Dungeon Crawl Stone Soup version 0.31-a0-569-g7ea453304b (webtiles) character file. Game seed: 6119890138262386371 32 b0ghi87 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Aug 18, 2023. Slain by a worm (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (916 turns). b0ghi87 the Magician (Djinni Conjurer) Turns: 916, Time: 00:01:42 Health: 0/27 AC: 2 Str: 6 XL: 3 Next: 45% Gold: 62 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} e - a scroll of vulnerability {unknown} g - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} Potions c - a potion of haste {unknown} d - 2 potions of might {unknown} f - a potion of degeneration {unknown} Skills: * Level 1.5 Fighting - Level 2.1 Dodging + Level 1.9 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes Level 0.0 Charms * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Transmutations * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d6 28% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 f - Summon Small Mammal Summ 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin is severely wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! The magic dart hits the worm. The worm is moderately wounded. The magic dart hits the worm. The worm is heavily wounded. The magic dart hits the worm but does no damage. The worm is moderately wounded. The magic dart hits the worm. The worm is heavily wounded. A rat comes into view. The magic dart hits the worm. The worm is heavily wounded. The magic dart hits the worm. The worm is heavily wounded. The magic dart hits the worm. The worm is severely wounded. The worm bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is almost dead. The worm bites you! You die... . .. ... .... ..... ......##### .......@wr# ..)...###..# ..... .... .... ##.. ... . .. . You could see a worm and a rat. Vanquished Creatures A dart slug (D:1) 4 bats (D:1) An endoplasm (D:1) 5 hobgoblins 3 jackals (D:1) 3 quokkas (D:1) 5 ball pythons A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | b0ghi87 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | b0ghi87 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 193 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 297 | D:1 | Reached skill level 1 in Fighting 432 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/0 432 | D:1 | Learned a level 1 spell: Summon Small Mammal 916 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, chequers_jeans D:2: layout_rooms, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.1 Stealth | | 1.9 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Transmutations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Poison Magic | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 63 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 915 | 873 | 42 | 0 | 773 | 2 | 457.5 | Dungeon | 915 | 873 | 42 | 0 | 773 | 2 | 457.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 902 daAuts D:2: 13 daAuts