Dungeon Sprint DCSS version 0.29-a0-994-gc5c9f59d18 (console) character file. Game seed: 8073950136425069092 0 atomjack2 the Conjurer (level 1, -11/15 HPs) Began as a Deep Elf Conjurer on Aug 3, 2022. Was an Initiate of Vehumet. Mangled by a merfolk ... wielding a +0 trident (26 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:55 (60 turns). atomjack2 the Conjurer (Deep Elf Conjurer) Turns: 60, Time: 00:00:56 Health: -11/15 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 6/6 EV: 5 Int: 22 God: Vehumet [......] Gold: 0 SH: 25 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis + B - +14 obsidian axe {vorpal, Mesm Drain Fly SInv} rCold . . . Faith . C - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn y - +6 ring of strength MPRegen 0.10/turn z - +6 ring of strength @: berserking, flying, mesmerised, very quick A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). B - the +14 obsidian axe (weapon) {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. D - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. E - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. F - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Armour a - a +0 robe (worn) h - +5 gold dragon scales C - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery t - a ring of flight u - a +6 ring of dexterity v - a +6 ring of dexterity w - a +6 ring of intelligence x - a +6 ring of intelligence y - a +6 ring of strength (left hand) z - a +6 ring of strength (right hand) Wands r - a wand of mindburst (7) s - a wand of acid (7) Scrolls g - 4 scrolls of blinking n - 4 scrolls of amnesia o - 7 scrolls of fog p - 5 scrolls of identify q - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 2 potions of berserk rage i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance l - a potion of experience m - 5 potions of might Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 12% 2 Dazzling Flash Conj/Hex 24% N/A 50% 3 Fulminant Prism Conj/Hex 6% 3d7 88% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Message History You start putting on your armour. You continue putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. x4 You finish putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. Items here: )))))))))). D - the +7 Singing Sword {vorpal, sonic wave} E - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} F - the +8 storm bow {elec, penet} You can't wield that with only one hand. There is a radiant altar of Vehumet here. You hover solemnly before the altar of Vehumet. Vehumet welcomes you! There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. Visions of slaying the merfolk flood into your mind. The merfolk shouts! x2 Found a ring of resist corrosion and the Lessons on the Lithic Compass. Found a transporter. Unknown command. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Visions of slaying the merfolk flood into your mind. You block the merfolk's attack. BOUMMMMG! You block the merfolk's attack. SHROANNG! You feel a strong urge to attack something. Visions of slaying the merfolk flood into your mind. You block the merfolk's attack. GONNNNG! You block the merfolk's attack. GONNNNG! You slash the merfolk! The merfolk is moderately wounded. You miss the merfolk. The merfolk hits you with a +0 trident!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.:.=.▓ ▓.mm..▓ ▓..@..▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D | Found a blossoming altar of Fedhas. 3 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 3 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 3 | D | Found the +10 dark maul {vorpal} 3 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 3 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 3 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 3 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found the +6 shillelagh "Devastator" {shatter} 3 | D | Found the +11 plutonium sword {Contam Stlth-} 3 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 3 | D | Found the +9 sword of Zonguldrok {reap} 3 | D | Found the +13 scythe of Curses {drain, Drain} 3 | D | Found the +5 sword of Power {vorpal} 3 | D | Found the +7 mace of Variability {chain chaos} 3 | D | Found the +7 Singing Sword {vorpal, sonic wave} 3 | D | Found the +8 storm bow {elec, penet} 6 | D | Found a shimmering blue altar of Sif Muna. 6 | D | Found a sacrificial altar of Ru. 6 | D | Found a bloodstained altar of Trog. 6 | D | Found a stormy altar of Qazlal. 6 | D | Found an iron altar of Okawaru. 6 | D | Found a sparkling altar of Nemelex Xobeh. 8 | D | Found a transporter. 8 | D | Found an ancient bone altar of Kikubaaqudgha. 8 | D | Found a viscous altar of Jiyva. 8 | D | Found a corrupted altar of Lugonu. 8 | D | Found a hazy altar of Hepliaklqana. 8 | D | Found a burning altar of Makhleb. 8 | D | Found an opulent altar of Gozag. 44 | D | Became a worshipper of Vehumet 57 | D | Entered arena 2. 57 | D | Noticed a merfolk 57 | D | Noticed a merfolk 57 | D | Found a transporter. 60 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Melee: Broad axe || 1 Use: Potion || 1 Block: Kite shield || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 58 | 58 | 0 | 0 | 0 | 1 | 58.0 | Dungeon | 58 | 58 | 0 | 0 | 0 | 1 | 58.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 58 daAuts