Dungeon Sprint DCSS version 0.32-a0-772-g33df2375a9 (console) character file. Game seed: 17785160427052633087 51 atomjack2 the Destroyer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Mar 19, 2024. Slain by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:40 (273 turns). atomjack2 the Destroyer (Deep Elf Conjurer) Turns: 273, Time: 00:01:41 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 58% Magic: 4/10 EV: 12 Int: 24 God: Gold: 18 SH: 0 Dex: 13 Spells: 5/10 levels left rFire . . . i - +3 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no teleportation @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 18 gold pieces. Inventory: Hand Weapons i - a +3 dagger (weapon) Armour a - a +0 robe (worn) Wands h - a wand of warping (12) Scrolls g - a scroll of blinking k - a scroll of poison {unknown} l - 3 scrolls of identify m - a scroll of torment {unknown} Potions b - 3 potions of magic c - 2 potions of curing d - 2 potions of heal wounds e - a potion of haste f - a potion of berserk rage j - 4 potions of mutation {unknown} Skills: + Level 3.5 Dodging + Level 3.1 Stealth + Level 4.3 Spellcasting + Level 8.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Call Imp Summ 10% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 14% 2 Fulminant Prism Conj/Alch 12% 3d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Unknown command. Unknown command. There is an open door here. You open the door. A water elemental comes into view. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (89% to hit) The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is moderately damaged. The water elemental closely misses you. The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental hits you. The water elemental engulfs you in water! You cannot read scrolls while unable to breathe! Unknown command. Unknown command. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged, 89% to hit) The searing ray hits the water elemental! The water elemental is severely damaged. (Press . to maintain the ray.) The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.....†.#..#..# ▓##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####.@E#...### ▓#.....##[.###....# ⌠.# ###..##...##.....# .# ##..##....#......# # #..###..##.#.....# #[.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 21 | D | Reached skill level 5 in Conjurations 67 | D | Noticed Jessica 111 | D | Killed Jessica 112 | D | Reached skill level 7 in Conjurations 112 | D | Reached XP level 2. HP: 15/15 MP: 3/9 112 | D | Reached XP level 3. HP: 19/19 MP: 3/10 115 | D | Learned a level 2 spell: Searing Ray 118 | D | Learned a level 2 spell: Call Imp 230 | D | Reached skill level 8 in Conjurations 268 | D | Noticed a water elemental 273 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 7 8 | 8.1 Dodging | 3 | 3.5 Spellcasting | 4 | 4.3 Stealth | 3 | 3.1 Action || total ---------------------------++------- Cast: Magic Dart || 8 Searing Ray || 5 Armour: Robe || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 272 | 272 | 0 | 58 | 129 | 1 | 272.0 | Dungeon | 272 | 272 | 0 | 58 | 129 | 1 | 272.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 272 daAuts