babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (59, 36, D) the ring of the Hare {EV+8} [ring of evasion] EV: It affects your evasion (+8). (59, 37, D) the Collected Works on Ice Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Summon Ice Beast Ice/Summoning 4 no c - Polar Vortex Ice 9 no (60, 30, D) a +0 short sword (60, 36, D) a book of Necromancy (60, 37, D) a staff of fire (61, 0, D) a +2 chain mail of poison resistance (61, 16, D) a piece from Xom's chessboard (15/15) (61, 36, D) a staff of fire (61, 37, D) a +5 hunting sling of freezing (62, 0, D) a +4 scale mail of poison resistance (62, 8, D) the +0 pair of gloves "Aneohorch" {rElec rC- Dex+2} Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (62, 9, D) a +2 spear of freezing (62, 20, D) a +0 spear (62, 21, D) a +0 buckler a +0 robe a +0 short sword (62, 22, D) a +0 robe a +0 dagger (62, 26, D) a +2 vorpal mace (62, 36, D) a +1 vorpal quarterstaff (62, 37, D) a staff of earth (63, 0, D) a +2 morningstar of protection (63, 8, D) the +8 short sword of Skirmishing {drain, +Blink rN+++ Dex-3 Stlth-} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (-3). rN: It renders you almost immune to negative energy. +Blink: It lets you blink. Stlth: It makes you less stealthy. (63, 16, D) a +2 arbalest of flaming (63, 17, D) the +1 leather armour of Gozag's Castigation {rCorr} rCorr: It protects you from acid and corrosion. (63, 20, D) a +0 spear (63, 26, D) a +0 ring mail of fire resistance (63, 28, D) a +0 long sword (63, 30, D) a +0 dagger a +0 longbow 16 arrows a +0 leather armour a +0 long sword (63, 32, D) a +0 long sword (63, 36, D) the +2 war axe "Kuix" {vorpal, rN+ Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rN: It protects you from negative energy. (63, 37, D) a staff of cold (64, 17, D) a +2 leather armour of poison resistance (64, 21, D) a +0 robe a +0 rapier (64, 26, D) the +10 hand crossbow "Ciuptoun" {elec, Will+ Str+4 Stlth+} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Will: It increases your willpower. Stlth: It makes you more stealthy. (64, 27, D) a staff of poison (64, 29, D) a +0 short sword a +0 scale mail a +0 buckler (64, 32, D) a +2 scimitar of draining (65, 26, D) a phial of floods (67, 0, D) a +2 robe of cold resistance (69, 0, D) an amulet of guardian spirit (69, 36, D) a staff of earth (70, 8, D) the +9 short sword of Embarrassment {flame, Contam rC+ rCorr Str+2} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (70, 9, D) a staff of poison (70, 37, D) the +0 shortbow of Blood {freeze, rC- rN+ Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (70, 38, D) a +0 short sword (70, 41, D) a black mamba skeleton (70, 42, D) a black mamba skeleton (71, 8, D) an amulet of guardian spirit (71, 16, D) an amulet of reflection (71, 36, D) the +8 great sword of the Singing Jester {antimagic, *Slow rC+++ Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+5). rC: It renders you almost immune to cold. *Slow: It may slow you when you take damage. (71, 37, D) a +0 trident of flaming (71, 40, D) a +0 flail a naga skeleton (71, 41, D) a water moccasin skeleton (72, 8, D) a tin of tremorstones (inert) (72, 9, D) a +2 dire flail of draining (72, 16, D) a +3 plate armour of willpower (72, 17, D) the +0 battleaxe of the Fox {vorpal, +Blink rF- Str+5 Dex+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. +Blink: It lets you blink. (72, 26, D) a staff of air (72, 37, D) a staff of death (72, 39, D) a +0 vorpal flail a +0 robe (73, 16, D) a +2 hand axe of venom (73, 17, D) a staff of death (73, 26, D) a +7 hunting sling of flaming (73, 27, D) a +1 mace of protection (73, 36, D) a +1 buckler of reflection (75, 1, D) a lightning rod (4/4)