxication Transmutation/Poison 5 c - Haunt Necromancy/Summoning 7 (28, -3, D) a staff of fire (29, -51, D) a book of Burglary (29, -50, D) a +0 rapier of venom (29, -49, D) a +1 great sword of flaming (29, -35, D) a lightning rod (4/4) (29, -34, D) the Grimoire of the Welkin and Pyromania Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Corpse Rot Necromancy/Poison/Air 4 c - Lightning Bolt Conjuration/Air 5 (29, -33, D) a +0 long sword (29, -19, D) a piece from Xom's chessboard (15/15) (29, -3, D) a +2 trident of venom (29, -2, D) a phial of floods (29, -1, D) a book of Scorching (30, -51, D) a staff of cold (30, -50, D) the +1 robe of the Lair of Beasts {Str+4 Int-4 Slay+2 Stlth+} Str: It affects your strength (+4). Int: It affects your intelligence (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth: It makes you more stealthy. (30, -35, D) a phial of floods (30, -34, D) a staff of earth (30, -19, D) a book of Death (30, -16, D) Axi Bafu's Discursus on the Oath Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Tukima's Dance Hexes 3 c - Anguish Hexes/Necromancy 4 d - Enfeeble Hexes 7 (30, -3, D) a book of Misfortune (30, -2, D) the +1 robe of Qiys {-Tele rPois Will+++ Stlth-} rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. (30, -1, D) a +5 quarterstaff of holy wrath (31, -18, D) a box of beasts (31, -3, D) a box of beasts (31, -2, D) a +0 vampiric falchion (31, -1, D) a ring of protection from fire (32, -3, D) the +6 trident of Ryne {vorpal, rPois} It inflicts extra damage upon your enemies. rPois: It protects you from poison. (32, -1, D) a +3 ring mail of cold resistance the Papyrus of the Exiled Continents Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Fireball Conjuration/Fire 5 d - Silence Hexes/Air 5 (32, 0, D) a +2 helmet of see invisible (33, -4, D) a +4 plate armour of fire resistance (33, -2, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. Int: It affects your intelligence (+5). Will: It increases your willpower. (34, -4, D) a staff of conjuration (34, 0, D) a +1 chain mail of cold resistance (35, -23, D) a +3 short sword of electrocution (35, -22, D) a +0 kite shield (35, -21, D) a phantom mirror (35, -3, D) a manual of Spellcasting a staff of cold (35, -2, D) the +7 long sword of Distraction {vorpal, rElec Int-2 Dex+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (36, -51, D) an amulet of the acrobat a +0 pair of boots of rampaging a +2 great sword of draining (36, -36, D) a +2 war axe of freezing (36, -23, D) a +2 pair of boots of flying (36, -20, D) a +3 war axe a +0 chain mail (37, -46, D) the +6 short sword "Luapnan" {chaos, +Blink rN+} Each time it hits an enemy it has a different, random effect. rN: It protects you from negative energy. +Blink: It lets you blink. (37, -37, D) a +1 robe of willpower (37, -36, D) the +7 arbalest of Impeachment {elec, Fly rF+ Will- Int+4} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+4). rF: It protects you from fire. Fly: It grants you flight. Will: It decreases your willpower. (37, -23, D) a +0 long sword of holy wrath (37, -17, D) a +0 plate armour (38, -51, D) a ring of positive energy a +0 shortbow of flaming the +8 short sword "Vitinoyn" {vorpal, Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). (38, -37, D) the Folio of Outbursts Spells Type Level a - Magic Dart Conjuration 1 b - Irradiate Conjuration/Transmutation 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Lehudib's Crystal Spear Conjuration/Earth 8 (38, -36, D) a piece from Xom's chessboard (15/15) (38, -23, D) a phantom mirror (38, -22, D) a +0 plate armour a +0 great mace a +0 halberd a +0 chain mail (38, -21, D) 4 large rocks (38, -18, D) a +0 chain mail a +0 war axe a +0 chain mail (38, -1, D) a tin of tremorstones (2/2) a phial of floods (39, -46, D) a +0 leather armour (39, -37, D) a box of beasts (39, -35, D) the +4 morningstar of Soqitiut {vorpal, rF+ rC+ rCorr} It inflicts extra damage upon your enemies. rF: It protects you from fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 robe a +2 falchion of holy wrath a +0 robe (39, -23, D) a ring of resist corrosion a +2 great sword of holy wrath (39, -22, D) a staff of earth (39, -18, D) a +0 dire flail a +0 great sword (39, -3, D) a +0 rapier (still there?) a +0 rapier (still there?) a +1 leather armour of fire resistance (still there?) a +0 dagger (still there?) (40, -52, D) a lightning rod (4/4) (40, -37, D) a +0 robe (40, -36, D) a +0 robe of fire resistance a staff of death (40, -23, D) a +0 bardiche the +3 scale mail of Dishonesty {+Inv rC- Dex+5} Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. a +0 chain mail (40, -21, D) a +3 long sword a +0 bardiche a +0 plate armour (40, -18, D) a +0 plate armour (40, -2, D) a staff of fire an Inescapable Atlas (40, 1, D) an amulet of the acrobat (40, 2, D) a +0 short sword (40, 9, D) a staff of air a ring of wizardry (40, 11, D) a +0 long sword a +0 leather armour (41, -51, D) the Octavo of Striking Spells Type Level a - Shock Conjuration/Air 1 b - Lightning Bolt Conjuration/Air 5 c - Starburst Conjuration/Fire 6 d - Lehudib's Crystal Spear Conjuration/Earth 8 a staff of air (41, -50, D) a +0 hand axe a staff of earth (41, -37, D) a +1 dagger of venom (41, -36, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (41, -35, D) +0 storm dragon scales a +0 robe (41, -23, D) a staff of air (41, -22, D) a +0 plate armour a +0 great sword a +0 dagger of speed (41, -21, D) a +0 long sword a +0 plate armour a +3 hand axe of electrocution (41, -3, D) a +0 rapier a +0 dagger (41, -2, D) a +0 leather armour (still there?) a +3 ring mail (still there?) the +4 great sword "Fear" {flame, Dex+2} (still there?) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). a +0 chain mail (still there?) a staff of air (still there?) (41, -1, D) a +2 robe of willpower a +4 dagger of flaming a +0 shortbow a +0 scale mail a ring of fire a +0 rapier a +0 scimitar (42, -51, D) a ring of positive energy (42, -50, D) the Parchment of Blasts Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 (42, -37, D) a +3 chain mail of positive energy (42, -36, D) a piece from Xom's chessboard (15/15) (42, -23, D) a +0 war axe a manual of Hexes (42, -18, D) a +0 tower shield (42, -3, D) the +8 sling of Grace {flame, rElec rC+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rC: It protects you from cold. rElec: It insulates you from electricity. (42, -2, D) a staff of conjuration (42, 0, D) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) the Papyrus of the Incandescent Zephyr (still there?) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Fireball Conjuration/Fire 5 d - Fire Storm Conjuration/Fire 9 (42, 2, D) the +7 war axe "Nomnorir" {drain, rF+ rN+ Dex+2} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). rF: It protects you from fire. rN: It protects you from negative energy. a +0 ring mail (still there?) (43, -51, D) a ring of flight (43, -50, D) a book of Callings (43, -37, D) a staff of air (43, -36, D) a lightning rod (4/4) a +2 trident of venom (43, -23, D) a box of beasts (43, -21, D) a +6 quick blade the +9 mace of Amorality {speed, rElec rF+ Dex+2} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+2). rF: It protects you from fire. rElec: It insulates you from electricity. a +0 battleaxe a +0 great sword a +0 plate armour (43, -18, D) a +0 plate armour (43, -3, D) a manual of Fighting (43, -2, D) a piece from Xom's chessboard (15/15) a +0 long