Dungeon Crawl Stone Soup version 0.31-a0-559-g03b8d61ab2 (webtiles) character file. Game seed: 9565411448994080891 107 b0ghi87 the Magician (level 5, -1/39 HPs) Began as a Djinni Conjurer on Aug 17, 2023. Slain by an orc priest ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:44 (1162 turns). b0ghi87 the Magician (Djinni Conjurer) Turns: 1162, Time: 00:03:45 Health: -1/39 AC: 2 Str: 6 XL: 5 Next: 11% Gold: 134 EV: 12 Int: 29 God: SH: 0 Dex: 12 rFire + + . g - +8 dagger "Hacra" {pain, *Corrode Drain rElec Int+8} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: corrode self (3%), infuse magic (-2 HP) @: wereblooded, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons g - the +8 dagger "Hacra" (weapon) {pain, *Corrode Drain rElec Int+8} (You found it on level 2 of the Dungeon) Int+8: It affects your intelligence (+8). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Drain: It drains your maximum health when unequipped. Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of poison {unknown} c - a scroll of fog {unknown} d - 2 scrolls of identify {unknown} e - a scroll of silence {unknown} f - a scroll of vulnerability {unknown} Skills: * Level 2.5 Fighting - Level 2.1 Dodging + Level 2.3 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes Level 0.0 Charms * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Transmutations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Dazzling Flash Conj/Hex 58% N/A 4% 3 d - Fulminant Prism Conj/Hex 14% 3d8 13% 4 e - Iskenderun's Mystic Conj/Tloc 29% 2d7 13% 4 f - Freeze Ice 100% 1d10 1% 1 g - Wereblood Tmut 29% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Wereblood (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Wereblood (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Casting: Wereblood (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is freshly infused with primal strength! The orc hits you but does no damage. The orc priest hits you with a +0 flail! The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Wereblood (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard! The orc wizard is heavily wounded. The orc wizard is knocked back by the mystic blast. The mystic blast hits the orc. You feel a bit better. You kill the orc! The mystic blast hits the orc priest. The orc priest is moderately wounded. The orc priest is knocked back by the mystic blast. The orc priest slams into the stone wall! The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is freshly infused with primal strength! * * * LOW HITPOINT WARNING * * * You hit the orc priest. The orc priest is almost dead. The orc wizard casts a spell. The orc wizard flickers and vanishes! The orc priest hits you with a +0 flail! You die... #.#.##### #.# #.(..## #.### #.....# #...# ##...######## ###.# ####.###.....# #.# #.....<......# ####.### #.##.##......#####......# # #.##.........##.##.#.# #.##...@o.{......#.#.# .....#.#.......#...#.# #.####.#.#)..#.#..##.# #......#.......#.....# ######.#.......#.<###### #.#.... ..#........ #.#.#...#.#..#####. #.#...... #..#####. #.# .. #..##.... You could see an orc priest. Vanquished Creatures Natasha (twice) (D:2) A hound zombie (D:2) A howler monkey zombie (D:2) An adder skeleton (D:2) A dart slug (D:2) 2 orcs (D:2) A ball python (D:1) 3 bats (D:1) 3 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:1) A ball python zombie (D:2) 3 frilled lizards (D:2) 2 kobolds (D:1) A quokka skeleton (D:2) A quokka zombie (D:2) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | b0ghi87 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | b0ghi87 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 106 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 230 | D:1 | Reached skill level 1 in Fighting 740 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 740 | D:2 | Learned a level 1 spell: Freeze 756 | D:2 | Noticed Natasha 842 | D:2 | Reached XP level 4. HP: 15/33 MP: 0/0 871 | D:2 | Killed Natasha 948 | D:2 | Identified the +8 dagger "Hacra" {pain, *Corrode Drain | rElec Int+8} 1152 | D:2 | Noticed Natasha 1157 | D:2 | Killed Natasha 1158 | D:2 | Reached XP level 5. HP: 29/39 MP: 0/0 1158 | D:2 | Learned a level 2 spell: Wereblood 1162 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_rooms, nrook_mini_vaults D:2: cheibrodos_pilgrimage, layout_loops_cross, dilly_guarded_unrand_morg Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.5 Stealth | 2 | 2.3 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Transmutations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Poison Magic | 4 | 4.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 1 || 1 Cast: Magic Dart | 62 | 11 || 73 Wereblood | | 3 || 3 Iskenderun's Myst | | 1 || 1 Armour: Robe | 3 | 1 || 4 Dodge: Dodged | 6 | 2 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1161 | 1143 | 18 | 0 | 992 | 2 | 580.5 | Dungeon | 1161 | 1143 | 18 | 0 | 992 | 2 | 580.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 686 daAuts D:1: 475 daAuts