Dungeon Sprint DCSS version 0.32-a0-791-gfc315c9ecd (console) character file. Game seed: 13803848273600381337 79 atomjack2 the Destroyer (level 4, -7/24 HPs) Began as a Deep Elf Conjurer on Mar 20, 2024. Mangled by a water elemental (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:31 (359 turns). atomjack2 the Destroyer (Deep Elf Conjurer) Turns: 359, Time: 00:01:31 Health: -7/24 AC: 5 Str: 2 XL: 4 Next: 16% Magic: 5/12 EV: 12 Int: 25 God: Gold: 40 SH: 0 Dex: 13 Spells: 5/12 levels left rFire . . . i - +3 quarterstaff (chaos) rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no teleportation @: no status effects A: iridescent scales 1, screaming 1, weak 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 40 gold pieces. Inventory: Hand Weapons i - a +3 quarterstaff of chaos (weapon) Armour a - a +0 robe (worn) j - a +0 cloak (worn) Scrolls g - a scroll of blinking h - 3 scrolls of identify l - a scroll of immolation {unknown} o - a scroll of torment {unknown} p - a scroll of silence {unknown} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage k - a potion of mutation m - a potion of attraction {unknown} n - a potion of enlightenment {unknown} q - a potion of degeneration {unknown} r - a potion of resistance {unknown} Skills: + Level 3.5 Dodging + Level 3.4 Stealth + Level 4.8 Spellcasting + Level 9.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 13% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: door Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You occasionally shout uncontrollably at your foes. You are weak. (Str -2) Message History This door is marked as excluded! Open it anyway? You open the door. A water elemental comes into view. The water elemental moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (13% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (extremely dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fulminant prism Aim: a fulminant prism (friendly, 100% to hit) Really fire at your fulminant prism? Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - fulminant prism The searing ray misses the water elemental. (Press . to maintain the ray.) The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. The searing ray misses the water elemental. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##..###.@E'.⌠.... ▓.###..##..####...#*..## ▓#.....##).###....# .# ###..##...##.....# ##..##....#†.....# #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (ally target) and a friendly fulminant prism. Vanquished Creatures Crazy Yiuf (D) Jessica (D) A human (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 34 | D | Reached skill level 5 in Conjurations 120 | D | Noticed Jessica 124 | D | Killed Jessica 125 | D | Reached skill level 7 in Conjurations 125 | D | Reached XP level 2. HP: 15/15 MP: 3/9 125 | D | Reached XP level 3. HP: 19/19 MP: 3/10 128 | D | Learned a level 2 spell: Searing Ray 194 | D | Reached skill level 8 in Conjurations 262 | D | Noticed Crazy Yiuf 265 | D | Killed Crazy Yiuf 266 | D | Reached skill level 9 in Conjurations 266 | D | Reached XP level 4. HP: 24/24 MP: 6/12 336 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 336 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 336 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 354 | D | Learned a level 4 spell: Fulminant Prism 355 | D | Noticed a water elemental 359 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 7 9 | 9.0 Dodging | 3 | 3.5 Stealth | 3 | 3.4 Spellcasting | 4 | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 11 | || 11 Searing Ray | 3 | 1 || 4 Fulminant Prism | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 2 | 2 || 4 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 358 | 358 | 0 | 0 | 292 | 1 | 358.0 | Dungeon | 358 | 358 | 0 | 0 | 292 | 1 | 358.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 358 daAuts