babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +0 vampiric rapier (59, 37, D) +0 swamp dragon scales (59, 41, D) a +2 rapier of venom (still there?) a +0 robe (still there?) (60, 36, D) a +1 great sword of flaming (60, 37, D) a scroll of holy word (60, 42, D) a sea snake corpse (60, 43, D) a +2 rapier of electrocution (still there?) a +0 robe (still there?) (61, 4, D) a +0 mace (61, 8, D) a +2 robe of willpower (61, 26, D) a phantom mirror (61, 36, D) a +0 leather armour (61, 37, D) a book of Armaments (61, 42, D) a sea snake corpse (62, 0, D) a staff of death (62, 1, D) a +1 mace of venom (62, 4, D) a +0 club (62, 8, D) a phial of floods (62, 9, D) a piece from Xom's chessboard (15/15) (62, 16, D) a staff of cold (62, 22, D) a +0 rapier a +0 dagger a +0 chain mail an elf skeleton (62, 23, D) a +0 scimitar a +0 buckler (62, 26, D) the +3 flail of the Glowing Saviour {freeze, rPois rF- Dex+4 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rPois: It protects you from poison. SInv: It lets you see invisible. (62, 27, D) a piece from Xom's chessboard (15/15) (62, 29, D) a ball python corpse (62, 30, D) a +0 long sword (62, 36, D) a +0 spear (62, 37, D) Great Wizards, Vol. II (63, 0, D) a staff of conjuration (63, 4, D) a +0 dagger (63, 5, D) a +0 war axe (63, 8, D) a +4 arbalest of flaming (63, 22, D) a +2 battleaxe of freezing (63, 26, D) a staff of death (63, 27, D) an amulet of faith (63, 30, D) a +0 club a +0 robe a +0 war axe (63, 32, D) a water moccasin corpse (63, 36, D) a +0 trident of protection (63, 37, D) a staff of conjuration (64, 16, D) the +0 ring mail of Cuynomunn {Str+4} Str: It affects your strength (+4). (64, 17, D) a +0 robe of willpower (64, 22, D) a +0 short sword an elf skeleton (64, 23, D) a +0 short sword a +0 chain mail (64, 26, D) a +5 short sword (64, 27, D) a +1 ring mail of cold resistance (64, 29, D) a +0 spear (still there?) a naga corpse (still there?) (67, 0, D) the ring of Ehuehour {rPois Will++ Stlth+} [ring of poison resistance] rPois: It protects you from poison. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. the ring "Qaeroewk" {rPois rC+ Dex-2 Stlth+} [ring of protection from cold] Dex: It affects your dexterity (-2). rC: It protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. (68, 4, D) a +0 ring mail a +0 ring mail (69, 3, D) a +0 falchion a +0 ring mail (69, 36, D) the +7 chain mail of Philately {rN++ Int+2 Dex-5} Int: It affects your intelligence (+2). Dex: It affects your dexterity (-5). rN: It greatly protects you from negative energy. (70, 12, D) a +0 rapier a +0 robe (70, 37, D) a staff of earth (70, 42, D) an adder corpse (71, 8, D) a +2 halberd of flaming (71, 26, D) a +2 chain mail of fire resistance (71, 27, D) the +6 hand crossbow of Attainder {speed, rN+ Stlth+} Attacks with this weapon are significantly faster. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (71, 30, D) a +0 rapier a +0 robe a +0 buckler a +0 dagger a +0 robe (71, 36, D) a lightning rod (4/4) (71, 37, D) a +2 robe (71, 41, D) a water moccasin corpse (72, 8, D) a +2 dagger of venom (72, 9, D) a lightning rod (4/4) (72, 16, D) a +1 spectral quarterstaff (72, 26, D) the +0 plate armour "Xavog" {Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (72, 31, D) a +2 dagger of speed a +0 robe (72, 36, D) a +1 rapier of venom (72, 37, D) a +2 quarterstaff of draining (72, 41, D) a ball python corpse (72, 42, D) a black mamba corpse (73, 16, D) the ring "Gitas" {rElec Str+6 Dex-3 SInv Stlth+} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (73, 17, D) a +2 robe of cold resistance (73, 26, D) a +4 hunting sling of freezing (73, 36, D) a staff of fire (73, 37, D) a phial of floods (75, 1, D) a staff of earth