Dungeon Sprint DCSS version 0.32-a0-132-g2d33c3cfaf (console) character file. Game seed: 1508927581204343174 9 atomjack2 the Conjurer (level 2, -23/15 HPs) Began as a Deep Elf Conjurer on Feb 9, 2024. Killed from afar by an oklob sapling (38 damage) ... with a splash of acid ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:30 (76 turns). atomjack2 the Conjurer (Deep Elf Conjurer) Turns: 76, Time: 00:00:31 Health: -23/15 AC: 2 Str: 4 XL: 2 Next: 6% Magic: 6/8 EV: 12 Int: 22 God: Gold: 6 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no teleportation @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 3.4 Spellcasting + Level 6.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: oklob sapling Message History The river rat squeaks loudly. The magic dart hits the river rat. The river rat is severely wounded. The rat squeaks loudly. The magic dart hits the river rat but does no damage. The river rat is severely wounded. The magic dart hits the river rat. You kill the river rat! Your Conjurations skill increases to level 5! You have reached level 2! Unknown command. Unknown command. Unknown command. The magic dart hits the rat. You kill the rat! Your Conjurations skill increases to level 6! There is an open door here. You see here a rat corpse. You now have 6 gold pieces. You start resting. Magic restored. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. An oklob sapling comes into view. Marking area around an oklob sapling as unsafe for travelling. Found 42 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - oklob sapling Aim: an oklob sapling (100% to hit) The searing ray hits the oklob sapling. The oklob sapling is heavily damaged. (Press . to maintain the ray.) The oklob sapling spits acid at you. The splash of acid hits you!!! Ouch! That really hurt! You die... ############ ##### #<..P#.....#.$$$$# #PP..'†...@'.# #PPPP#.....#P# ############ # You could see an oklob sapling. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 8 | D | Reached skill level 5 in Conjurations 8 | D | Reached XP level 2. HP: 15/15 MP: 2/8 9 | D | Reached skill level 6 in Conjurations 73 | D | Learned a level 2 spell: Searing Ray 75 | D | Noticed an oklob sapling 76 | D | Killed from afar by an oklob sapling Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 5 Searing Ray || 1 Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 76 | 76 | 0 | 55 | 0 | 1 | 76.0 | Dungeon | 76 | 76 | 0 | 55 | 0 | 1 | 76.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 76 daAuts