Dungeon Crawl Stone Soup version 0.33-a0-836-ge0e89e2142 (webtiles) character file. Game seed: 12297440369480888523 87 baab the Conjurer (level 4, -1/30 HPs) Began as a Human Conjurer on Feb 6, 2025. Succumbed to poison ... on level 3 of the Dungeon. The game lasted 00:09:44 (2453 turns). baab the Conjurer (Human Conjurer) Turns: 2453, Time: 00:09:44 Health: -1/30 AC: 6 Str: 8 XL: 4 Next: 51% Magic: 2/8 EV: 5 Int: 20 God: Gold: 190 SH: 0 Dex: 11 Spells: 0/8 levels left rFire . . . b - +0 short sword rCold . . . (no offhand) rNeg . . . f - +0 leather armour rPois . j - +0 hat rElec . i - +1 cloak rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: brilliant, lethally poisoned (-1 -> -6), vertiginous, attractive, very slightly contaminated A: explore regen a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 190 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour e - a +0 pair of gloves (worn) f - a +0 leather armour (worn) i - a +1 cloak (worn) j - a +0 hat (worn) Jewellery g - a +6 ring of strength Scrolls k - a scroll of vulnerability l - 2 scrolls of teleportation m - a scroll of immolation Potions a - a potion of moonshine c - a potion of brilliance h - 3 potions of heal wounds {unknown} Skills: - Level 0.1 Fighting * Level 0.6 Short Blades + Level 1.0 Armour + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.7 Spellcasting + Level 5.0 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 7% 1 b - Searing Ray Conj 68% 2d6 10% 2 c - Fulminant Prism Conj/Alch 9% 3d7 73% 4 d - Shock Conj/Air 76% 1d7 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 4% N/A 67% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 73% 4 Airstrike Air 2% 2d(1-17) 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 58% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour Okay, then. The orc priest looks satisfied for a moment. A ball python comes into view. Casting: Fulminant Prism (astonishingly dangerous; 58% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 58% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Parts of your body briefly turn leaden. You are lethally poisoned! The ball python hisses angrily. You feel extremely sick. The orc priest casts a cantrip, but nothing happens. You feel very sick. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. The orc priest begins to cast a cantrip, but forgets the words! * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. It was a potion of attraction. You feel attractive to monsters. You die... ##### #...##### #...'...# #...###.# .o##########...#.#.# ..o..o.So.o.@..>...# .†##########.....### #.....# #.##.######## #.#.......... ####.#..##.†.... #.......##...... #............... .# #.<......#...... You could see an orc priest, 2 orcs and a ball python. Vanquished Creatures 3 adders 2 ribbon worms (D:2) 2 endoplasms 2 giant cockroaches 3 goblins (D:1) 3 hobgoblins 6 jackals 5 quokkas 9 ball pythons 4 bats 3 frilled lizards 6 kobolds 7 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baab the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 252 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 705 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 1282 | D:2 | Learned a level 2 spell: Searing Ray 1892 | D:3 | Reached XP level 4. HP: 30/30 MP: 3/7 1960 | D:3 | Reached skill level 5 in Conjurations 2137 | D:3 | Reached skill level 1 in Armour 2145 | D:3 | Learned a level 4 spell: Fulminant Prism 2147 | D:3 | Learned a level 1 spell: Shock 2452 | D:3 | HP: 1/30 [poison] 2453 | D:3 | Succumbed to poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_rooms D:2: layout_rooms D:3: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.0 Armour | 1 | 1.0 Fighting | | 0.1 Short Blades | | 0.6 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 3 | || 3 Short sword | 37 | 8 || 45 Cast: Magic Dart | 70 | 25 || 95 Searing Ray | 2 | || 2 Use: Potion | 1 | 3 || 4 Scroll | 6 | || 6 Armour: Leather armour | 32 | 13 || 45 Dodge: Dodged | 25 | 12 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2453 | 2404 | 49 | 928 | 563 | 3 | 817.7 | Dungeon | 2453 | 2404 | 49 | 928 | 563 | 3 | 817.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1221 daAuts D:2: 663 daAuts D:3: 568 daAuts