sword a ring of resist corrosion a +0 rapier (43, -1, D) a +0 war axe of flaming (43, 1, D) the ring "Ifoel" {Fly Str+4 Int-3 Dex+4 Stlth+} [ring of flight] Str: It affects your strength (+4). Int: It affects your intelligence (-3). Dex: It affects your dexterity (+4). Fly: It grants you flight. Stlth: It makes you more stealthy. a +0 rapier a +0 rapier (44, -37, D) a lightning rod (4/4) (45, -23, D) the +6 dagger of Dell {flame, rC+ rN+ Int+3} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). rC: It protects you from cold. rN: It protects you from negative energy. a phial of floods (45, -22, D) a +0 plate armour (45, -3, D) a +0 short sword a +0 long sword a +0 long sword (45, -2, D) a +0 short sword (still there?) a +0 short sword (still there?) a +6 ring of dexterity (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 shortbow of flaming (still there?) a +0 leather armour (still there?) a +1 vorpal morningstar (still there?) (46, -28, D) a +0 robe (46, -3, D) a phial of floods a box of beasts (46, 0, D) a +0 short sword a +0 leather armour a ring of ice the +7 bardiche of the Lair of Beasts {vorpal, Int+3 Dex+7} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+7). a +1 scale mail of willpower a book of Unlife a +0 leather armour a phantom mirror an amulet of regeneration a +1 long sword of holy wrath (46, 2, D) a +0 buckler a +0 dagger a +0 scale mail a +0 longbow (46, 3, D) the +8 Vampire's Tooth {vamp} (still there?) It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. a +0 rapier (still there?) (47, -4, D) a condenser vane a condenser vane (47, 5, D) a +0 rapier (48, 0, D) a +2 plate armour of poison resistance (still there?) a +0 longbow (still there?) a +0 scimitar (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a ring of wizardry (still there?) the +8 arbalest "Ixkainum" {elec, rPois rF+ Int+4 Dex+3} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rF: It protects you from fire. rPois: It protects you from poison. (48, 2, D) a +0 leather armour (49, -49, D) a staff of poison (49, -1, D) a book of Necromancy (49, 0, D) the +13 chain mail "Nacsituck" {rPois rF- Dex+9 Stlth+} Dex: It affects your dexterity (+9). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 longbow a +0 long sword a +0 leather armour a +0 dagger (49, 1, D) a +0 long sword (50, -52, D) a +1 war axe of flaming (50, -40, D) the +6 barding of the Midnight Sun {Slay+2 Stlth+} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth: It makes you more stealthy. (50, -27, D) a tin of tremorstones (2/2) (50, -14, D) a +0 giant club a +0 tower shield a +2 eveningstar of protection a +0 barding a +5 mace of protection (50, -12, D) a +0 rapier a +0 plate armour (50, -11, D) a +0 ring mail a +2 dagger of distortion (50, -4, D) a +0 rapier a +0 ring mail (50, -3, D) a +0 rapier (50, -2, D) a +3 scale mail of poison resistance a +0 rapier a +4 ring of protection a +0 short sword a +0 shortbow a +0 leather armour a ring of protection from cold (50, -1, D) a +0 long sword a +1 longbow of freezing an amulet of regeneration a book of the Warp (50, 0, D) a +1 trident of venom (51, -52, D) a +4 flail of draining (51, -50, D) a staff of cold a staff of earth (51, -38, D) a book of Winter (51, -27, D) a +2 scale mail of positive energy (51, -15, D) the +9 hand axe "Liloas" {vorpal, Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). (51, -3, D) a scroll of brand weapon (51, -1, D) a +2 spear of freezing a +0 leather armour a +0 long sword a +0 ring mail a ring of fire a +1 short sword of draining (51, 0, D) a +1 battleaxe of freezing (still there?) a +2 rapier of speed (still there?) a +0 chain mail (still there?) (51, 1, D) a +2 long sword of electrocution (52, -39, D) a