atomjack2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (59, 36, D) a +2 dagger of freezing (unseen) (59, 37, D) a staff of cold (unseen) (60, 0, D) a +2 short sword of holy wrath a +0 longbow a +0 leather armour (60, 1, D) a +0 short sword a +0 longbow a +0 leather armour (60, 36, D) a +6 ring of strength (60, 37, D) a +0 halberd of flaming (unseen) (61, 0, D) a staff of conjuration (61, 8, D) the +10 glaive "Suahau" {vorpal, +Blink Will- Str+3 Int+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (+3). +Blink: It lets you blink. Will: It decreases your willpower. (61, 12, D) a +0 flail (61, 13, D) a +0 hand axe (61, 25, D) a +0 arbalest of freezing (61, 36, D) a phantom mirror (61, 37, D) a book of Geomancy (61, 40, D) a +3 war axe (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (62, 0, D) a tin of tremorstones (2/2) (62, 1, D) the +1 spear of Equilibrium {vorpal, MP+9} It inflicts extra damage upon your enemies. MP: It affects your magic capacity (+9). (62, 8, D) a +4 plate armour of cold resistance (62, 12, D) a +0 scimitar (62, 16, D) a +0 mace of protection (62, 17, D) the +2 broad axe "Peonah" {venom, rF+ rCorr} It poisons the flesh of those it strikes. rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (62, 27, D) a staff of conjuration (62, 36, D) a +4 trident of venom (unseen) (62, 37, D) the ring "Galideun" {rCorr Int-5 Dex+5} [ring of resist corrosion] Int: It affects your intelligence (-5). Dex: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. (unseen) (63, 0, D) the +9 dagger "Pauczeas" {vorpal, rElec Will+ Dex+5 Stlth-} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. Will: It increases your willpower. Stlth: It makes you less stealthy. (63, 13, D) a +0 whip (63, 19, D) a yak corpse (63, 26, D) a staff of air (63, 27, D) a +4 great sword of protection (63, 36, D) a +0 robe (63, 37, D) a +2 robe of willpower (unseen) (63, 40, D) a +3 falchion (still there?) a +2 robe of the Archmagi (still there?) (64, 17, D) a tin of tremorstones (2/2) (64, 20, D) an iguana corpse (64, 26, D) a +4 glaive of protection (64, 27, D) a staff of cold (65, 20, D) a basilisk corpse (65, 26, D) a condenser vane (68, 0, D) a +4 vorpal sling (69, 0, D) a piece from Xom's chessboard (15/15) (69, 36, D) a +2 robe of cold resistance (70, 8, D) a phial of floods (70, 9, D) a staff of conjuration (70, 36, D) a +6 ring of dexterity (70, 37, D) a +0 shortbow of flaming (70, 41, D) a black bear corpse (70, 42, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (71, 20, D) a +0 dagger a +0 shortbow a +0 leather armour a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (71, 21, D) a +0 short sword a +0 scale mail (71, 26, D) a +2 glaive of venom (71, 27, D) a +1 whip of venom (71, 37, D) a +1 vampiric trident (71, 41, D) a +0 short sword a +0 robe a +0 buckler a wolf corpse a spriggan corpse (72, 8, D) a +1 broad axe of electrocution (72, 9, D) a tin of tremorstones (2/2) (72, 15, D) a +0 robe a +0 hand axe (72, 16, D) a +0 flail of venom (72, 17, D) a +2 mace of protection (72, 21, D) a +0 dagger an elf corpse (skeletalised by now) (72, 26, D) a +5 whip of electrocution (72, 27, D) a +0 quarterstaff of speed (72, 36, D) a +2 short sword of electrocution (72, 37, D) a +4 hand axe of freezing (72, 42, D) a black bear corpse (73, 1, D) a +2 spear of venom (73, 16, D) a ring of flight (73, 21, D) a +0 short sword (73, 27, D) a +3 vorpal battleaxe (73, 36, D) a +3 great sword of electrocution (73, 37, D) a +3 shortbow of freezing