atomjack2 the Dungeon (0, 33, D) a staff of earth (0, 50, D) a +0 leather armour (0, 51, D) a +0 scimitar (0, 52, D) a +0 rapier (1, 34, D) a +1 flail of protection (1, 35, D) a +0 hat a +3 plate armour of cold resistance (1, 51, D) a +0 short sword a +2 robe of willpower a +0 scimitar (1, 52, D) a +0 long sword a +0 dagger (1, 53, D) a +2 scimitar of holy wrath (2, 14, D) a +3 great sword of electrocution (2, 50, D) a book of Armaments (2, 51, D) a +3 trident of protection a book of Movement (2, 52, D) a +0 shortbow a +0 hand axe of pain a +0 leather armour (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +2 orcbow of draining a staff of fire (3, 15, D) a wand of digging (3) (3, 16, D) the +6 war axe "Xaurph" {venom, rN+ rCorr MP-9} rN+: It protects you from negative energy. MP-9: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (3, 18, D) a titan corpse (skeletalised by now) (3, 31, D) a +3 scale mail of cold resistance the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (3, 34, D) an amulet of faith (3, 35, D) a +2 falchion of draining (3, 51, D) a +0 short sword a +0 short sword a +0 spectral giant spiked club (3, 53, D) a +0 scimitar a +1 heavy longbow a +0 leather armour a +4 plate armour of ponderousness (3, 54, D) the +7 halberd "Zuec" {pain, rElec Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. the +2 broad axe of the Doomed Warrior {drain, rElec rC++ rCorr Int+2} Int+2: It affects your intelligence (+2). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 leather armour an elf corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (4, 14, D) a staff of earth (4, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (4, 32, D) the +0 pair of gloves of Divine Intervention {Str-2 Dex+5} Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). a book of the Dragon (4, 51, D) a wand of digging (3) a +0 long sword a +0 longbow (5, 15, D) a +2 longbow of flaming (5, 16, D) a +4 dagger of venom a wand of flame (8) (5, 32, D) a +2 leather armour of cold resistance (5, 52, D) a +0 longbow a +1 halberd of freezing a +0 flail of protection a +0 shortbow (5, 54, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (5, 55, D) a +0 long sword a +0 scale mail (5, 56, D) a +0 rapier a +0 leather armour (6, 14, D) a ring of magical power a +4 halberd of venom (6, 17, D) a shard shrike skeleton (6, 33, D) a +3 heavy sling (6, 34, D) a wand of flame (5) (6, 51, D) a +2 rapier of venom the +2 hand axe "Utiwno" {freeze, Int+2} Int+2: It affects your intelligence (+2). a +0 ring mail a +0 long sword a +0 ring mail (6, 54, D) a +0 short sword a +0 short sword a +0 leather armour the ring "Fusewum" {+Blink rPois Str+3 Int+6} [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). rPois: It protects you from poison. +Blink: It lets you blink. a +0 morningstar of protection an elf corpse (skeletalised by now) (7, 14, D) a staff of fire (7, 15, D) a wand of digging (3) (7, 33, D) a +3 rapier of speed (7, 34, D) the staff of Ydeis {Str+4 SInv Conj Tloc Earth} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (7, 51, D) a +0 longbow (7, 52, D) a +3 heavy hand cannon a +0 short sword the +7 trident of the Three People {freeze, Fly} Fly: It grants you flight. a +0 leather armour a +0 dagger an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (7, 54, D) a +0 short sword a +0 leather armour a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (7, 56, D) a staff of cold (7, 57, D) a +0 rapier a +0 rapier the +5 ring mail of Circular Logic {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 mace of holy wrath an elf corpse (skeletalised by now) (8, 14, D) a +0 spear of freezing (8, 16, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. a shard shrike skeleton (8, 33, D) the +2 robe of Nihilism {Int+2} Int+2: It affects your intelligence (+2). (8, 51, D) a +0 long sword (8, 52, D) a +0 long sword a +0 leather armour (8, 53, D) a +0 longbow a +0 leather armour a +0 battleaxe of flaming an elf corpse (skeletalised by now) (8, 