atomjack2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of strength a +6 ring of strength a javelin a +0 leather armour a +0 long sword (19, 0, D) a +1 falchion of holy wrath (19, 1, D) a +0 demon blade of freezing (19, 16, D) the ring "Ofas" {EV+4 Int+2} [ring of evasion] EV: It affects your evasion (+4). Int: It affects your intelligence (+2). (unseen) (19, 17, D) a +1 long sword of draining (unseen) (20, 0, D) a +2 chain mail of willpower (20, 1, D) a +4 vampiric lajatang (20, 16, D) a staff of death (unseen) (20, 17, D) a book of Lightning (21, 0, D) a +3 scale mail of fire resistance (21, 1, D) a +1 shortbow of freezing (21, 16, D) a ring of ice (21, 17, D) a +2 vorpal hand axe (unseen) (22, 1, D) a +2 war axe of flaming (22, 16, D) +0 storm dragon scales (22, 17, D) a +0 hand axe of flaming (unseen) (23, 0, D) a +0 troll leather armour (23, 16, D) a +2 ring mail of cold resistance (unseen) (23, 17, D) a scroll of butterflies (23, 18, D) the +9 hand axe of the Extremes {flame, rPois rCorr Str-3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (24, 0, D) a +2 chain mail of poison resistance (24, 1, D) a +3 plate armour of cold resistance (24, 16, D) the +8 trident "Nucaa" {holy, rElec rF+ Dex-3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (-3). rF: It protects you from fire. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (unseen) (24, 17, D) a tin of tremorstones (2/2) (24, 18, D) a phantom mirror (25, 0, D) the +8 chain mail of Miracles {Str-3 Int+4} Str: It affects your strength (-3). Int: It affects your intelligence (+4). (25, 1, D) a +5 dagger of distortion (25, 16, D) a +1 chain mail of poison resistance (unseen) (25, 17, D) a lightning rod (4/4) (25, 18, D) the Atlas of the Grave Spells Type Level a - Anguish Hexes/Necromancy 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Agony Necromancy 5 d - Simulacrum Ice/Necromancy 6 (unseen) (26, 1, D) a +3 chain mail of poison resistance (26, 16, D) a +3 scale mail of fire resistance (unseen) (26, 17, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. (unseen) (27, 0, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. (27, 1, D) a +2 trident of pain (27, 16, D) the ring "Giazych" {Wiz rPois Will+} [ring of wizardry] It improves your spell success rate. rPois: It protects you from poison. Will: It increases your willpower. (unseen) (27, 17, D) a +4 ring of protection (28, 0, D) a tin of tremorstones (2/2) (28, 16, D) a +2 scale mail of poison resistance (unseen) (28, 17, D) an amulet of faith (29, 1, D) a staff of fire (29, 16, D) a +3 broad axe of electrocution (unseen) (29, 17, D) a +1 great sword of protection (unseen) (33, 22, D) a staff of conjuration a +2 robe of the Archmagi (34, 0, D) a wand of digging (4) (34, 22, D) a +2 great sword of draining a +0 arbalest a +0 plate armour a +0 great sword a +2 vorpal arbalest a +0 chain mail a +0 giant spiked club a +0 giant club a +0 giant club (34, 28, D) a +1 antimagic spear (35, 15, D) a staff of death (35, 19, D) a +0 rapier of draining a +0 robe (35, 20, D) a +0 giant club (35, 21, D) a +0 dagger a +0 robe a +0 troll leather armour a +0 mace a +0 plate armour (35, 22, D) a +0 scimitar a +0 chain mail (35, 29, D) a +6 ring of intelligence +0 ice dragon scales (36, 0, D) a condenser vane (36, 1, D) a staff of air (36, 15, D) a staff of earth (36, 22, D) a +0 long sword a +2 chain mail of cold resistance a +0 kite shield a +0 battleaxe a +0 leather armour a ring of ice (36, 28, D) a +6 ring of intelligence (37, 0, D) a piece from Xom's chessboard (15/15) (37, 1, D) a +2 long sword of