atomjack2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (59, 37, D) a staff of fire (unseen) (59, 39, D) a culicivora corpse (60, 37, D) a +0 scimitar of draining (unseen) (61, 8, D) a +5 vampiric lajatang (61, 16, D) a +6 ring of intelligence (61, 22, D) a hell hound corpse (skeletalised by now) (61, 23, D) a hell hound corpse (skeletalised by now) (61, 26, D) a box of beasts (61, 32, D) a river rat corpse a yak corpse a river rat corpse (61, 37, D) the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3} It empowers its wearer's blows with all of their magic. It causes its wearer's magical reserves to regenerate more quickly. Int: It affects your intelligence (-3). (unseen) (61, 42, D) a +0 war axe a +0 leather armour a meliai corpse (62, 1, D) a +6 halberd of freezing (62, 16, D) the +4 sling of Distraction {venom, Fly rF- rN++ Int+3} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. Fly: It grants you flight. (62, 17, D) a condenser vane (62, 26, D) a +2 robe of willpower (62, 37, D) a lightning rod (4/4) (63, 8, D) a +1 short sword of venom (63, 17, D) a +3 ring mail of poison resistance (63, 27, D) a +2 war axe of electrocution (63, 37, D) a book of Displacement (64, 16, D) a +4 vorpal hand axe (64, 17, D) a +4 falchion of pain (64, 27, D) a +3 leather armour of willpower (67, 0, D) the +2 ring mail "Mobao" {+Blink Str+4 Dex-4 Stlth+} Str: It affects your strength (+4). Dex: It affects your dexterity (-4). +Blink: It lets you blink. Stlth: It makes you more stealthy. (67, 4, D) a +0 morningstar (67, 41, D) a +0 trident a +0 robe (67, 42, D) a ball python corpse (68, 0, D) a +0 long sword of electrocution (68, 4, D) a +0 mace a +0 mace (68, 41, D) a +0 hand axe (69, 0, D) a +0 hand crossbow of flaming (69, 32, D) a +0 mace a +0 ring mail a +0 great mace a +0 ring mail a lindwurm corpse (skeletalised by now) (69, 36, D) a +1 sling of freezing (69, 41, D) a +0 trident a +0 robe (69, 42, D) an adder corpse a water moccasin corpse (69, 43, D) a +0 long sword a +0 robe a ball python corpse (70, 9, D) the +4 morningstar of Honour {drain, Contam rC+ Str+7 SInv} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+7). rC: It protects you from cold. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (70, 33, D) a +0 long sword a +0 scale mail a +0 great mace a +0 ring mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (70, 36, D) a +2 ring mail of fire resistance (70, 37, D) a ring of wizardry the +8 morningstar "Vulilid" {antimagic, Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). (71, 16, D) a ring of ice a phial of floods (71, 26, D) a +2 plate armour of cold resistance (71, 27, D) a +2 spear of venom (71, 36, D) a box of beasts (72, 17, D) a lightning rod (4/4) (72, 27, D) a +2 flail of protection (73, 1, D) a +3 glaive of venom (unseen) (73, 16, D) a +4 rapier of holy wrath (73, 17, D) a staff of conjuration (73, 27, D) a staff of air (73, 36, D) a +0 scale mail of positive energy (73, 37, D) the +0 scimitar "Ruskub" {distort, SInv} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. SInv: It lets you see invisible. (75, 1, D) a +0 trident of freezing (unseen)