Dungeon Crawl Stone Soup version 0.16-a0-715-g16937c4 (webtiles) character file. 0 aves the Charmwright (level 1, 16/16 HPs) Began as a Merfolk Skald on Sept 21, 2014. Got out of the dungeon alive. The game lasted 00:00:40 (21 turns). aves the Charmwright (Merfolk Skald) Turns: 21, Time: 00:00:40 HP 16/16 AC 3 Str 12 XL: 1 Next: 0% MP 3/3 EV 10 Int 11 God: Gold 0 SH 0 Dex 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Clarity . b - +0 leather armour rNeg . . . rCorr . (no shield) rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +0 mace (weapon) Armour b - a +0 leather armour (worn) Comestibles d - a bread ration Books c - a book of Battle Spells Type Level *Infusion Charms 1 Shroud of Golubria Charms/Translocation 2 Song of Slaying Charms 2 Spectral Weapon Hexes/Charms 3 Regeneration Charms/Necromancy 3 Skills: + Level 2.1 Fighting + Level 1.5 Maces & Flails + Level 0.6 Armour + Level 1.3 Dodging + Level 2.0 Spellcasting + Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, aves the Merfolk Skald. They say that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Press ? for a list of commands and other information. Found 17 bolts, 13 stones, a mace and a leather armour. Found a staircase leading out of the dungeon. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ###.######### ....#≈≈≈≈≈≈≈# #..#≈≈≈≈.≈≈## #..≈≈≈...≈..# #..≈≈≈...(..# #..≈≈≈......# #..≈≈≈...@..# #....(.≈≈≈......# ####...≈≈≈≈.....# #...≈≈≈≈≈...)# #..[#≈≈≈≈≈...# #...#######.... #.... ...# #.##. ###. . . There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | aves, the Merfolk Skald, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 21 | D:$ | Got out of the dungeon alive.