Dungeon Crawl Stone Soup version 0.31-a0-559-g03b8d61ab2 (webtiles) character file. Game seed: 1057162139025250000 42 b0ghi87 the Magician (level 3, -6/28 HPs) Began as a Djinni Conjurer on Aug 17, 2023. Mangled by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (653 turns). b0ghi87 the Magician (Djinni Conjurer) Turns: 653, Time: 00:01:54 Health: -6/28 AC: 2 Str: 6 XL: 3 Next: 77% Gold: 30 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . b - staff of conjuration rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of conjuration (weapon) g - a staff of death Scrolls d - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} Potions c - 2 potions of curing {unknown} e - 3 potions of might {unknown} Skills: * Level 1.8 Fighting - Level 2.1 Dodging + Level 2.0 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes Level 0.0 Charms * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Transmutations * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 58% 2d6 4% 2 c - Dazzling Flash Conj/Hex 58% N/A 9% 3 d - Fulminant Prism Conj/Hex 14% 3d8 26% 4 e - Iskenderun's Mystic Conj/Tloc 29% 2d7 26% 4 f - Necrotise Necr 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is lightly wounded. You feel a surge of power! The magic dart hits Terence but does no damage. Terence is lightly wounded. You feel a surge of power! The magic dart hits Terence but does no damage. Terence is lightly wounded. You feel a surge of power! The magic dart hits Terence! Terence is heavily wounded. You feel a surge of power! The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence says, "Did you write a will? You should..." You feel a surge of power! The magic dart hits Terence but does no damage. Terence is heavily wounded. You feel a surge of power! The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 mace! You feel a surge of power! The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 82% to hit) You feel a surge of power! The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace! You die... ### #.# ###.########### ##............@# ###........#####@# ...........# #... ###........# #..## ####.......# ...# ...##......# #..# ...........## #..# ...##.#....... ...# ...........### You could see Terence. Vanquished Creatures An adder (D:2) A worm (D:2) 3 dart slugs An endoplasm (D:2) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins 4 kobolds 3 quokkas A ball python (D:2) A bat (D:1) A frilled lizard (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | b0ghi87 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | b0ghi87 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 30 | D:1 | Reached XP level 2. HP: 9/22 MP: 0/0 133 | D:1 | Reached skill level 1 in Fighting 419 | D:1 | You are sucked into a shaft and drop 1 floor! 425 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 425 | D:2 | Learned a level 1 spell: Necrotise 644 | D:2 | Noticed Terence 653 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_basic, st_stairs_11, grunt_decor_arrowhead D:2: kb_forest_paths, layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.8 Stealth | 2 | 2.0 Dodging | | 2.1 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Transmutations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Poison Magic | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 66 Searing Ray || 1 Armour: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 652 | 652 | 0 | 0 | 525 | 2 | 326.0 | Dungeon | 652 | 652 | 0 | 0 | 525 | 2 | 326.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 418 daAuts D:2: 233 daAuts