freezing (37, 14, D) a +0 dagger (37, 15, D) a +5 hand axe of flaming (37, 20, D) a staff of death a +2 robe of fire resistance (37, 28, D) a box of beasts (37, 29, D) the +5 long sword of the Reaper {flame, Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). (38, 0, D) a staff of earth (38, 1, D) a +2 plate armour of fire resistance (38, 14, D) a +0 dagger (38, 15, D) a phantom mirror (38, 20, D) a +0 hand axe a +3 arbalest a +0 chain mail a +6 ring of intelligence (38, 21, D) 5 large rocks (38, 22, D) a +1 great sword of pain a +0 arbalest a +0 chain mail (38, 28, D) a +2 long sword of holy wrath (38, 29, D) a +2 robe of willpower (38, 35, D) a +0 dagger a +0 robe a ring of see invisible a staff of conjuration (39, 0, D) a +6 ring of dexterity (39, 14, D) a +2 dagger of protection (39, 15, D) a piece from Xom's chessboard (15/15) (39, 28, D) a +1 vorpal longbow (39, 29, D) a +2 long sword of protection (40, 0, D) a +2 whip of venom (40, 15, D) a +4 glaive of protection (40, 28, D) a +3 scale mail of willpower (41, 1, D) a +1 leather armour of willpower (41, 14, D) a +1 robe of positive energy (41, 15, D) a +1 scimitar of flaming (41, 29, D) a +2 great sword of holy wrath (42, 0, D) a phantom mirror (42, 1, D) the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. (42, 15, D) a +1 ring mail of willpower (42, 34, D) a staff of fire (unseen) (43, 14, D) a +2 battleaxe (43, 15, D) a +0 dagger (43, 29, D) a staff of cold (44, 28, D) a +4 morningstar of distortion (48, 4, D) a +0 falchion (48, 6, D) a +4 battleaxe of flaming a +0 plate armour (48, 19, D) +0 shadow dragon scales (49, 0, D) a +0 long sword (49, 1, D) the ring "Luom" {Ice +Blink Will++ rCorr Dex-4} [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (-4). rF: It makes you vulnerable to fire. rC: It protects you from cold. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. (49, 24, D) a +6 ring of intelligence (49, 36, D) the +9 spear of Imbalance {venom, Fly rElec rF- Str+3} It poisons the flesh of those it strikes. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Fly: It grants you flight. (49, 37, D) an amulet of guardian spirit (50, 0, D) a phial of floods (50, 5, D) a +0 glaive a +0 plate armour a +0 halberd a +0 plate armour (50, 6, D) a +3 battleaxe a +0 plate armour a ring of wizardry a +2 rapier of draining a +0 plate armour (50, 13, D) a staff of conjuration (50, 24, D) a lightning rod (4/4) (50, 25, D) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (50, 36, D) a staff of death (51, 0, D) a ring of wizardry (51, 1, D) a staff of fire (51, 6, D) a +0 giant club (51, 12, D) the +1 plate armour "Kutommat" {rElec Str-5 Int+4} Str: It affects your strength (-5). Int: It affects your intelligence (+4). rElec: It insulates you from electricity. (51, 13, D) a +6 ring of strength (51, 24, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. (51, 25, D) the +2 broad axe of Conscience {drain, Fragile Int+4 Dex+10} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+10). Fragile: It will be destroyed if unequipped. (51, 36, D) a +1 morningstar of draining (51, 37, D) a +0 ring mail of poison resistance (52, 0, D) a +0 vorpal flail (52, 1, D) a +5 glaive of pain (52, 3, D) a +0 dagger a +0 dagger a +0 robe (52, 12, D) a phial of floods (52, 25, D) a staff of poison (52, 36, D) a +1 leather armour of fire resistance (53, 0, D) a +0 war axe (53, 1, D) a staff of earth (53, 4, D) the +6 morningstar of Peace {flame, Str+2 Dex+3} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). Dex: It affects your dexterity (+3). (53, 12, D) +5 fire dragon scales (53, 13, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (53, 24, D) a +2 robe of resistance (53, 25, D) a staff of air (53, 37, D) a ring of ice the +1 leather armour "Peiki" {Rampage Dex+2 Stlth+} Dex: It affects your dexterity (+2). Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. (54, 3, D) a +0 arbalest a +0 war axe a +0 chain mail (54, 12, D) a box of beasts (54, 13, D) a +1 spear of venom (54, 24, D) a staff of death (55, 0, D) a book of Annihilations (55, 1, D) a +1 morningstar of protection (55, 12, D) a +0 broad axe of venom (55, 13, D) a +2 demon trident of venom (55, 24, D) a +2 pair of boots of stealth (57, 42, D) a +2 great sword of flaming (57, 43, D) a +0 demon whip of freezing (58, 37, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (58, 41, D) a +0 great sword of flaming (59, 36, D) the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. a phial of floods (60, 36, D) a +1 rapier of electrocution (60, 37, D) a +1 ring mail of cold resistance (61, 36, D) a staff of earth (61, 37, D) a staff of cold (62, 0, D) a lightning rod (4/4) (62, 1, D) a +2 robe of positive energy (62, 8, D) a lightning rod (4/4) (62, 10, D) a +0 long sword a +0 leather armour (62, 26, D) a +2 falchion of electrocution (62, 36, D) a +2 ring mail of poison resistance (62, 37, D) a +1 whip of venom (63, 0, D) a +4 short sword of protection (63, 8, D) a staff of conjuration (63, 9, D) a +0 short sword a +0 shortbow a +0 leather armour (63, 11, D) a +0 short sword a +0 shortbow a +0 leather armour (63, 16, D) a +2 whip of electrocution (63, 26, D) a +6 ring of intelligence a +2 leather armour of willpower (63, 36, D) a +0 helmet (63, 37, D) a +1 war axe of venom (64, 16, D) a piece from Xom's chessboard (15/15) (64, 17, D) a staff of earth (64, 27, D) a staff of cold (65, 26, D) a staff of death (67, 2, D) a +0 dagger a +0 robe (67, 41, D) a ring of flight a +2 quarterstaff of chaos (67, 42, D) a +0 flail of holy wrath a +0 leather armour (68, 0, D) a +0 mace of draining (68, 2, D) a +0 whip (68, 41, D) a +0 scythe a +0 robe (68, 43, D) a +0 dagger a +2 robe of willpower a +0 short sword of venom a +0 ring mail a +3 scimitar of flaming a +0 robe a +0 giant club a +0 robe (69, 1, D) a +0 dagger a +0 robe (69, 21, D) a +0 club (69, 22, D) a +0 mace a +0 hand axe a +0 flail (69, 36, D) the +6 long sword of Theory {antimagic, Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+3). (69, 40, D) a +0 dagger a +0 robe (69, 42, D) a +0 battleaxe a +0 robe (69, 43, D) the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. (70, 8, D) a +5 halberd of venom (70, 9, D) a +1 spear of venom (70, 23, D) a +0 dagger (70, 36, D) the +1 robe of Wrong Decisions {rF++} rF: It greatly protects you from fire. (70, 37, D) a ring of protection from fire (71, 16, D) a staff of conjuration (71, 17, D) a piece from Xom's chessboard (15/15) (71, 26, D) a staff of poison (71, 27, D) a +4 long sword of holy wrath (71, 36, D) the +1 chain mail of Atamp {Will+ SInv} SInv: It lets you see invisible. Will: It increases your willpower. (71, 37, D) a +0 chain mail of fire resistance (72, 17, D) a +2 dire flail of protection (72, 27, D) the +6 plate armour of Surprise {rF+ rCorr Str+3 Int-5} Str: It affects your strength (+3). Int: It affects your intelligence (-5). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (72, 36, D) a +2 mace of draining (72, 37, D) a piece from Xom's chessboard (15/15) (73, 1, D) a +4 vorpal mace (73, 17, D) a lightning rod (4/4) (73, 26, D) a +3 vorpal hand axe (73, 37, D) a staff of poison (75, 1, D) a staff of poison