55, D) a +2 dagger of venom an elf corpse (skeletalised by now) (9, 14, D) a +4 spectral quarterstaff (9, 16, D) a +6 ring of dexterity (9, 32, D) a +2 heavy hand axe (9, 33, D) a wand of digging (2) (9, 34, D) the staff of the Present {rF- rC+ Int+2 Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (9, 51, D) a +2 shortbow of flaming a +0 rapier a +1 trident of venom (9, 52, D) a +2 mace of draining a +0 ring mail a +0 shortbow a +0 short sword (9, 56, D) a +0 short sword a +0 heavy trident (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) Maxwell's Memoranda (10, 15, D) the +1 halberd of Fundamental Breach {flame, ^Fragile +Blink rC- rN+++} rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. +Blink: It lets you blink. ^Fragile: It will be destroyed if unequipped. (10, 16, D) the amulet of the Final Decision {Spirit rF- rC++ Will+ MP-9} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. MP-9: It affects your magic capacity (-9). (10, 32, D) a wand of flame (11) (10, 33, D) a book of Armaments (10, 34, D) an amulet of the acrobat (10, 50, D) a +0 long sword (10, 51, D) a ring of positive energy (10, 52, D) a +0 leather armour a +1 orcbow of flaming (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a +2 hand axe of electrocution (11, 16, D) a +1 plate armour of fire resistance (11, 17, D) a ring of see invisible (11, 32, D) a staff of earth (11, 33, D) the +8 sling "Unkehyepp" {heavy, rPois Will+ rCorr} rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (11, 34, D) the staff of Zosem {rF+ rN+ Will++ Fire Earth} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (11, 51, D) a +0 dagger (11, 52, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (11, 54, D) a +0 longbow a ring of resist corrosion an elf corpse (skeletalised by now) (11, 55, D) a +2 battleaxe of holy wrath an elf corpse (skeletalised by now) (12, 14, D) a +3 morningstar of venom (12, 33, D) a +1 pair of gloves of stealth (12, 34, D) a +4 ring of protection (12, 50, D) the +1 pair of boots of the Desert {MP+9} MP+9: It affects your magic capacity (+9). (12, 52, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. a +0 dagger of speed (12, 53, D) a +0 shortbow (12, 54, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (12, 55, D) a +0 antimagic halberd (13, 16, D) an amulet of guardian spirit (13, 33, D) an amulet of faith (13, 50, D) a +0 long sword (13, 51, D) a +3 antimagic trident a +0 leather armour a staff of death an elf corpse (skeletalised by now) (14, 33, D) the Compendium of Locality and the Plateau Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Dispersal Translocation 6 c - Magnavolt Earth/Air 7 (14, 50, D) Great Wizards, Vol. II (14, 52, D) a +2 heavy war axe an elf corpse (skeletalised by now) (18, -1, D) an amulet of the acrobat (18, 33, D) a wand of digging (5) (18, 50, D) a +2 trident of venom (19, 17, D) a +0 leather armour of cold resistance (19, 31, D) a staff of cold (19, 35, D) a water moccasin corpse (skeletalised by now) (19, 50, D) a +3 leather armour of cold resistance (20, 2, D) a +2 great sword of flaming (20, 16, D) a +4 shortbow of freezing (20, 31, D) the ring "Ditom" {*Corrode rPois Will+ Int+6} [ring of intelligence] Int+6: It affects your intelligence (+6). rPois: It protects you from poison. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. (20, 37, D) a book of Necromancy (20, 48, D) the +3 quarterstaff "Yllioker" {heavy, rN++ MP-9 Str+3} Str+3: It affects your strength (+3). rN++: It greatly protects you from negative energy. MP-9: It affects your magic capacity (-9). a staff of fire a +0 shortbow (20, 49, D) a +0 scimitar of flaming a +0 arbalest a book of the Moon the +6 trident of Niro {spect, Will+} Will+: It increases your willpower. a yaktaur corpse (skeletalised by now) (20, 50, D) a +0 longbow a +0 leather armour a +2 scale mail of cold resistance an elf corpse (skeletalised by now) (20, 51, D) an amulet of faith a +2 orcbow of draining (21, -1, D) an amulet of regeneration (21, 4, D) a