Dungeon Sprint DCSS version 0.32-a0-791-gfc315c9ecd (console) character file. Game seed: 15588313435184580566 27 atomjack2 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Mar 20, 2024. Slain by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:59 (219 turns). atomjack2 the Conjurer (Deep Elf Conjurer) Turns: 219, Time: 00:01:00 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 4/8 EV: 12 Int: 22 God: Gold: 30 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no teleportation @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking h - a scroll of torment {unknown} i - 2 scrolls of poison {unknown} j - 2 scrolls of identify Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - 2 potions of haste f - 5 potions of mutation k - 2 potions of enlightenment Skills: + Level 3.1 Dodging + Level 3.0 Stealth + Level 3.7 Spellcasting + Level 7.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: door Message History The phantom is severely damaged. (Press . to maintain the ray.) The searing ray hits the phantom. You destroy the phantom! Your Stealth skill increases to level 3! Your Conjurations skill increases to level 7! Unknown command. You open the door. There is an open door here. You now have 18 gold pieces (gained 11). f - a potion of mutation; i - a scroll labelled NOSCHAAKHAQA; j - a scroll of identify e - 2 potions of haste (gained 1); k - a red potion f - 3 potions of mutation (gained 2) i - 2 scrolls labelled NOSCHAAKHAQA (gained 1) j - 3 scrolls of identify (gained 2); f - 5 potions of mutation (gained 2); k - 2 red potions (gained 1) You now have 30 gold pieces (gained 12). Partly explored, can't reach some places. Partly explored, can't reach some places. As you read the scroll of identify, it crumbles to dust. k - 2 potions of enlightenment There is an open door here. Unknown command. This door is marked as excluded! Open it anyway? You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (88% to hit) The searing ray hits the water elemental. The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is severely damaged. The searing ray hits the water elemental. The water elemental is almost destroyed. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#..# #+#+# ##.##.###..##'#@E#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####...#...### ▓#.....##..###....# ⌠.# ###..##...##.....# .# ##..##....#†.....# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 20 | D | Reached skill level 5 in Conjurations 113 | D | Reached skill level 6 in Conjurations 113 | D | Reached XP level 2. HP: 15/15 MP: 2/8 161 | D | Learned a level 2 spell: Searing Ray 164 | D | Reached skill level 7 in Conjurations 213 | D | Noticed a water elemental 219 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 7 | 7.2 Dodging | 3 | 3.1 Stealth | 3 | 3.0 Spellcasting | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 11 Searing Ray || 2 Use: Potion || 1 Scroll || 1 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 224 | 224 | 0 | 53 | 127 | 1 | 224.0 | Dungeon | 224 | 224 | 0 | 53 | 127 | 1 | 224.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 224 daAuts