ayyllmao Level 1 of the Dungeon (0, 0, D:1) 27 stones (2, 42, D:1) a +0 club (8, 21, D:1) a +0 dagger (8, 56, D:1) a +0 club (10, 42, D:1) a +0 club (16, 31, D:1) a +0 club (19, 31, D:1) 13 stones (20, 33, D:1) a +0 dagger of draining (20, 34, D:1) 27 stones (21, 7, D:1) a +0 whip (24, 17, D:1) a +0 club (29, -2, D:1) a +0 dagger (33, 29, D:1) 22 arrows (40, 8, D:1) a +0 club (40, 9, D:1) a +0 dagger (44, 52, D:1) a +0 ring mail (48, 44, D:1) 22 stones (51, 37, D:1) 3 javelins (53, 5, D:1) a +0 whip (53, 37, D:1) a +1 whip of freezing Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Ychask" {rF+ rC++ rN+ MR+} (5710 gold) [ring of positive energy] It protects you from fire. It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Uvuumoum" {+Blink rElec rF++ rN+ Stlth+} (6020 gold) [ring of stealth] It greatly protects you from fire. It insulates you from electricity. It protects you from negative energy. It lets you blink. It makes you more stealthy. the cursed +0 short sword "Nerchuscha" {vamp, Int+4 Stlth+} (2420 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. the ring of the Slug {rPois rN++ MR- Str+4 Dex+4} (5290 gold) [ring of strength] It affects your strength (+4). It affects your dexterity (+4). It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (0, 0, D:2) a +0 dagger (4, 23, D:2) 12 bolts (9, 12, D:2) a cursed +0 leather armour (9, 16, D:2) 22 sling bullets (19, 7, D:2) a +0 whip (19, 9, D:2) a stone (19, 11, D:2) a stone (20, 12, D:2) a stone (35, -4, D:2) a +0 hand axe (39, -9, D:2) a +0 ring mail (39, 12, D:2) a +0 dagger (43, 14, D:2) 5 tomahawks (48, 36, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (8, -1, D:3) a +0 battleaxe (8, 3, D:3) a +0 club (12, -7, D:3) a +0 pair of boots (16, 13, D:3) 9 arrows (28, 3, D:3) a +0 club a tomahawk a +0 ring mail (30, 4, D:3) a tomahawk (30, 6, D:3) a +0 club (31, 21, D:3) 5 tomahawks of returning (38, -11, D:3) a scroll of remove curse (38, 0, D:3) a +0 ring mail (45, 24, D:3) a +0 dagger (53, 0, D:3) a stone (57, -2, D:3) a +0 hunting sling 23 stones Level 4 of the Dungeon (0, 0, D:4) 5 curare-tipped needles (0, 2, D:4) an arrow (0, 3, D:4) an arrow (1, -1, D:4) an arrow (1, 0, D:4) 2 arrows (3, 5, D:4) a +0 shortbow (4, 0, D:4) an arrow (5, 0, D:4) an arrow (6, -1, D:4) 2 arrows (8, -3, D:4) 2 arrows (9, -27, D:4) 19 sling bullets (9, -4, D:4) 2 arrows (13, -30, D:4) a +0 scale mail the +4 rapier of Massacring {pierce, *Rage rPois MR+ Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It makes you more stealthy. (31, -1, D:4) a +0 mace (33, 1, D:4) 24 arrows (34, -27, D:4) a +0 mace (41, -34, D:4) a +0 short sword a +0 flail (43, -38, D:4) a +0 ring mail (45, -38, D:4) a +0 club (52, -28, D:4) a +0 robe (55, -16, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (2, -33, D:5) 4 poisoned needles (28, -49, D:5) a +0 flail (29, -21, D:5) a stone (29, -20, D:5) a stone (30, -19, D:5) a stone (30, -18, D:5) 2 stones (30, -17, D:5) 5 stones (30, -16, D:5) a +0 short sword a +0 dagger Level 6 of the Dungeon (15, -14, D:6) a +0 giant club a quokka skeleton a hippogriff skeleton (17, 0, D:6) 23 stones (20, -22, D:6) a +0 long sword (44, -36, D:6) a +0 club (44, -35, D:6) a +0 club (45, -36, D:6) a +0 spear a +0 scale mail (45, -6, D:6) a +0 ring mail (46, -36, D:6) a +0 whip (50, -14, D:6) a +0 spear (51, -14, D:6) a +0 hand axe a +0 short sword (55, -7, D:6) a +0 club