Dungeon Sprint DCSS version 0.32-a0-132-g2d33c3cfaf (console) character file. Game seed: 14456528148967754135 9 atomjack2 the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on Feb 9, 2024. Killed from afar by an oklob sapling (21 damage) ... with a splash of acid ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:15 (48 turns). atomjack2 the Conjurer (Deep Elf Conjurer) Turns: 48, Time: 00:00:16 Health: -6/15 AC: 2 Str: 4 XL: 2 Next: 6% Magic: 5/8 EV: 12 Int: 22 God: Gold: 9 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no teleportation @: on berserk cooldown A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 0.1 Unarmed Combat + Level 3.4 Spellcasting + Level 6.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The river rat twitches its whiskers. The river rat bites you. You closely miss the river rat. The river rat is lightly wounded. You hit the river rat. The river rat is moderately wounded. The river rat misses you. You hit the river rat. The river rat is moderately wounded. The river rat bites you but does no damage. You punch the river rat! You kill the river rat! Your Conjurations skill increases to level 5! You have reached level 2! The rat misses you. Your magical contamination has completely faded away. There is an open door, spattered with blood here. You see here a river rat corpse. You barely miss the rat. The rat bites you. You hit the rat. You kill the rat! Your Conjurations skill increases to level 6! You feel a strong urge to attack something. You now have 9 gold pieces. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. HP restored. You start resting. You feel yourself speed up. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. An oklob sapling comes into view. The oklob sapling spits acid at you. The splash of acid hits you!! Ouch! That really hurt! You die... ############ ##### #<..P#.....#.$$$$# #PP..†....@'.# #PPPP#.....#P# ############ # You could see an oklob sapling. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 15 | D | Reached skill level 5 in Conjurations 15 | D | Reached XP level 2. HP: 15/15 MP: 0/8 18 | D | Reached skill level 6 in Conjurations 48 | D | Learned a level 2 spell: Searing Ray 48 | D | Noticed an oklob sapling 48 | D | Killed from afar by an oklob sapling Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.7 Stealth | | 2.7 Unarmed Combat | | 0.1 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 5 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 55 | 55 | 0 | 31 | 0 | 1 | 55.0 | Dungeon | 55 | 55 | 0 | 31 | 0 | 1 | 55.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 55 daAuts