Dungeon Sprint DCSS version 0.32-a0-791-gfc315c9ecd (console) character file. Game seed: 3978055580686242298 36 atomjack2 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Mar 20, 2024. Slain by a water elemental (19 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:38 (285 turns). atomjack2 the Conjurer (Deep Elf Conjurer) Turns: 285, Time: 00:01:38 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 19% Magic: 1/10 EV: 12 Int: 24 God: Gold: 41 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no teleportation @: no status effects A: electricity resistance a: no special abilities You were in the Dungeon. You visited 1 branch You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking h - a scroll of poison {unknown} i - a scroll of amnesia {unknown} k - a scroll of immolation {unknown} l - a scroll of identify {unknown} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 3 potions of mutation j - a potion of ambrosia {unknown} m - a potion of enlightenment {unknown} Skills: + Level 3.3 Dodging + Level 2.9 Stealth - Level 0.3 Unarmed Combat + Level 4.3 Spellcasting + Level 7.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: door Innate Abilities, Weirdness & Mutations You are resistant to electric shocks. (rElec) Message History It was a potion of mutation. You feel extremely strange. You feel insulated. Partly explored, can't reach some places. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. This door is marked as excluded! Open it anyway? You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is moderately damaged. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 89% to hit) The searing ray hits the water elemental. The water elemental is heavily damaged. (Press . to maintain the ray.) The searing ray hits the water elemental but does no damage. The water elemental is heavily damaged. The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental closely misses you. The searing ray hits the water elemental. The water elemental is severely damaged. You finish channelling your searing ray. The water elemental closely misses you. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'....♣♣♣ ♣.# ▓..#..#......♣ ♣.# ▓#'####....♣.♣ ♣.# ▓.....#....~.♣♣♣♣.###+#+# ▓.....#...~~.♣..@E#...... ▓.....#..~~~~♣♣♣..'.⌠.... ▓####'#..~≈≈~~~♣..#...## ▓.....#.~~≈~~~....# ⌠.# ▓.....#.~≈~~~.....# .# ▓.....#.~~~.......# # ▓'#####...........# ▓........†........# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 17 | D | Reached skill level 5 in Conjurations 114 | D | Reached skill level 6 in Conjurations 114 | D | Reached XP level 2. HP: 15/15 MP: 1/9 157 | D | Learned a level 2 spell: Searing Ray 176 | D | Reached skill level 7 in Conjurations 176 | D | Reached XP level 3. HP: 19/19 MP: 3/10 257 | D | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 274 | D | Noticed a water elemental 285 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 7 | 7.3 Dodging | 3 | 3.3 Spellcasting | 4 | 4.3 Stealth | | 2.9 Unarmed Combat | | 0.3 Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 14 Searing Ray || 3 Use: Potion || 2 Armour: Robe || 4 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 300 | 286 | 14 | 52 | 176 | 1 | 300.0 | Dungeon | 300 | 286 | 14 | 52 | 176 | 1 | 300.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 300 daAuts