condenser vane (52, -27, D) the +4 quarterstaff of Quick Death {flame, rF+ Stlth+} It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. Stlth: It makes you more stealthy. a staff of earth (52, -24, D) a +0 rapier a staff of cold a +0 shortbow a +2 vorpal arbalest a +0 longbow a +0 leather armour (52, -14, D) a Necronomicon a +0 robe a book of Changes a +0 robe a +2 longbow of flaming a ring of poison resistance a +0 club a book of Flames (52, -2, D) the +6 falchion of Piesa {protect, Contam rElec rCorr} It grants its wielder temporary protection when it strikes (+7 to AC). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (52, -1, D) a +0 short sword (52, 0, D) a +0 short sword (53, -52, D) a ring of magical power (53, -39, D) a phial of floods (53, -28, D) a +0 short sword (53, -23, D) a +0 leather armour (53, -13, D) a +4 long sword of holy wrath a +0 plate armour of cold resistance a +3 falchion of freezing a +0 scimitar of freezing a +2 plate armour of fire resistance a +0 kite shield of reflection (53, -12, D) a +2 great mace of holy wrath a +0 chain mail (53, -3, D) a +1 giant spiked club (53, -2, D) a +0 demon trident of freezing a +0 chain mail a +0 long sword (53, -1, D) a +3 vorpal hand axe a scarf of shadows (53, 6, D) a +0 rapier a +0 ring mail (54, -39, D) a staff of air (54, -38, D) a ring of resist corrosion (54, -26, D) the Reference Book on the Injurious Wayfarer Spells Type Level a - Gell's Gravitas Translocation 3 b - Sticky Flame Conjuration/Fire 4 c - Conjure Ball Lightning Conjuration/Air 6 a +0 shortbow the +3 chain mail of the Harp {rC- Int+5} Int: It affects your intelligence (+5). rC: It makes you vulnerable to cold. a +0 short sword a +2 mace of protection (54, -25, D) a +0 short sword a +0 ring mail the +3 rapier "Imoubat" {vorpal, rF+ Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rF: It protects you from fire. a +0 leather armour a +2 short sword of venom (54, -23, D) a +4 battleaxe of freezing (54, -15, D) a +1 lajatang of speed the +1 long sword "Todo" {vorpal, rElec Stlth+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a +0 robe a book of Alchemy (54, -3, D) a +0 short sword (54, -2, D) a +0 long sword a +0 leather armour a +6 ring of intelligence a +0 rapier (54, -1, D) a staff of cold (55, -51, D) a staff of cold a condenser vane (55, -50, D) the +7 quarterstaff of Hisoicut {freeze, rC+ rN+ Dex+3 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). rC: It protects you from cold. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (55, -39, D) a +2 ring mail of cold resistance (55, -38, D) a ring of positive energy (55, -28, D) a +3 leather armour of fire resistance a +2 whip of electrocution (55, -23, D) a +0 scimitar a +0 shortbow a +0 leather armour (55, -15, D) a staff of earth (55, -13, D) a +0 animal skin a +1 spear (55, -1, D) a +0 dagger (56, -50, D) a +1 morningstar of holy wrath (56, -39, D) the +8 shortbow "Giantbane" {speed, rF+ rN+} Attacks with this weapon are significantly faster. rF: It protects you from fire. rN: It protects you from negative energy. (56, -38, D) a scroll of brand weapon (57, -51, D) a tin of tremorstones (2/2) (58, -3, D) a staff of fire (59, -2, D) a +0 battleaxe of freezing a +0 dire flail a staff of fire an ettin skeleton (60, -15, D) a +2 robe (60, -14, D) an Inescapable Atlas (60, -5, D) a +2 dire flail of pain (60, -4, D) the Lessons on Pyromania Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Fire Storm Conjuration/Fire 9 a phantom mirror a titan skeleton (60, -3, D) the +7 rapier of Pain and Death {flame, Int+7} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+7). a staff of conjuration (60, 0, D) 6 large rocks a fire giant skeleton a cyclops