hell hog corpse (skeletalised by now) (21, 18, D) the +7 falchion of the Iron City of Dis {antimagic, ^Drain rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. a +4 vampiric short sword (21, 47, D) a +0 shortbow a centaur corpse (skeletalised by now) (21, 51, D) the amulet of the Beastly Plum {rN+ Regen+} [amulet of regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. a +0 spear 3 javelins a +0 leather armour a +0 orcbow the +7 halberd "Mocvaq" {vamp, ^Contam rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (21, 52, D) 5 large rocks a stone giant corpse (skeletalised by now) (21, 53, D) 4 large rocks (22, 0, D) a +3 long sword of electrocution (22, 1, D) a +1 halberd of protection a hellephant corpse (skeletalised by now) (22, 16, D) a ring of wizardry (22, 17, D) a +1 war axe of draining (22, 31, D) a +4 shortbow of electrocution (22, 37, D) a komodo dragon corpse (skeletalised by now) (22, 48, D) a +0 spear 2 javelins a +0 leather armour a +0 orcbow a book of Flames a merfolk corpse (skeletalised by now) (22, 49, D) a +3 falchion of holy wrath a +0 arbalest a +6 ring of dexterity a centaur corpse (skeletalised by now) (22, 51, D) a +0 longbow a +0 leather armour a centaur corpse (skeletalised by now) (22, 52, D) a +0 heavy arbalest a +0 arbalest (22, 53, D) a +0 arbalest (23, 0, D) a +6 ring of intelligence (23, 1, D) a +3 demon whip of venom (23, 16, D) a ring of flight (23, 18, D) a +0 pair of boots of rampaging a +3 war axe of electrocution (23, 20, D) the +4 morningstar of Mellob {antimagic, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (23, 34, D) a ring of protection from fire a +2 glaive of holy wrath a +2 hand axe of freezing a wand of flame (11) a staff of alchemy a +4 ring mail of fire resistance (23, 35, D) a rime drake corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (23, 36, D) a hydra corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (23, 50, D) the +0 ring mail "Ucufu" {Str+2} Str+2: It affects your strength (+2). a +0 longbow a +3 spear of flaming 2 javelins a +0 leather armour a staff of alchemy a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (23, 51, D) 4 large rocks a +0 longbow (23, 53, D) a +0 arbalest (24, 0, D) a staff of air (24, 1, D) a +1 antimagic sling a salamander corpse (skeletalised by now) (24, 16, D) a +7 antimagic orcbow (24, 18, D) the amulet of Loaw {Faith ^Fragile rElec rN+ Will+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. ^Fragile: It will be destroyed if unequipped. (24, 31, D) a komodo dragon corpse (skeletalised by now) (24, 32, D) a staff of cold (24, 50, D) a +0 great mace of protection a +0 arbalest a +0 leather armour an elf corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (25, 0, D) a +2 short sword of venom (25, 1, D) the +4 dagger of Extinguishment {venom, rPois Str-5 Dex+5} Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. (25, 2, D) a hell hog corpse (skeletalised by now) (25, 5, D) a +2 demon whip of electrocution (25, 18, D) the +0 cloak of Vexation {rN+ MP+9} rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (25, 20, D) the staff "Kiomuyng" {rF+ rC+ Will+ Str+2 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (25, 37, D) a hydra corpse (skeletalised by now) (25, 49, D) a +0 arbalest a +0 leather armour 3 javelins a +2 leather armour of fire resistance a wand of digging (4) the ring of Xom's Best Wishes {Dex+6 Slay+5} [ring of dexterity] Dex+6: It affects your dexterity (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a +0 arbalest a +0 arbalest the staff "Embalmer" {rN+ Summ Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) an elf corpse (skeletalised by now) (26, 0, D) a +3 heavy flail (26, 1, D) +0 pearl dragon scales a salamander corpse (skeletalised by now) (26, 4, D) a +2 great sword of protection a hell hog corpse (skeletalised by now) (26, 17, D) a staff of death (26, 33, D) a +2 war axe of freezing a staff of fire (26, 34, D) a staff of alchemy an amulet of faith a hydra corpse (skeletalised