Dungeon Crawl Stone Soup version 0.33-a0-839-ga04295bf88 (webtiles) character file. Game seed: 2427465882165235960 54 baab the Conjurer (level 3, -3/23 (25) HPs) Began as a Human Conjurer on Feb 8, 2025. Slain by a gnoll ... wielding a +1 halberd of freezing (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:06 (1410 turns). baab the Conjurer (Human Conjurer) Turns: 1410, Time: 00:05:06 HP: -3/23 (25) AC: 2 Str: 7 XL: 3 Next: 91% MP: 4/6 EV: 11 Int: 20 God: Gold: 87 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . i - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lightly drained A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons i - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} f - a scroll of revelation {unknown} g - a scroll of brand weapon {unknown} h - 2 scrolls of enchant weapon {unknown} k - a scroll of vulnerability {unknown} m - a scroll of fear {unknown} p - a scroll of blinking {unknown} q - 3 scrolls of amnesia {unknown} Potions b - a potion of magic d - 2 potions of haste {unknown} e - 2 potions of curing {unknown} j - a potion of attraction {unknown} l - a potion of might {unknown} n - a potion of heal wounds {unknown} o - a potion of mutation {unknown} Skills: * Level 0.5 Fighting * Level 1.2 Short Blades * Level 1.2 Armour + Level 2.2 Dodging + Level 2.1 Stealth + Level 2.1 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray hits the gnoll. The gnoll is almost dead. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you but does no damage. You barely miss the gnoll. The gnoll is almost dead. The gnoll misses you. A gnoll comes into view. It is wielding a +0 whip of draining. The gnoll shouts! You hit the gnoll. You kill the gnoll! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The gnoll hits you with a +0 whip of draining. You feel drained. The gnoll misses you. There is a stone staircase leading up here. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +1 halberd of freezing! The gnoll freezes you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip of draining. You feel drained. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip of draining (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +1 halberd of freezing! You die... ##.........#...[......##.# #### #..#.......#..........##.. ...#####..........#.............. ...##..))#...##.#...####)####.### ......######..#...###.#ß.ß#...# ..)#########........#.......?###. ....<..†..............#ß.ß#.#.... ...#######............##.##...### ...# #......@gg..........## ...# #..................## #### ##.....<.......<...# ##...##..<#.......# ##########.......# ######### You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 2 dart slugs (D:1) 4 ball pythons An endoplasm (D:2) A giant cockroach (D:2) 2 hobgoblins (D:1) A quokka (D:1) 5 bats A frilled lizard (D:1) 3 goblins 7 kobolds 4 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baab the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 169 | D:1 | Reached skill level 1 in Armour 330 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 517 | D:1 | Learned a level 2 spell: Searing Ray 917 | D:1 | Reached skill level 1 in Short Blades 917 | D:1 | Reached XP level 3. HP: 23/24 MP: 2/6 1410 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_ring, amcnicky_mini_corridor_feature D:2: layout_rooms, shapermc_ecumenical_altar_notcrosses, small_statue_intersection, nicolae_grassy_gnolls, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Armour | 1 | 1.2 Short Blades | 1 | 1.2 Fighting | | 0.5 Dodging | | 2.2 Stealth | | 2.1 Spellcasting | | 2.1 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Dagger || 28 Short sword || 13 Cast: Magic Dart || 47 Searing Ray || 3 Armour: Robe || 39 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1417 | 1374 | 43 | 496 | 440 | 2 | 708.5 | Dungeon | 1417 | 1374 | 43 | 496 | 440 | 2 | 708.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1204 daAuts D:2: 212 daAuts