skeleton (61, -15, D) a scroll of brand weapon (61, -14, D) a +4 vorpal long sword (61, -5, D) a scroll of brand weapon a staff of fire a +3 great sword of flaming (61, -2, D) a condenser vane 6 large rocks a +2 morningstar of protection (61, 0, D) 5 large rocks a +0 great sword of flaming a +1 battleaxe of freezing a stone giant skeleton a frost giant skeleton (61, 1, D) a +2 battleaxe of freezing a fire giant skeleton (62, -43, D) a piece from Xom's chessboard (15/15) (62, -35, D) a ring of magical power (62, -34, D) a +0 shortbow (62, -25, D) a phantom mirror (62, -15, D) a There-And-Back Book (62, -14, D) an amulet of guardian spirit (63, -51, D) the +1 robe of Qileliaz {Str+4} Str: It affects your strength (+4). (63, -43, D) a +3 spear of freezing (63, -42, D) a +0 vorpal glaive (63, -34, D) a +0 shortbow a book of Misfortune (63, -25, D) Great Wizards, Vol. VII (63, -24, D) a +0 antimagic lajatang (63, -15, D) a book of Displacement (63, -5, D) a +0 dire flail (63, -4, D) a +0 vorpal bardiche (63, -3, D) a +0 great mace a +0 dire flail a +0 dire flail a box of beasts an ettin skeleton a cyclops skeleton an ettin skeleton (63, -1, D) 3 large rocks a piece from Xom's chessboard (15/15) a +0 great mace a +1 robe of willpower (63, 4, D) a frost giant skeleton (64, -51, D) Mnoleg's Book of the Entourage Spells Type Level a - Animate Armour Summoning/Earth 4 b - Haunt Necromancy/Summoning 7 c - Dragon's Call Summoning 9 (64, -43, D) the Precepts of Calescent Unholy Liturgies Spells Type Level a - Sublimation of Blood Necromancy 2 b - Fireball Conjuration/Fire 5 c - Infestation Necromancy 8 (64, -40, D) a +0 long sword a +0 ring mail (64, -36, D) a staff of air (64, -34, D) 4 large rocks a +0 longbow a box of beasts (64, -33, D) 4 large rocks (64, -25, D) a +2 quarterstaff of draining (64, -24, D) a +1 vorpal long sword (64, -15, D) an Inescapable Atlas (64, -5, D) a +0 dire flail 4 large rocks (64, -4, D) a book of Unlife a +1 great sword of draining an ettin skeleton (64, -3, D) a scroll of brand weapon (64, -1, D) a +2 battleaxe of freezing a +0 great sword of flaming 13 large rocks a +2 great sword of flaming a +0 dire flail a book of Weapons a lightning rod (4/4) a +2 great sword of flaming a +2 shortbow of freezing (65, -35, D) a staff of conjuration (65, -34, D) a +0 shortbow a +0 vorpal great mace (65, -25, D) a staff of poison (65, -24, D) a book of Dreams (65, -3, D) a +2 great sword of flaming a ring of wizardry a book of Death a +0 dire flail the +11 scimitar "Ohiu" {vorpal, rPois rCorr Dex-5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-5). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. 6 large rocks an amulet of faith (65, -2, D) a +0 dire flail a +0 dire flail a +1 battleaxe of freezing a lightning rod (4/4) an ettin skeleton a frost giant skeleton (65, -1, D) a +2 great sword of flaming (65, 4, D) a stone giant skeleton (66, -34, D) a +0 arbalest (66, -25, D) the amulet of Uwyirr {Spirit +Inv Regen+ Dex-2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (-2). +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. (66, -4, D) 5 large rocks a cyclops skeleton (66, -2, D) a staff of cold a +1 great sword of flaming a +1 vorpal glaive a fire giant skeleton a stone giant skeleton (67, -4, D) 2 large rocks a box of beasts a +2 arbalest of flaming (67, 5, D) a fire giant skeleton (68, -51, D) a staff of death (68, -48, D) a +0 trident (68, -4, D) a +0 hand axe of electrocution a +1 vorpal morningstar (68, -1, D) a +0 great sword of flaming a +0 dire flail of protection a +2 great sword of flaming a +0 dire flail 8 large rocks a +0 great mace a +0 dire flail a staff of poison a staff of death a +2 cloak of poison resistance a +1 