Dungeon Sprint DCSS version 0.32-a0-772-g33df2375a9 (console) character file. Game seed: 15910849066302247497 51 atomjack2 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Mar 19, 2024. Drowned by a water elemental (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:36 (297 turns). atomjack2 the Conjurer (Deep Elf Conjurer) Turns: 297, Time: 00:01:36 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 57% Magic: 6/11 EV: 12 Int: 24 God: Gold: 29 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . f - +3 quarterstaff (chaos) rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . i - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no teleportation @: engulfed (cannot breathe) A: horns 1, deformed body a: no special abilities You were in the Dungeon. You visited 1 branch You collected 29 gold pieces. Inventory: Hand Weapons f - a +3 quarterstaff of chaos (weapon) Armour a - a +0 robe (worn) i - a +0 cloak (worn) Scrolls g - 4 scrolls of blinking h - a scroll of enchant armour {unknown} k - a scroll of poison {unknown} l - 4 scrolls of identify n - a scroll of immolation {unknown} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste j - 2 potions of mutation m - 3 potions of enlightenment o - a potion of attraction {unknown} Skills: + Level 3.4 Dodging + Level 3.3 Stealth - Level 0.2 Unarmed Combat + Level 4.6 Spellcasting + Level 7.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Armour fits poorly on your strangely shaped body. Message History m - 3 potions of enlightenment (gained 2) There is an open door here. There is an open door here. You now have 29 gold pieces (gained 18). There is an open door here. Okay, then. Unknown command. It was a potion of mutation. You feel extremely strange. Your body twists and deforms. A pair of horns grows on your head! You enter the shallow water. Moving in this stuff is going to be slow. Okay, then. Unknown command. You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 89% to hit) The searing ray hits the water elemental! The water elemental is heavily damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental hits you. The water elemental engulfs you in water! Your lungs strain for air! The water elemental hits you! * * * LOW HITPOINT WARNING * * * Unknown command. You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'....♣♣♣ ♣.# ▓..#..#......♣ ♣.# ▓#'####....♣.♣ ♣♣.# ▓.....#....~.♣♣♣..###+#+# ▓.....#...~~♣.♣♣♣.#...... ▓.....#..~~~~♣♣.♣.'.⌠.... ▓####'#..~≈≈~~~.♣E# ▓.....#.~~≈~~~..@.# ▓.†...#.~≈~~~.....# ▓.....#.~~~.......# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 25 | D | Reached skill level 5 in Conjurations 96 | D | Reached skill level 6 in Conjurations 96 | D | Reached XP level 2. HP: 8/15 MP: 2/8 138 | D | Learned a level 2 spell: Searing Ray 148 | D | Noticed Crazy Yiuf 154 | D | Killed Crazy Yiuf 155 | D | Reached skill level 7 in Conjurations 155 | D | Reached XP level 3. HP: 19/19 MP: 1/11 256 | D | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 256 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 287 | D | Noticed a water elemental 297 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 7 | 7.8 Dodging | 3 | 3.4 Stealth | 3 | 3.3 Spellcasting | 4 | 4.6 Unarmed Combat | | 0.2 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 16 Searing Ray || 3 Use: Potion || 2 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 310 | 310 | 0 | 164 | 0 | 1 | 310.0 | Dungeon | 310 | 310 | 0 | 164 | 0 | 1 | 310.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 310 daAuts