atomjack2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 war axe a +0 buckler a +0 scale mail the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (18, 17, D) a +2 dagger of electrocution (still there?) a +0 robe (still there?) an amulet of the acrobat (still there?) a potion of ambrosia (still there?) (19, 1, D) a scroll of brand weapon a staff of death (19, 2, D) a staff of fire (19, 17, D) a +0 rapier (still there?) a +0 ring mail (still there?) an amulet of reflection (still there?) a +0 spectral quarterstaff (still there?) the elf corpse of Duvessa (still there?) (20, -1, D) a +1 falchion of holy wrath a +2 war axe of electrocution a water moccasin corpse (20, 3, D) a water moccasin corpse (20, 17, D) a box of beasts an amulet of faith (21, -1, D) a staff of poison (21, 3, D) a yak corpse (22, 1, D) a staff of fire a komodo dragon corpse (22, 6, D) a water moccasin corpse (22, 16, D) an amulet of reflection (22, 19, D) a +1 eveningstar of protection (still there?) a +0 chain mail (still there?) a +0 kite shield of reflection (still there?) the human corpse of Donald (still there?) (23, 0, D) a +1 hand axe of freezing (23, 5, D) a water moccasin corpse (23, 17, D) a book of Chaos (still there?) a +3 longbow of flaming (still there?) a +2 great sword of electrocution (still there?) a +4 scale mail of cold resistance (still there?) (23, 18, D) the horn of Geryon (still there?) a +5 arbalest (still there?) a piece from Xom's chessboard (15/15) (still there?) a potion of curing (still there?) a manual of Invocations (still there?) (23, 20, D) a +6 executioner's axe of pain (still there?) a potion of brilliance (still there?) a +2 leather armour of fire resistance (still there?) a +4 dagger of chaos (still there?) (24, -1, D) the ring of Caemeth {rPois EV+4 Dex+2} [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+2). rPois: It protects you from poison. (24, 0, D) a phial of floods a basilisk corpse (24, 1, D) a phantom mirror a +3 leather armour of cold resistance (24, 5, D) a wyvern corpse (24, 21, D) a +2 cloak (still there?) the human corpse of Psyche (still there?) (24, 22, D) a +4 quarterstaff of chaos (still there?) the gnoll corpse of Crazy Yiuf (still there?) (25, 1, D) the +3 spear of Deflation {distort, Str+4} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (+4). (25, 2, D) a cane toad corpse (25, 16, D) a +0 barding (still there?) a box of beasts (still there?) a +0 glaive of venom (still there?) 3 throwing nets (still there?) a +0 ring mail (still there?) a wand of roots (4) (still there?) a potion of lignification (still there?) a +0 mace (still there?) the human corpse of Harold (still there?) (25, 18, D) a +2 arbalest of flaming (still there?) a staff of conjuration (still there?) (25, 21, D) a +0 demon blade (still there?) +2 fire dragon scales (still there?) the human corpse of Margery (still there?) (26, 1, D) a +2 scimitar of holy wrath a catoblepas corpse (26, 2, D) a +0 glaive of freezing (26, 5, D) a water moccasin corpse (26, 16, D) a staff of air (unseen) (26, 18, D) a +3 vampiric rapier (still there?) a +0 robe (still there?) a +1 demon trident of freezing (still there?) a +2 hat of stealth (still there?) the guardian serpent corpse of Aizul (still there?) (26, 20, D) a +3 leather armour of fire resistance (still there?) a +0 robe of positive energy (still there?) (27, -1, D) a staff of death (27, 0, D) an amulet of faith (27, 16, D) the +1 glaive "Giantbane" {vorpal, Will+ Str+3 Int+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (+4). Will: It increases your willpower. (unseen) (27, 17, D) a staff of air (unseen) (28, -1, D) a condenser vane (inert) (28, 1, D) a +1 dagger of venom (28, 