battleaxe of freezing a scroll of brand weapon a +0 dire flail a +0 dire flail a +0 great mace a +1 battleaxe of electrocution a titan skeleton a cyclops skeleton a frost giant skeleton an ettin skeleton (68, 2, D) a titan skeleton (69, -48, D) a +0 trident (69, -4, D) a piece from Xom's chessboard (15/15) a +7 morningstar of holy wrath a stone giant skeleton (69, -3, D) a staff of poison a +0 dire flail 4 large rocks a piece from Xom's chessboard (15/15) a lightning rod (4/4) an ettin skeleton an ettin skeleton a titan skeleton (70, -48, D) a +0 trident (70, -19, D) a +0 rapier a +0 robe a +0 buckler (70, -15, D) a staff of death (70, -14, D) a +0 dagger a +0 shortbow a +0 leather armour (70, -4, D) a staff of earth (70, -2, D) a +0 great sword of flaming a +1 barding of fire resistance (71, -43, D) a +2 short sword of flaming (71, -42, D) a +6 ring of strength (71, -18, D) a +0 dagger a +0 robe a +0 quarterstaff a +0 robe (71, -15, D) a staff of cold (71, -14, D) a +1 spear of venom (71, -4, D) a tin of tremorstones (2/2) (71, -2, D) a +2 flail of protection a staff of earth (71, 0, D) 2 large rocks a +0 great mace a +0 dire flail a stone giant skeleton an ettin skeleton an ettin skeleton (72, -43, D) a +1 pair of boots of rampaging (72, -35, D) a +0 short sword a +0 longbow a +0 leather armour a +2 trident of protection (72, -34, D) a +3 scimitar of flaming (72, -28, D) a +0 rapier (72, -25, D) a ring of magical power (72, -24, D) an amulet of guardian spirit (72, -15, D) a +0 vorpal mace (72, -14, D) a +0 shortbow a +0 short sword a +0 leather armour a piece from Xom's chessboard (15/15) (72, -11, D) a +2 vampiric glaive (72, -8, D) a +0 long sword (72, -4, D) a +0 broad axe of pain (72, -3, D) a staff of poison (72, -2, D) a +2 great sword of flaming a piece from Xom's chessboard (15/15) a frost giant skeleton (72, -1, D) a titan skeleton (72, 0, D) a +1 great sword of flaming the ring "Wugip" {Fly rElec} [ring of flight] rElec: It insulates you from electricity. Fly: It grants you flight. (73, -42, D) the Incunabulum of Lofty Leadership Spells Type Level a - Static Discharge Conjuration/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Animate Armour Summoning/Earth 4 d - Dragon's Call Summoning 9 (73, -25, D) an amulet of the acrobat (73, -24, D) a phantom mirror (73, -15, D) a +2 vorpal flail (73, -14, D) a +0 long sword a tin of tremorstones (2/2) (73, -4, D) a +2 shortbow of flaming (73, -3, D) a +0 dire flail a +0 dire flail a book of the Tundra (73, -2, D) a +4 scimitar of electrocution (73, -1, D) a titan skeleton (73, 0, D) 5 large rocks a cyclops skeleton (74, -50, D) a +1 scimitar of flaming (unseen) (74, -35, D) a +5 spectral quarterstaff (74, -34, D) a +10 plate armour of ponderousness (74, -29, D) a +0 dagger (74, -24, D) a box of beasts (74, -15, D) a +0 dagger a +0 chain mail the +1 scimitar "Paunoyw" {vorpal, Stlth+} It inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. (74, -14, D) a +0 dagger a +0 shortbow a +0 leather armour a book of Vapours (74, -10, D) a +0 dagger a +0 scale mail (74, -4, D) a +0 battleaxe of freezing (74, -2, D) a staff of cold (74, -1, D) a +0 dire flail a +0 dire flail (74, 0, D) 4 large rocks (75, -49, D) a +0 dagger a +0 robe (75, -4, D) a +4 ring of evasion (75, -3, D) +2 fire dragon scales (75, -2, D) the +4 bardiche of Courage {vorpal, Fly} It inflicts extra damage upon your enemies. Fly: It grants you flight. (76, -49, D) a +0 short sword (76, -4, D) a +1 spear of venom (76, -3, D) a staff of poison (76, -2, D) the +7 arbalest "Syahuela" {penet, rPois Will- Str+7} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (+7). rPois: It protects you from poison. Will: It decreases your willpower.