aves Level 1 of the Dungeon (2, 15, D:1) a +0 sling (5, 10, D:1) a +0 dagger 4 stones (6, 9, D:1) a +0 dagger (20, 5, D:1) a +0 short sword 5 stones (22, 19, D:1) a staff of fire (23, 33, D:1) 5 stones (24, -6, D:1) a +0 whip (27, 23, D:1) a +0 whip (38, -2, D:1) 2 boomerangs a +0 cloak (43, 26, D:1) a +0 great mace (49, 32, D:1) a +0 club (60, 6, D:1) 4 stones Level 2 of the Dungeon [Shop] Xiliat's Antique Weapon Shop a +1 vorpal battleaxe (450 gold) a +0 long sword (94 gold) a +0 long sword (94 gold) a +0 long sword (94 gold) a +0 mace (81 gold) a +0 dagger (54 gold) the +5 quarterstaff of Haloim {flame, rC- rN+++ rCorr Str-2} (1474 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-2). rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. a +0 broad axe (108 gold) a +6 hand axe of pain (1066 gold) a +3 sling of flaming (531 gold) [Shop] Watsaucu's Assorted Antiques a scroll of teleportation (72 gold) a scroll of identify (48 gold) a potion of berserk rage (120 gold) a +0 leather armour (48 gold) a +0 falchion (72 gold) a +0 spear (72 gold) a +1 vorpal broad axe (312 gold) a +0 quarterstaff (96 gold) a staff of conjuration (600 gold) a scroll of identify (48 gold) a scroll of teleportation (72 gold) [Shop] Tiduxedo's Distillery a potion of attraction (39 gold) a potion of curing (39 gold) a potion of berserk rage (65 gold) a potion of might (52 gold) 2 potions of curing (78 gold) a potion of curing (39 gold) a potion of might (52 gold) a potion of mutation (104 gold) a potion of curing (39 gold) [Shop] Icauf's Book Shoppe a book of the Hunter (260 gold) a book of Debilitation (200 gold) the Spellbook of Intoxication and Glaciation (360 gold) Spells Type Level a - Sting Transmutation/Poison 1 b - Frozen Ramparts Ice 3 c - Ice Form Ice/Transmutation 4 d - Simulacrum Ice/Necromancy 6 a book of Vapours (160 gold) Great Wizards, Vol. VII (300 gold) a book of Geomancy (180 gold) a book of Changes (180 gold) a book of Minor Magic (180 gold) (2, 9, D:2) a +0 hand axe (5, 4, D:2) a +0 leather armour (16, 12, D:2) a book of Callings (28, 3, D:2) a +0 dagger (30, 1, D:2) 4 stones Level 3 of the Dungeon (1, 0, D:3) a +0 dagger (2, 20, D:3) a book of Misfortune (6, -16, D:3) a +0 hand axe a +0 dagger a +0 club a +0 dagger a +0 robe a +0 falchion a +0 leather armour (6, 5, D:3) 3 stones (12, -22, D:3) a +0 dagger 4 stones (24, 4, D:3) a +0 flail a +0 ring mail a +0 mace (27, -4, D:3) a +0 club (27, -3, D:3) a +0 short sword (30, -9, D:3) a +0 club (34, 1, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a stone (0, 41, D:4) a +0 robe (10, 40, D:4) a +0 ring mail a +0 dagger a +0 robe a +0 dagger (11, 16, D:4) a +0 robe (11, 40, D:4) a +0 leather armour a +0 short sword (11, 41, D:4) a +0 ring mail a +0 club (12, 45, D:4) a +0 long sword (21, 21, D:4) a +0 club (21, 40, D:4) a +0 short sword (24, 4, D:4) a +1 flail of holy wrath a +0 robe a +0 club a stone (25, 4, D:4) a +0 war axe (25, 11, D:4) a +0 falchion a +0 ring mail (29, 45, D:4) a +0 dagger (35, 32, D:4) 2 boomerangs (39, 4, D:4) a +0 dagger (41, 25, D:4) a +0 leather armour (45, 7, D:4) 7 stones (47, 31, D:4) a wand of charming (6) (48, 31, D:4) a +0 short sword of venom a +0 mace (50, 25, D:4) a +0 quarterstaff (50, 31, D:4) a +0 scale mail a +0 buckler a +0 halberd a +0 halberd (52, 6, D:4) 3 stones (53, 27, D:4) a +0 flail Level 5 of the Dungeon (1, 4, D:5) a +0 helmet (15, 1, D:5) a +0 hand axe a +0 ring mail (16, 2, D:5) a +3 dagger of venom a +0 robe (17, 2, D:5) a +0 dagger a +0 robe (17, 3, D:5) a +0 trident a +0 leather armour (22, 6, D:5) a +0 dagger (24, 2, D:5) a +0 leather armour (30, -1, D:5) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) 4 stones (8, -16, D:6) a scroll of noise (23, 6, D:6) a +0 rapier