Dungeon Crawl Stone Soup version 0.33-a0-769-gdcb3d5a981 (webtiles) character file. Game seed: 4256159044645052749 21 baab the Conjurer (level 2, -1/19 HPs) Began as a Human Conjurer on Jan 19, 2025. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:21 (1807 turns). baab the Conjurer (Human Conjurer) Turns: 1807, Time: 00:03:22 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 87% Magic: 3/5 EV: 5 Int: 18 God: Gold: 70 SH: 0 Dex: 17 Spells: 2/5 levels left rFire . . . d - +0 dagger (pain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of faith Stlth ++ k - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: held A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons d - a +0 dagger of pain (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of faith (worn) h - an amulet of guardian spirit k - a +6 ring of dexterity (worn) Scrolls f - a scroll of torment {unknown} i - a scroll of identify {unknown} j - a scroll of amnesia {unknown} Potions e - a potion of ambrosia {unknown} g - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You barely miss the jackal. The jackal is severely wounded. The jackal misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the jackal. You kill the jackal! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray misses the ribbon worm. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Unknown command. Magic courses through your body. The ribbon worm bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you! You die... ## ######## .~♣ #......♣ ~P♣ #@# P~P #w# ♣♣~♣ ####.##♣♣♣♣♣P~♣♣♣♣♣♣# #.....#~~~♣♣.~..PP♣P. #.##..†..~~.~~~.~.~.. # #..#♣~♣♣~~~~♣P♣♣♣. #..#♣♣♣♣♣~.♣♣ ♣♣♣# ....# ♣♣~♣♣ ♣... .w###.# ♣~~P♣ #.#. You could see a ribbon worm (catching breath). Vanquished Creatures 2 ball pythons An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 3 jackals (D:2) A kobold (D:1) 5 bats (D:1) A frilled lizard (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baab the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 403 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1600 | D:1 | Learned a level 2 spell: Searing Ray 1807 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic, corexii_leaking_fountain D:2: layout_loops_corners, serial_bayou_crossing, kennysheep_generic_room_16 Action || total ---------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 37 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 16 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1808 | 1793 | 15 | 764 | 757 | 2 | 904.0 | Dungeon | 1808 | 1793 | 15 | 764 | 757 | 2 | 904.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1704 daAuts D:2: 104 daAuts