Dungeon Sprint DCSS version 0.32-a0-798-gfa783ce77f (console) character file. Game seed: 6404604739860295009 205 atomjack2 the Destroyer (level 5, -4/28 HPs) Began as a Deep Elf Conjurer on Mar 21, 2024. Was an Initiate of Vehumet. Slain by a shadow (32 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:23 (492 turns). atomjack2 the Destroyer (Deep Elf Conjurer) Turns: 492, Time: 00:02:23 Health: -4/28 AC: 7 Str: 8 XL: 5 Next: 53% Magic: 4/15 EV: 12 Int: 24 God: Vehumet [......] Gold: 17 SH: 0 Dex: 12 Spells: 4/15 levels left rFire . . . f - +2 quarterstaff (chaos) rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +2 cloak {Will+} rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no teleportation @: no status effects A: fangs 1, hooves 1, iridescent scales 1, strong 1 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch You collected 17 gold pieces. Inventory: Hand Weapons f - a +2 quarterstaff of chaos (weapon) h - a +2 heavy hand axe Armour a - a +0 robe (worn) j - a +2 cloak of willpower (worn) Scrolls g - a scroll of blinking i - a scroll of summoning {unknown} l - a scroll of immolation {unknown} m - 4 scrolls of identify o - a scroll of torment {unknown} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste k - 2 potions of mutation n - 4 potions of enlightenment Skills: + Level 0.1 Fighting + Level 5.1 Dodging + Level 4.3 Stealth + Level 5.8 Spellcasting + Level 11.4 Conjurations + Level 1.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 6% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 100% 1d9 1% 1 Apportation Tloc 12% N/A 9% 1 Necrotise Necr 24% 1d5 9% 1 Summon Small Mammal Summ 24% N/A 9% 1 Jinxbite Hex 12% N/A 12% 2 Yara's Violent Unravell Hex/Alch 4% 3d4 88% 5 Enfeeble Hex 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Kikubaaqudgha Sif Muna Vehumet Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have large cloven feet. You are partially covered in iridescent scales. (AC +2) Your muscles are strong. (Str +4, Int/Dex -1) Message History Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the jelly!! You kill the jelly! Vehumet accepts your kill. Your Dodging skill increases to level 5! Your Conjurations skill increases to level 11! Your Alchemy skill increases to level 1! A shadow comes into view. There is an open door here. Casting: Fulminant Prism (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the shadow. The shadow is heavily damaged. The shadow is knocked back by the mystic blast. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway? Okay, then. Unknown command. Casting: Fulminant Prism (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a strange disturbance nearby! Unknown command. Casting: Fulminant Prism (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits something! Something is blocking the doorway! The shadow strikes at you from the darkness! Ouch! That really hurt! You die... ▓▓▓ # ##.# #####..# .#..#..# †#..#..###+#+###+## .##'#..#..........# .###...'.⌠......@.# ####...#...######'# ###....#.⌠.# #...# ##.....#...# #{..# #÷†....#'### #...# .#.....#.))# #...+ ###....#___# +...# ▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A water elemental (D) A burial acolyte (D) A jelly (D) Crazy Yiuf (D) A human (D) A kobold demonologist (D) 4 rats (D) 10 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D) 2 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 45 | D | Reached skill level 5 in Conjurations 87 | D | Reached skill level 6 in Conjurations 87 | D | Reached XP level 2. HP: 12/15 MP: 2/8 112 | D | Learned a level 2 spell: Searing Ray 122 | D | Noticed Crazy Yiuf 128 | D | Killed Crazy Yiuf 129 | D | Reached skill level 8 in Conjurations 129 | D | Reached XP level 3. HP: 17/19 MP: 1/10 215 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 216 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 216 | D | Gained mutation: You have very sharp teeth. [potion of | mutation] 216 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 216 | D | Gained mutation: You have large cloven feet. [potion of | mutation] 334 | D | Noticed a water elemental 338 | D | Killed a water elemental 339 | D | Reached skill level 9 in Conjurations 339 | D | Reached XP level 4. HP: 24/24 MP: 5/12 351 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [hidden potential] 394 | D | Learned a level 4 spell: Fulminant Prism 399 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 399 | D | Found a radiant altar of Vehumet. 434 | D | Reached skill level 5 in Spellcasting 434 | D | Reached skill level 10 in Conjurations 434 | D | Reached XP level 5. HP: 28/28 MP: 9/15 434 | D | Found a shimmering blue altar of Sif Muna. 434 | D | Found an ancient bone altar of Kikubaaqudgha. 440 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [hidden potential] 440 | D | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 441 | D | Became a worshipper of Vehumet 488 | D | Reached skill level 5 in Dodging 488 | D | Reached skill level 11 in Conjurations 488 | D | Reached skill level 1 in Alchemy 488 | D | Noticed a shadow 492 | D | Slain by a shadow Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 6 8 9 10 11 | 11.4 Dodging | 3 4 5 | 5.1 Stealth | 3 4 | 4.3 Spellcasting | 4 5 | 5.8 Alchemy | 1 | 1.0 Fighting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 2 | || 2 Cast: Magic Dart | 8 | || 8 Searing Ray | 3 | || 3 Fulminant Prism | | 2 || 2 Iskenderun's Myst | | 2 || 2 Use: Potion | 3 | || 3 Armour: Robe | 2 | 1 || 3 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 504 | 504 | 0 | 232 | 163 | 1 | 504.0 | Dungeon | 504 | 504 | 0 | 232 | 163 | 1 | 504.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 504 daAuts