by now) a hydra corpse (skeletalised by now) (27, 0, D) a +2 ring mail of fire resistance (27, 1, D) a ring of see invisible (27, 16, D) a +3 scimitar of electrocution (27, 17, D) a staff of alchemy (27, 31, D) a +0 orcbow of draining (27, 33, D) a staff of death an elephant corpse (skeletalised by now) (27, 34, D) a +3 heavy shortbow (27, 36, D) a black mamba corpse (skeletalised by now) (27, 49, D) a +0 spear a +0 leather armour a +2 falchion of draining 4 large rocks a staff of conjuration a +4 war axe of electrocution a +0 arbalest a +1 longbow of flaming a +2 spear of venom 3 silver javelins the +10 plate armour of the Lich-sworn {Str+2 Slay+2} Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +0 orcbow the +1 dagger of Vityho Ynoyf {elec, ^Contam rElec Str+8} Str+8: It affects your strength (+8). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (27, 54, D) a yaktaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (28, 0, D) a +4 falchion of flaming (28, 1, D) a +2 war axe of electrocution (28, 16, D) a +1 helmet of intelligence (28, 18, D) a +5 dagger of electrocution (28, 32, D) a wand of digging (7) a +0 longbow of electrocution (28, 33, D) a +4 scimitar of electrocution (28, 35, D) a komodo dragon corpse (skeletalised by now) (28, 47, D) a +0 heavy eveningstar a +0 arbalest a staff of conjuration (28, 53, D) a +0 longbow a +0 leather armour the amulet of the Scavenger {Spirit -Tele rElec rC+++ Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+++: It renders you almost immune to cold. rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. Stlth+: It makes you more stealthy. (29, 0, D) a +0 great sword of flaming (29, 1, D) a staff of alchemy (29, 16, D) a +0 morningstar of protection (29, 32, D) a ring of ice (29, 47, D) a +0 arbalest the +9 long sword "Ibewid" {heavy, +Blink Will- Int-3 SInv} Int-3: It affects your intelligence (-3). Will-: It decreases your willpower. SInv: It lets you see invisible. +Blink: It lets you blink. a yaktaur corpse (skeletalised by now) (29, 53, D) a +0 arbalest a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (29, 54, D) a +0 leather armour 4 large rocks (30, 47, D) a +0 leather armour a +0 longbow a +0 arbalest a +5 hand axe of freezing (30, 52, D) a +0 longbow a +5 orcbow of freezing a centaur corpse (skeletalised by now) (31, 47, D) a +0 shortbow a centaur corpse (skeletalised by now) (31, 49, D) a +0 leather armour a ring of positive energy a +5 ring of evasion 4 large rocks Great Wizards, Vol. VII (31, 51, D) 3 large rocks a +0 shortbow a +0 shortbow a +0 trident of venom a +0 arbalest a stone giant corpse (skeletalised by now) (31, 52, D) the +2 demon whip of a Million Gods {freeze, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 arbalest a +1 spear of venom 4 large rocks (32, 47, D) a +0 orcbow (32, 51, D) a +2 spectral lajatang a +0 shortbow (32, 53, D) a +0 leather armour a merfolk corpse (skeletalised by now) (33, 50, D) the staff of Bespelled Courage {rN++ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN++: It greatly protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. a centaur corpse (skeletalised by now) (33, 53, D) 2 javelins (34, 15, D) a staff of fire a +0 robe (35, 0, D) +5 fire dragon scales a +5 crystal plate armour a staff of earth a +0 rapier of electrocution (35, 28, D) a +3 sling (35, 29, D) the staff "Coloar" {rElec rF- rCorr Int+6 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (36, 4, D) a +0 flail (36, 28, D) the +1 orcbow "Oxeal" {drain, ^Fragile rElec rCorr Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (36, 29, D) the Discourse on the Cumulonimbus Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Arcjolt Conjuration/Air 5 c - Chain Lightning Conjuration/Air 9 (37, 0, D) a +4 morningstar of holy wrath (37, 1, D) a +0 morningstar (37, 14, D) the staff of Kewofeb {*Corrode +Blink Str+3 Conj Tloc} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. It falls into the 'Staves' category. It is a one-handed weapon. (37, 