babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 scale mail a +0 war axe (35, 0, D) a piece from Xom's chessboard (15/15) (35, 14, D) a book of Armaments (35, 15, D) a +3 plate armour of willpower (36, 0, D) a piece from Xom's chessboard (15/15) (36, 1, D) a ring of resist corrosion (36, 14, D) a +3 leather armour of poison resistance (36, 15, D) a +2 leather armour of cold resistance (37, 5, D) a +0 robe (37, 14, D) a box of beasts (inert) (37, 15, D) the Collected Works on the Torrid Glacier Spells Type Level Known a - Inner Flame Hexes/Fire 3 yes b - Ice Form Ice/Transmutation 4 no c - Fireball Conjuration/Fire 5 yes d - Ignition Fire 8 yes (38, 0, D) a tin of tremorstones (inert) (38, 1, D) a +2 falchion of holy wrath (38, 3, D) a polar bear skeleton (38, 4, D) a +0 robe a spriggan skeleton (38, 14, D) a staff of fire (38, 15, D) a book of Cantrips (38, 19, D) an adder corpse (39, 1, D) a +4 ring of protection (39, 2, D) a +7 flail of protection a +0 animal skin (39, 3, D) a death yak skeleton (39, 4, D) a +0 hand axe a +0 animal skin (39, 14, D) a book of Rime (39, 15, D) a staff of conjuration (40, 0, D) a +0 war axe (40, 1, D) an amulet of faith (40, 5, D) a +0 hand axe a +0 animal skin a spriggan skeleton (40, 6, D) a +0 robe (40, 14, D) a phantom mirror (40, 15, D) a staff of death (41, 15, D) a +3 broad axe of distortion (42, 0, D) a staff of fire (42, 1, D) the amulet of Kikubaaqudgha's Whim {RegenMP rElec rC+ Regen+ rCorr} [amulet of magic regeneration] It increases your rate of magic regeneration. rC: It protects you from cold. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (42, 14, D) a phial of floods (42, 15, D) a ring of positive energy (43, 14, D) a +0 mace (43, 15, D) the +4 chain mail "Pameag" {Fly rC+ Will+ Str-4} Str: It affects your strength (-4). rC: It protects you from cold. Fly: It grants you flight. Will: It increases your willpower. (49, 0, D) a +0 dire flail (49, 1, D) the +8 long sword "Asko" {vorpal, Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). (49, 12, D) a lightning rod (4/4) (49, 24, D) the +2 glaive of Law {protect, rC+ rN+} It grants its wielder temporary protection when it strikes (+7 to AC). rC: It protects you from cold. rN: It protects you from negative energy. (49, 36, D) a +0 robe (49, 37, D) a staff of cold (49, 41, D) a +0 dagger a +0 robe (50, 0, D) a +0 dagger (50, 1, D) a +1 morningstar of protection (50, 24, D) a lightning rod (4/4) (50, 25, D) a +5 dagger of venom (50, 36, D) a +2 plate armour of fire resistance (50, 37, D) a +6 ring of intelligence (50, 40, D) a +0 dagger a +0 robe (51, 3, D) a +0 giant club (51, 4, D) a +1 scimitar of holy wrath a +0 chain mail (51, 5, D) a +0 giant club (51, 12, D) a +2 rapier of venom (51, 25, D) a +2 robe of resistance (51, 36, D) a +1 ring mail of cold resistance (51, 37, D) the +2 robe of the Meadowlark {rF++ Will++ Int-5} Int: It affects your intelligence (-5). rF: It greatly protects you from fire. Will: It greatly increases your willpower. (51, 39, D) a +2 scimitar of freezing a +1 scale mail of cold resistance (52, 1, D) a piece from Xom's chessboard (15/15) (52, 2, D) a +2 scimitar of holy wrath a +0 robe (52, 4, D) a +0 short sword 4 boomerangs a +0 chain mail (52, 5, D) a +2 long sword a +0 chain mail (52, 12, D) a box of beasts (inert) (52, 13, D) the +5 plate armour of the Harvest Moon {Str+4 Int+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). (52, 24, D) a +2 robe of willpower (52, 25, D) a +2 trident of venom (52, 36, D) the +0 scale mail of Purr {Rampage *Slow Fly Stlth+} Fly: It grants you flight. *Slow: It may slow you when you take damage. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. (52, 37, D) a +3 antimagic war axe (52, 39, D) a +3 halberd of freezing a +0 robe (53, 1, D) the +0 spear "Sisoc" {drain, rC- Int+9} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+9). rC: It makes you vulnerable to cold. (53, 3, D) a +0 dire flail a +0 plate armour (53, 5, D) a +1 vampiric great sword a +0 plate armour (53, 12, D) a +4 ring of protection (53, 13, D) a lightning rod (4/4) (53, 24, D) a +5 falchion of holy wrath (53, 25, D) the +5 battleaxe "Xodilite" {spect, rN+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It protects you from negative energy. (53, 36, D) a staff of death (53, 37, D) a staff of air (54, 1, D) a +0 flail (54, 3, D) a +0 flail a +0 leather armour (54, 12, D) a staff of death (54, 25, D) +0 shadow dragon scales (55, 0, D) a condenser vane (inert) (55, 3, D) a +0 hand axe a +0 plate armour (55, 12, D) a staff of poison (55, 13, D) a +6 ring of strength (55, 24, D) a +4 scimitar of holy wrath (59, 36, D) a staff of conjuration (59, 37, D) the ring "Gifagasa" {*Corrode Fly rElec MP+9 Stlth+} [ring of magical power] rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (60, 36, D) a ring of ice (60, 37, D) a lightning rod (4/4) (61, 0, D) the +0 pair of gloves of the Blizzard {Will+ Str-5 Int+3 Dex+4 Stlth+} Str: It affects your strength (-5). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). Will: It increases your willpower. Stlth: It makes you more stealthy. (61, 8, D) a +6 ring of strength (61, 16, D) a condenser vane (inert) (61, 26, D) the ring of Wozeok {Fire Str+3} [ring of fire] It enhances your fire magic. Str: It affects your strength (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. (61, 37, D) the +6 scimitar "Kase" {vamp, rF+ rC+ Dex+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It protects you from cold. (62, 1, D) a +2 trident of protection (62, 8, D) a staff of poison (62, 27, D) a staff of cold (62, 31, D) a +0 flail (62, 36, D) a +2 halberd of protection (63, 0, D) a +0 ring mail of cold resistance (63, 8, D) the ring "Mooberocw" {rPois Int+2} [ring of poison resistance] Int: It affects your intelligence (+2). rPois: It protects you from poison. (63, 16, D) the +4 scimitar of Alovig {flame, rElec Str+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). rElec: It insulates you from electricity. (63, 26, D) a condenser vane (inert) (63, 36, D) a staff of conjuration (63, 37, D) the ring "Vuiguz" {rPois Dex+2} [ring of poison resistance] Dex: It affects your dexterity (+2). rPois: It protects you from poison. (64, 16, D) the ring of Hueduit {rPois rF+ rN+ Dex+4} [ring of positive energy] Dex: It affects your dexterity (+4). rF: It protects you from fire. rPois: It protects you from poison. rN: It protects you from negative energy. (64, 26, D) a staff of poison (65, 26, D) a staff of poison (68, 0, D) a staff of cold (69, 0, D) a +1 war axe of venom (69, 36, D) a +2 falchion of flaming (70, 37, D) a tin of tremorstones (inert) (71, 8, D) a +4 hand crossbow of flaming (71, 16, D) a condenser vane (inert) (71, 17, D) a +0 ring mail of cold resistance (71, 36, D) a ring of fire (72, 8, D) a +1 ring mail of cold resistance (72, 9, D) a +1 quarterstaff of draining (72, 16, D) a +4 mace of draining (72, 17, D) a +4 eveningstar of protection (72, 27, D) a +6 ring of strength (72, 36, D) a +2 robe of positive energy (72, 37, D) a +3 long sword of holy wrath (73, 1, D) a staff of earth (73, 17, D) a +2 mace of venom (73, 27, D) a staff of poison (73, 36, D) an amulet of regeneration (73, 37, D) a +6 glaive of flaming