16, D) a +3 falchion of flaming (still there?) a +1 chain mail of willpower (still there?) the amulet "Teekhuj" {Reflect rN++ SH+5} (still there?) [amulet of reflection] It reflects blocked missile attacks. rN: It greatly protects you from negative energy. SH: It affects your SH (+5). the human corpse of Terence (still there?) the human corpse of Prince Ribbit (still there?) (28, 17, D) a +6 ring of strength (29, 1, D) a +2 vorpal dire flail (29, 16, D) a condenser vane (inert) (29, 17, D) a staff of cold (unseen) (34, 28, D) a +2 long sword of electrocution a +0 dagger (34, 29, D) a staff of fire a +0 shortbow a +0 leather armour an elf corpse (35, 0, D) a +0 war axe (35, 16, D) a +0 demon whip (35, 29, D) a +0 vorpal spear a +0 long sword (36, 0, D) a +2 battleaxe of flaming (36, 2, D) the +6 war axe of Siehesugur {drain, Contam rC+ Int+3 Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+3). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. a +0 plate armour an orc corpse (skeletalised by now) (36, 13, D) a tin of tremorstones (2/2) a phial of floods a +2 ring mail of poison resistance (36, 16, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (36, 17, D) a +1 great sword of flaming a hell hog corpse (36, 29, D) a +5 vorpal dire flail a phial of floods an elf corpse (36, 31, D) a +1 trident of venom an elf corpse (37, 0, D) a condenser vane (inert) (37, 2, D) 2 large rocks a stone giant corpse (skeletalised by now) (37, 3, D) a +0 mace a +0 arbalest a +3 chain mail an orc corpse (skeletalised by now) (37, 13, D) a staff of cold (37, 15, D) the +4 flail of Fypusiek {pain, rElec rC+ rN+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+4). rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. a staff of earth (37, 28, D) a +0 long sword (38, 0, D) a piece from Xom's chessboard (15/15) (38, 1, D) a staff of death (38, 2, D) a +2 dire flail of protection a +0 chain mail an orc corpse (skeletalised by now) (38, 3, D) a +0 giant spiked club (38, 4, D) a +0 dagger a +0 robe (38, 28, D) a +10 plate armour of ponderousness an elf corpse (38, 29, D) a +1 vorpal long sword a +0 leather armour an amulet of reflection a phantom mirror (38, 30, D) a +0 long sword (38, 32, D) a +0 longbow a +0 leather armour an elf corpse (39, 0, D) a +0 mace a +0 scale mail a tin of tremorstones (2/2) an orc corpse (skeletalised by now) (39, 1, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (39, 2, D) a +0 long sword a +0 chain mail (39, 3, D) a ring of ice a +0 glaive a +0 plate armour (39, 4, D) the +2 great sword of Yesterday {speed, Int+6} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+6). an orc corpse (skeletalised by now) (39, 28, D) a +0 long sword (39, 29, D) the +12 long sword of the Extremes {vorpal, Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). a +0 chain mail a +0 pair of boots of flying an elf corpse (39, 30, D) a +0 short sword a +0 shortbow a +0 leather armour (39, 32, D) a +0 scale mail a +0 dagger (39, 33, D) a +5 dire flail of protection (39, 34, D) a +0 rapier a +0 rapier a +0 leather armour (40, 0, D) the +8 falchion "Plog" {holy, *Noise Dex+8 SInv Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+8). SInv: It lets you see invisible. *Noise: It may make noises in combat. Stlth: It makes you less stealthy. (40, 2, D) a +0 bardiche the +4 sling of Ashenzari's Esteem {flame, *Slow rElec rN+ Stlth+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. a +0 chain mail (40, 14, D) +2 ice dragon scales (40, 15, D) a +4 ring of slaying (40, 16, D) a +2 demon whip of electrocution (40, 28, D) a lightning rod (4/4) (40, 29, D) a +0 leather armour a phantom mirror (40, 30, D) an elf corpse (41, 0, D) 5 large rocks