15, D) a +1 morningstar of draining (37, 16, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (37, 20, D) a +0 antimagic flail a +0 animal skin a spriggan corpse (skeletalised by now) (37, 29, D) a +0 robe 4 scrolls of enchant weapon (37, 31, D) a ghoul corpse (skeletalised by now) (38, 14, D) a storm talisman (38, 20, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (38, 29, D) a +1 great sword a +1 chain mail of cold resistance (38, 30, D) a staff of cold a +0 robe (38, 48, D) the +5 scimitar of Big Damage {venom, *Rage Str+8 Int+3 Stlth-} Str+8: It affects your strength (+8). Int+3: It affects your intelligence (+3). *Rage: It berserks you when you make melee attacks (+20% chance). Stlth-: It makes you less stealthy. (38, 49, D) a ring of willpower (38, 50, D) Saiseaf's Meditations on Synthesis and Blasts Spells Type Level a - Static Discharge Conjuration/Air 2 b - Seismic Cannonade Alchemy/Earth 7 (39, 1, D) a wand of flame (4) (39, 3, D) a +0 mace a +0 morningstar (39, 15, D) a hydra corpse (skeletalised by now) (39, 18, D) a komodo dragon corpse (skeletalised by now) (39, 19, D) a +0 robe a spriggan corpse (skeletalised by now) (39, 20, D) a water moccasin corpse (skeletalised by now) (39, 28, D) a +2 robe of positive energy a +0 robe (39, 29, D) a +4 ring mail of cold resistance a staff of alchemy a +0 robe (39, 32, D) a +0 dagger a +0 robe (39, 48, D) a book of Armaments (39, 49, D) Great Wizards, Vol. II (39, 50, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (40, 0, D) a +5 ring of evasion a +4 ring of protection (40, 7, D) a +0 dire flail (40, 14, D) the +4 arbalest of Ancient Evil {freeze, rElec rN+ Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (40, 15, D) the +1 robe of Objectivity {*Corrode Will+ Dex+8} Dex+8: It affects your dexterity (+8). Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. a water moccasin corpse (skeletalised by now) (40, 18, D) a komodo dragon corpse (skeletalised by now) (40, 20, D) a +2 antimagic rapier a +0 animal skin a spriggan corpse (skeletalised by now) (40, 50, D) a ring of wizardry (41, 1, D) a +0 dagger the +1 troll leather armour of Kuga {Regen+ Str+3} Str+3: It affects your strength (+3). Regen+: It increases your rate of health regeneration. (41, 7, D) a +3 quarterstaff of speed (41, 15, D) the +10 glaive "Beinn" {holy, rF+ Dex-5 SInv Stlth+} Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (41, 27, D) a staff of conjuration (41, 30, D) a +2 triple crossbow of draining (41, 48, D) the staff of Ecack {rF+ Will+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (41, 50, D) a staff of air (42, 0, D) a +0 robe (42, 1, D) a staff of alchemy (42, 14, D) a staff of fire the +0 crystal plate armour "Icomny" {rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (42, 15, D) a book of Armaments (42, 18, D) a water moccasin corpse (skeletalised by now) (42, 19, D) a blink frog corpse (skeletalised by now) (42, 28, D) a staff of earth a +3 plate armour of cold resistance (42, 48, D) a +1 robe of fire resistance (42, 49, D) an amulet of the acrobat (43, 14, D) a staff of alchemy (43, 15, D) a +0 robe of willpower (43, 29, D) a +2 war axe of electrocution (43, 30, D) a wand of digging (4) a +0 robe (43, 49, D) a staff of air (44, 28, D) a staff of cold (44, 48, D) a ring of resist corrosion (44, 49, D) a wand of digging (8) (44, 50, D) a wand of digging (5) (44, 51, D) a staff of fire (45, 48, D) the Elucidation of the Fulmar Spells Type Level a - Swiftness Air 3 b - Dispel Undead Necromancy 4 c - Arcjolt Conjuration/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (45, 49, D) a staff of earth (45, 50, D) a staff of death (45, 51, D) the ring of Woheses {Str+4 SInv} [ring of see invisible] Str+4: It affects your strength (+4). SInv: It lets you see invisible. (46, 48, D) a +4 glaive of distortion (46, 49, D) 4 scrolls of enchant weapon (46, 50, D) a +2 scimitar of flaming (46, 51, D) a +0 heavy sling (47, 49, D) a staff of alchemy (47, 50, D) the +2 mace of