Dungeon Sprint DCSS version 0.32-a0-772-g33df2375a9 (console) character file. Game seed: 10005317242598075587 60 atomjack2 the Destroyer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Mar 19, 2024. Drowned by a water elemental (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:12 (333 turns). atomjack2 the Destroyer (Deep Elf Conjurer) Turns: 333, Time: 00:01:12 Health: -3/19 AC: 3 Str: 4 XL: 3 Next: 82% Magic: 4/10 EV: 10 Int: 24 God: Gold: 20 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . h - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no teleportation @: engulfed (cannot breathe) A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 20 gold pieces. Inventory: Hand Weapons i - a +0 dagger Armour a - a +0 robe h - a +0 leather armour (worn) j - a +0 robe Scrolls g - a scroll of blinking m - a scroll of poison {unknown} n - 4 scrolls of identify p - a scroll of immolation {unknown} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - 2 potions of haste f - a potion of berserk rage k - a potion of might {unknown} l - 4 potions of mutation o - 2 potions of enlightenment {unknown} Skills: + Level 0.2 Armour + Level 3.4 Dodging + Level 3.2 Stealth + Level 4.4 Spellcasting + Level 8.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d8 30% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Unknown command. There is an open door here. You see here a wolf corpse. You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (89% to hit) The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is moderately damaged. The water elemental closely misses you. The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! Unknown command. Unknown command. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The water elemental attacks as it pursues you! The water elemental closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (severely damaged, 89% to hit) The searing ray hits the water elemental. The water elemental is severely damaged. (Press . to maintain the ray.) The water elemental hits you. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'...♣♣ ♣.# ..#..#....♣♣♣ ♣.# #'####....♣.♣ ♣♣.# .....#....~.♣ ♣.@###+#+# .....#...~~♣♣ ♣♣E#...... .....#..~~~~♣♣♣♣.'.⌠.... ####'#..~≈≈~~~♣♣.#...### ...†.#†~~≈~~~....#.⌠.# ...†.#.~≈~~~.....# ..# .....#.~~~.......# ### '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 5 | D | Reached skill level 5 in Conjurations 58 | D | Noticed Jessica 61 | D | Killed Jessica 62 | D | Reached skill level 7 in Conjurations 62 | D | Reached XP level 2. HP: 15/15 MP: 3/8 62 | D | Reached XP level 3. HP: 19/19 MP: 3/10 127 | D | Learned a level 2 spell: Searing Ray 146 | D | Reached skill level 8 in Conjurations 326 | D | Noticed a water elemental 333 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 7 8 | 8.4 Dodging | 3 | 3.4 Stealth | 3 | 3.2 Spellcasting | 4 | 4.4 Armour | | 0.2 Action || total ---------------------------++------- Cast: Magic Dart || 11 Searing Ray || 5 Armour: Leather armour || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 333 | 333 | 0 | 200 | 0 | 1 | 333.0 | Dungeon | 333 | 333 | 0 | 200 | 0 | 1 | 333.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 333 daAuts