a condenser vane (inert) a cyclops corpse (skeletalised by now) (41, 1, D) a +0 morningstar (41, 3, D) a warg corpse (skeletalised by now) (41, 14, D) a staff of poison a +0 spear of flaming (41, 30, D) a staff of air a +0 longbow a +0 dagger a +0 leather armour an elf corpse (41, 31, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (41, 33, D) a +0 rapier a +0 rapier a +0 leather armour (42, 0, D) an amulet of the acrobat (42, 3, D) a +1 vorpal dire flail a +5 arbalest of flaming a +0 plate armour an orc corpse (skeletalised by now) (42, 14, D) a staff of air (42, 15, D) the +7 sling "Uptuec" {venom, rC+ Dex+3 Stlth-} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). rC: It protects you from cold. Stlth: It makes you less stealthy. (42, 17, D) a +0 vampiric demon whip (42, 28, D) a +0 dagger the +5 sling of Efudey Heol {speed, rF- rC- Will++ SInv} Attacks with this weapon are significantly faster. rF: It makes you vulnerable to fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Will: It greatly increases your willpower. (42, 29, D) a +0 shortbow a condenser vane (inert) (42, 31, D) a +0 vampiric trident (42, 34, D) a +0 dagger (43, 14, D) a +2 dagger of speed (43, 15, D) a +3 chain mail of fire resistance (43, 17, D) a hell hog corpse (43, 27, D) an amulet of regeneration (43, 29, D) a +2 flail of draining a +0 leather armour a scarf of invisibility (44, 29, D) a +0 long sword (48, 23, D) the +6 scale mail "Baudoc" {-Cast Dex+5} Dex: It affects your dexterity (+5). -Cast: It prevents spellcasting. the +3 quarterstaff of Awkwardness {vorpal, Fragile rPois rCorr} It inflicts extra damage upon your enemies. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (48, 38, D) a +0 vorpal longbow (49, -1, D) a box of beasts (49, 0, D) a +4 vorpal long sword a staff of cold (49, 1, D) a +2 ring mail of poison resistance (49, 12, D) a staff of earth (49, 36, D) a phantom mirror a box of beasts (50, 12, D) the amulet of the Jester {Acrobat rF- Str+2 Int+4} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+2). Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. (50, 13, D) a +0 robe the +1 robe of Misanthropy {Harm Drain rCorr Str+9 Dex+4} Str: It affects your strength (+9). Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (50, 16, D) a +2 robe of positive energy a merfolk corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (50, 38, D) a +0 great mace a +0 chain mail a +3 vorpal morningstar (50, 39, D) a +0 vorpal great sword a +0 plate armour (51, 0, D) a condenser vane (inert) (51, 2, D) a +0 dagger of venom (51, 13, D) a +8 giant club (51, 14, D) a +0 trident of freezing (51, 27, D) 6 large rocks (51, 36, D) a scroll of brand weapon a +1 great mace a +2 battleaxe of draining a +0 chain mail a +0 shortbow of freezing (51, 38, D) a +0 chain mail (52, 12, D) a +0 glaive of freezing 2 javelins a +0 leather armour a +3 vorpal spear a merfolk corpse (skeletalised by now) (52, 13, D) a +0 mace of protection a +0 robe a +4 rapier of electrocution a water nymph corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (52, 24, D) a staff of fire (52, 25, D) a staff of poison the +1 leather armour "Wyog" {rC+ Dex+3} Dex: It affects your dexterity (+3). rC: It protects you from cold. a staff of earth a condenser vane (inert) (52, 36, D) the +0 chain mail of the Bedazzled Heron {rC+} rC: It protects you from cold. (52, 39, D) a +2 battleaxe of draining a +0 chain mail (52, 40, D) a +0 great sword (53, 1, D) a tin of tremorstones (2/2) a +2 shortbow of flaming (53, 12, D) a +0 rapier (53, 13, D) a staff of poison (53, 14, D) a +0 spear 3 javelins a +3 ring mail of cold resistance (53, 15, D) the +10 quarterstaff of Fedhas's Generosity {freeze, Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). an alligator snapping turtle corpse (skeletalised by now) (53, 36, D) a staff of poison (53, 37, D) a +0 plate armour (54, 0, D) a staff of death (54, 12, D) a ring of ice a ring of fire a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (54, 13, D) a +0 leather armour (54, 14, D) a +0 trident a merfolk corpse (skeletalised by now) (54, 15, D) a +0 trident (54, 24, D) a ring of positive energy a staff of cold (55, 16, D) a merfolk corpse (skeletalised by now) (55, 28, D) a +0 mace (56, 1, D) a condenser vane (inert) (59, 36, D) the +6 falchion of the Pariah {distort, rPois Dex+2 Stlth-} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+2). rPois: It protects you from poison. Stlth: It makes you less stealthy. (59, 37, D) a condenser vane (inert) (59, 39, D) a +0 great mace a +0 plate armour (60, 36, D) a +0 war axe (60, 37, D) a lightning rod (4/4) (60, 39, D) +0 shadow dragon scales a +1 vorpal bardiche a +0 plate armour (61, 0, D) the +5 rapier of Exquisite Torment {drain, Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+3). (61, 16, D) a tin of tremorstones (2/2) (61, 17, D) a +0 club (61, 26, D) a staff of death (61, 36, D) a +0 long sword a +2 chain mail of fire resistance a +0 kite shield a +1 chain mail of poison resistance (61, 37, D) a +2 vorpal scimitar a +0 plate armour (61, 38, D) a +0 battleaxe a +0 chain mail (61, 39, D) a +2 great mace a +0 plate armour (62, 0, D) a +1 ring mail of fire resistance (62, 16, D) a +0 dagger (62, 17, D) a +0 halberd (62, 26, D) the +0 mace "Wuzuciyd" {vorpal, Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). (62, 27, D) a staff of earth (62, 36, D) a +3 leather armour of fire resistance (62, 37, D) a +0 battleaxe a +0 chain mail the ring "Suobycs" {Ice Drain rN+ Dex+5 SInv} [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+5). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. (62, 38, D) a +0 battleaxe a +0 plate armour (62, 39, D) a +3 long sword a +0 chain mail (63, 16, D) the +0 ring mail "Uzocviatt" {rCorr} rCorr: It protects you from acid and corrosion. (63, 17, D) a +0 war axe (63, 19, D) a +0 trident (63, 27, D) the +7 war axe "Bamien" {drain, rC+} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. (63, 36, D) a +3 leather armour of willpower (63, 37, D) a +1 spectral quarterstaff (64, 16, D) a piece from Xom's chessboard (15/15) (64, 17, D) a +2 mace of protection (64, 18, D) a +0 whip (64, 19, D) a +0 glaive (64, 26, D) a phial of floods (64, 27, D) a +3 scimitar of venom (67, 0, D) +2 gold dragon scales (69, 11, D) a +0 flail (71, 8, D) a +1 vorpal trident (71, 16, D) a ring of flight (71, 17, D) the +5 trident "Nomefomie" {vorpal, rPois Dex+7} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+7). rPois: It protects you from poison. (71, 26, D) the +6 short sword "Ecolaab" {drain, rCorr} A truly terrible weapon, it drains the life of any living foe it strikes. rCorr: It protects you from acid and corrosion. (unseen) (71, 31, D) a +0 long sword a +0 ring mail (72, 8, D) a phantom mirror (72, 17, D) a phantom mirror (72, 26, D) the +7 short sword of the Jumping Sybil {pain, rCorr} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rCorr: It protects you from acid and corrosion. (72, 27, D) a piece from Xom's chessboard (15/15) (72, 30, D) a +0 dagger a +2 longbow of flaming a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour (72, 31, D) a +0 vorpal battleaxe a +0 short sword of electrocution (72, 36, D) a staff of poison (73, 20, D) a +0 hand axe (73, 27, D) a +0 sling of flaming (unseen) (73, 37, D) a staff of fire a piece from Xom's chessboard (15/15) (75, 1, D) a +1 vorpal glaive