Corporal Punishment {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (47, 51, D) a +5 falchion of freezing (48, 48, D) a staff of cold (48, 49, D) a +1 robe of fire resistance (48, 50, D) a book of Unlife a ring of flight (49, 0, D) a +6 ring of dexterity a staff of fire a +0 robe (49, 23, D) a +2 spectral quarterstaff (49, 24, D) a +4 ring of protection a +0 war axe a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a staff of cold (49, 38, D) a +0 hat a staff of alchemy a +0 troll leather armour {Pargi} the troll corpse of Pargi (skeletalised by now) (49, 48, D) a +1 great sword of freezing (49, 49, D) a +0 flail of protection (49, 50, D) a +2 flail of holy wrath (50, 0, D) a +0 rapier of freezing (50, 3, D) the +0 robe of Histrionic Liberty {Will- Slay+2 Archmagi} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Will-: It decreases your willpower. Archmagi: It increases the power of your magical spells. (50, 13, D) a +0 heavy spear (50, 38, D) a +0 robe a +0 dagger a staff of earth a +0 hand axe a +0 robe the orc corpse of Nergalle (skeletalised by now) (50, 49, D) the +0 robe "Waofo" {^Drain rC++ Archmagi} rC++: It greatly protects you from cold. ^Drain: It drains your maximum health when unequipped. Archmagi: It increases the power of your magical spells. (50, 50, D) a +3 scale mail of cold resistance (51, 0, D) a +0 battleaxe of electrocution an elephant corpse (skeletalised by now) (51, 1, D) a staff of conjuration the +1 triple crossbow of Calamity {flame, rPois} rPois: It protects you from poison. a water moccasin corpse (skeletalised by now) (51, 13, D) a +4 plate armour of fire resistance (51, 24, D) a staff of alchemy (51, 35, D) a +2 whip of venom (51, 37, D) a +4 morningstar of freezing a +2 longbow of flaming a +1 barding (51, 40, D) a +4 dagger of chaos a +0 robe (51, 48, D) the +10 glaive "Reozaach" {heavy, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (51, 49, D) a +2 heavy halberd (52, 12, D) a +0 flail of holy wrath (52, 13, D) a +1 battleaxe of freezing a +2 dagger of draining (52, 24, D) a +0 whip of pain (52, 27, D) a +1 scimitar of holy wrath (52, 48, D) the +0 shortbow "Kacviak" {freeze, ^Contam Int+3 Dex+7} Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). ^Contam: It causes magical contamination when unequipped. (52, 49, D) the staff "Xydeqir" {rF+ rN+ Int+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 50, D) a +3 chain mail of cold resistance (52, 51, D) an amulet of regeneration (53, 0, D) the +9 long sword "Luosow" {flame, Str+4} Str+4: It affects your strength (+4). (53, 1, D) the staff "Impslayer" {rElec rC+ rCorr Int-5 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. a hydra corpse (skeletalised by now) (53, 24, D) a +2 scale mail of poison resistance (53, 37, D) a flux talisman a +0 plate armour a +3 long sword of protection a +0 sling a +4 flail of protection a +0 dagger a +0 robe a +0 short sword of speed the human corpse of Jessica (skeletalised by now) (53, 48, D) a +0 cloak of poison resistance (53, 49, D) a granite talisman (54, 13, D) a +0 morningstar of distortion (54, 36, D) a +0 quarterstaff the human corpse of Joseph (skeletalised by now) (54, 48, D) a staff of earth (54, 49, D) a +1 falchion of electrocution (54, 50, D) a wand of flame (8) (54, 51, D) a +0 heavy battleaxe (55, 0, D) a +3 hand axe of pain (55, 3, D) a cane toad corpse (skeletalised by now) (55, 13, D) a +2 chain mail of cold resistance (55, 36, D) a +0 leather armour (56, 1, D) a water moccasin corpse (skeletalised by now) (58, 47, D) a book of the Tundra (59, 37, D) a +0 dagger (59, 41, D) a ghoul corpse (skeletalised by now) (59, 47, D) a staff of earth (59, 48, D) the ring of Cycsig {Fly rElec rF+ Int-4 SInv} [ring of flight] Int-4: It affects your intelligence (-4). rF+: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Fly: It grants you flight. (59, 49, D) a talisman of death (60, 36, D) a +2 plate armour of willpower (60, 37, D) a +0 robe (60, 39, D) a +0 robe (60, 47, D) a +2 leather armour of cold resistance (60, 48, D) a +0 robe (60, 49, D) a +1 leather armour of fire resistance (61, 0, D) the +9 rapier "Peocs" {venom, rPois} rPois: It protects you from poison. (61, 2, D) a +0 shortbow (61, 11, D) a hell hound corpse (skeletalised by now) (61, 16, D) a +0 whip of holy wrath (61, 26, D) a ring of positive energy (61, 37, D) a +0 robe a +0 dagger a +0 robe the +6 rapier of Nolo Contendere {flame, Int+4} Int+4: It affects your intelligence (+4). (61, 47, D) a +3 spectral quarterstaff (61, 48, D) a book of the Senses (61, 49, D) a +0 short sword a +2 robe a +1 bardiche of freezing (62, 1, D) a staff of cold (62, 2, D) a +0 arbalest a +0 shortbow a yaktaur corpse (skeletalised by now) (62, 9, D) a staff of alchemy (62, 16, D) a +2 heavy battleaxe (62, 17, D) a staff of alchemy (62, 26, D) the +10 long sword of Udiovowa {pain, *Rage rElec rC++ Dex+3} Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (62, 27, D) the +3 quarterstaff of Immorality {freeze, Dex+6} Dex+6: It affects your dexterity (+6). (62, 32, D) a rime drake corpse (skeletalised by now) (62, 38, D) a +1 arbalest of freezing (62, 39, D) a +0 war axe (62, 47, D) a +3 great sword of flaming (62, 48, D) an orb of mayhem a +0 long sword a +0 robe a naga corpse (62, 51, D) a +0 flail the ring of Teiremn {Fly Dex+3} [ring of flight] Dex+3: It affects your dexterity (+3). Fly: It grants you flight. an adder corpse (63, 0, D) a staff of conjuration (63, 2, D) a +0 arbalest (63, 17, D) the +8 dagger of Jik Tir {drain, rF- rC+ rCorr} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (63, 26, D) a +3 heavy mace (63, 27, D) a +1 ring mail of poison resistance (63, 31, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (63, 35, D) the +11 flail "Osofrek" {freeze, rN+ Will+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. Will+: It increases your willpower. (63, 37, D) a granite talisman (63, 46, D) a wand of flame (16) (63, 47, D) a +0 robe a +0 club (63, 50, D) the staff of Dividends {rN+ Will+++ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 51, D) an anaconda corpse (64, 16, D) a +1 plate armour of poison resistance (64, 26, D) a ring of flight (64, 27, D) a +2 robe of positive energy (64, 31, D) an acid dragon corpse (skeletalised by now) (64, 46, D) a naga corpse (64, 48, D) 4 scrolls of enchant weapon (64, 49, D) a staff of fire a +3 arbalest of freezing the +5 glaive of the Guard {elec, spectral} (64, 51, D) an anaconda corpse (64, 53, D) a black mamba corpse (65, 26, D) a staff of cold (65, 47, D) a +0 whip a book of Spectacle (65, 54, D) a black mamba corpse (66, 47, D) a +0 robe (66, 51, D) a +6 ring of dexterity a staff of cold a +2 heavy sling (66, 52, D) a +0 flail an anaconda corpse a guardian serpent corpse (66, 54, D) an anaconda corpse an anaconda corpse (66, 55, D) an anaconda corpse (66, 56, D) a +0 spear a +0 robe a naga corpse (67, 47, D) a +2 robe of cold resistance (67, 48, D) a +0 scimitar the +2 halberd "Vuxiudde" {flame, ^Fragile rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. a book of Scorching (67, 49, D) the +0 ring mail "Futaigit" {rElec Will+ Regen+ Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. the +0 chain mail of the Arcane {+Inv Dex+7 Slay+2} Dex+7: It affects your dexterity (+7). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). +Inv: It lets you turn invisible. (67, 50, D) a +0 war axe a +0 kite shield the +5 plate armour "Ackavun" {Rampage rElec rPois Str-4} Str-4: It affects your strength (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. an adder corpse a water moccasin corpse (67, 56, D) a +0 war axe a naga corpse (68, 0, D) the +3 leather armour of the Elven Halls {Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (68, 47, D) a +1 pair of boots of stealth (68, 48, D) a +3 halberd of venom a +0 robe the staff of Plague {rPois rC+ Str+3 Stlth+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rC+: It protects you from cold. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (68, 50, D) the staff "Poptog" {Fly rPois Str+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rPois: It protects you from poison. Fly: It grants you flight. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. an adder corpse (68, 52, D) a naga corpse a black mamba corpse (68, 54, D) a water moccasin corpse an anaconda corpse (68, 56, D) a +3 whip a +0 robe a naga corpse (69, 36, D) the +1 halberd of Terror {venom, Str+5} Str+5: It affects your strength (+5). (69, 47, D) a +0 trident (69, 48, D) a +0 whip a +0 robe a +6 ring of intelligence a naga corpse (69, 49, D) a staff of conjuration an adder corpse (69, 50, D) a staff of fire (69, 54, D) a black mamba corpse (70, 9, D) a staff of alchemy (70, 36, D) a +0 mace the +0 plate armour of the Peculiar Hosts {*Corrode rF+ Regen+ Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. (70, 42, D) a +0 whip a draconian corpse (skeletalised by now) (70, 43, D) a +0 whip (still there?) a +1 war axe of flaming (still there?) (70, 46, D) a +4 heavy orcbow (70, 47, D) a staff of earth Qiareces's Octavo of Nonlocality Spells Type Level a - Lesser Beckoning Translocation 2 b - Passage of Golubria Translocation 4 (70, 50, D) a +0 short sword (71, 8, D) a +2 morningstar of holy wrath (71, 17, D) a +2 leather armour of cold resistance (71, 19, D) a +0 hand axe (71, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 26, D) the staff of the Furious {^Drain rF- rN+ Will++ Int+8 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+8: It affects your intelligence (+8). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. ^Drain: It drains your maximum health when unequipped. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 27, D) a staff of cold (71, 41, D) a +0 mace (71, 42, D) a +0 war axe (71, 50, D) a black mamba corpse (71, 52, D) a black mamba corpse an anaconda corpse (72, 8, D) a +0 leather armour of cold resistance (72, 16, D) the +2 great sword "Ebisk" {antimagic, rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. (72, 17, D) the +5 spear of Ru's Castigation {pain, rF++ Dex+2} Dex+2: It affects your dexterity (+2). rF++: It greatly protects you from fire. (72, 18, D) a +0 mace a +0 scale mail an orc corpse (skeletalised by now) (72, 19, D) a +2 dagger of electrocution a +0 scale mail an orc corpse (skeletalised by now) (72, 27, D) a +2 chain mail of fire resistance (72, 37, D) the +4 plate armour of Tenacity {rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (72, 42, D) a +0 club a +0 hand axe a draconian corpse (skeletalised by now) (72, 47, D) a ball python corpse (72, 50, D) 4 scrolls of enchant weapon a black mamba corpse (73, 16, D) a staff of earth (73, 17, D) a ring of poison resistance (73, 20, D) a +0 dagger a +0 robe (73, 21, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (73, 26, D) a +1 orcbow of flaming (73, 27, D) the +3 leather armour of Rasm {rC+ MP+9} rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (73, 36, D) a +0 short sword of holy wrath (73, 37, D) the +8 Vampire's Tooth {megavamp} (73, 46, D) a +0 halberd (73, 47, D) a +2 spectral giant spiked club (73, 48, D) a +0 spear a +1 dagger of venom a guardian serpent corpse a guardian serpent corpse (73, 50, D) a +0 robe the +3 leather armour of the Nexus {rC+ rN+ Str-4} Str-4: It affects your strength (-4). rC+: It protects you from cold. rN+: It protects you from negative energy. (74, 47, D) the +2 spear of Hepliaklqana, Charming {drain, rC+ rN+ Str+3 Int-3} Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rN+: It protects you from negative energy. (74, 49, D) a +2 scimitar of flaming a naga corpse (75, 1, D) a +2 chain mail of cold resistance (75, 47, D) a staff of conjuration (75, 48, D) a +0 whip the ring of the Everdark {Ice Str+6 Dex+5} [ring of ice] Ice: It enhances your ice magic. Str+6: It affects your strength (+6). Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. the +4 spear of Midwinter {venom, rCorr Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy.