Dungeon Sprint DCSS version 0.32-a0-1030-g7194ef5473 (console) character file. Game seed: 7625876074077470739 3 atomjack2 the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on Apr 28, 2024. Was an Initiate of Vehumet. Slain by a river rat (5 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:25 (80 turns). atomjack2 the Conjurer (Deep Elf Conjurer) Turns: 80, Time: 00:00:26 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 41% Magic: 0/6 EV: 11 Int: 22 God: Vehumet [......] Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . h - +2 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no teleportation @: very slightly contaminated A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons h - a +2 quarterstaff (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking j - 2 scrolls of vulnerability k - 5 scrolls of amnesia l - a scroll of summoning Potions b - 5 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 3 potions of berserk rage i - 2 potions of invisibility Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 3.2 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 52% 2d6 1% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History You kill the rat! Vehumet accepts your kill. Your Conjurations skill increases to level 5! You start resting. Magic restored. There is an open door here. You open the door. A hobgoblin comes into view. The magic dart hits the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. A river rat comes into view. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the river rat but does no damage. The river rat bites you. The magic dart hits the river rat. The river rat is moderately wounded. The river rat bites you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (moderately wounded, 100% to hit) The magic dart hits the river rat. The river rat is severely wounded. The river rat barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (severely wounded, 100% to hit) The magic dart hits the river rat. The river rat is almost dead. The river rat bites you. Ouch! That really hurt! You die... ############ #_________.# #_________.# #_______...###########++ ##########'##........... #..(.')))'.##......#..# ##########.##.......... #...........'........... #+#####'#####......#..#. #.@# #........... +..r.†#####'#####+ ####+###.......# #.......# #.......# #...<...# #.......# #.......# #.......# ######### You could see a river rat. Vanquished Creatures A bat skeleton (D) A hobgoblin (D) A rat (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 36 | D | Found a bloodstained altar of Trog. 36 | D | Found a shimmering blue altar of Sif Muna. 36 | D | Found a viscous altar of Jiyva. 36 | D | Found a hazy altar of Hepliaklqana. 36 | D | Found an opulent altar of Gozag. 37 | D | Found a glowing golden altar of the Shining One. 37 | D | Found a glowing silver altar of Zin. 37 | D | Found a basalt altar of Yredelemnul. 37 | D | Found a shimmering altar of Xom. 37 | D | Found an ornate altar of the Wu Jian Council. 37 | D | Found a sacrificial altar of Ru. 37 | D | Found a stormy altar of Qazlal. 37 | D | Found an iron altar of Okawaru. 37 | D | Found a sparkling altar of Nemelex Xobeh. 37 | D | Found a burning altar of Makhleb. 37 | D | Found a blossoming altar of Fedhas. 37 | D | Found a white marble altar of Elyvilon. 37 | D | Found a shadowy altar of Dithmenos. 37 | D | Found a snail-covered altar of Cheibriados. 38 | D | Found a radiant altar of Vehumet. 38 | D | Found a corrupted altar of Lugonu. 38 | D | Found a roughly hewn altar of Beogh. 39 | D | Found a hide-covered altar of Uskayaw. 39 | D | Found an ancient bone altar of Kikubaaqudgha. 39 | D | Found a broken altar of Ashenzari. 46 | D | Became a worshipper of Vehumet 61 | D | Reached skill level 5 in Conjurations 80 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_6, iron_vault_4, final_vault] Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.3 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 8 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 9 | 0 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 9 | 0 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 79 daAuts