babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (19, 0, D) a book of Debilitation (19, 1, D) a phial of floods (19, 17, D) a +0 trident (20, 0, D) a +1 hand crossbow of flaming (20, 17, D) a phial of floods (21, 17, D) a book of the Tundra (22, 1, D) a +4 ring of evasion (22, 4, D) a +1 falchion a +0 robe (23, 0, D) a ring of poison resistance (23, 1, D) an amulet of reflection (23, 6, D) a +0 short sword (23, 17, D) a manual of Transmutations (23, 18, D) a +1 spear of venom (24, 0, D) a +0 hunting sling of flaming (24, 1, D) a phantom mirror (24, 5, D) a +2 scythe of venom (24, 6, D) a +0 mace (24, 18, D) the +0 chain mail "Kenin" {rN+ Str+2 Int+4} Str: It affects your strength (+2). Int: It affects your intelligence (+4). rN: It protects you from negative energy. (25, 0, D) the ring of Bemp {+Blink rPois MP+9 Str-3 Slay+4} [ring of magical power] Str: It affects your strength (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). +Blink: It lets you blink. (25, 1, D) a +2 great sword of holy wrath (25, 17, D) a phial of floods (25, 18, D) a +4 hand crossbow of flaming (26, 0, D) a staff of air (26, 1, D) the ring "Diubroeq" {Fire Stlth+} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. (26, 17, D) an Everburning Encyclopedia (27, 0, D) a +2 great sword of freezing (27, 1, D) a +0 hand crossbow of freezing (27, 17, D) a staff of earth (28, 0, D) a phantom mirror (28, 1, D) a ring of resist corrosion (29, 0, D) a box of beasts (29, 1, D) a +3 long sword of electrocution (29, 17, D) a staff of conjuration (34, 28, D) a +0 kite shield a +3 long sword (35, 14, D) a +4 ring of evasion (35, 15, D) a ring of ice (35, 29, D) a +6 spear of flaming (36, 0, D) a +2 scale mail of positive energy (36, 2, D) a +0 robe (still there?) the brooch of Shielding {Spirit SH+8} (still there?) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). (36, 14, D) a +4 spear of flaming (36, 15, D) a phantom mirror (36, 28, D) a +0 tower shield a +0 war axe (36, 29, D) a staff of earth (37, 0, D) a +0 war axe of flaming (37, 3, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (37, 14, D) a +0 battleaxe of electrocution (37, 16, D) a +0 mace a +0 robe (37, 17, D) a +0 flail a +0 robe (37, 28, D) a staff of conjuration (37, 29, D) a +4 spear of venom (37, 32, D) a +2 vorpal quarterstaff a +0 plate armour (37, 33, D) a +0 halberd a +0 chain mail (38, 0, D) a staff of cold (38, 2, D) a +0 pair of gloves of stealth a ring of fire a phantom mirror (38, 5, D) a +0 quarterstaff a +0 robe (38, 14, D) a +1 halberd of flaming (38, 15, D) a box of beasts (38, 19, D) a +0 long sword of freezing a +0 robe (38, 20, D) a +0 great sword a +0 chain mail (38, 28, D) a +2 dagger of venom (38, 29, D) a book of Power (38, 32, D) a +3 long sword of flaming a +0 plate armour a +1 vorpal battleaxe a +0 chain mail (38, 34, D) 4 large rocks (38, 35, D) 3 large rocks (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) (38, 36, D) a +0 chain mail (39, 0, D) an amulet of magic regeneration (39, 14, D) a book of the Moon (39, 15, D) a +0 falchion a +0 robe a lightning rod (3/4) (39, 18, D) a +0 robe (39, 19, D) a +0 dagger a +0 robe (39, 28, D) the ring "Rijarph" {rPois rF+ rCorr Int-4} [ring of poison resistance] Int: It affects your intelligence (-4). rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the +1 scale mail "Wahog" {Harm rC- Will+++ Regen+} rC: It makes you vulnerable to cold. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. Will: It greatly increases your willpower. (39, 31, D) a +0 great sword a +0 plate armour (39, 34, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) (40, 0, D) a +0 rapier of venom (40, 1, D) a +3 scale mail of fire resistance (40, 14, D) a +2 shortbow of flaming (40, 15, D) a phantom mirror (40, 16, D) a +0 halberd a +0 robe (40, 17, D) a +0 scimitar a +0 robe a +5 spear a +0 robe (40, 28, D) a +3 scale mail of cold resistance (40, 29, D) a ring of willpower (40, 32, D) a +2 long sword of protection a +0 chain mail (40, 34, D) a +0 great sword a +0 chain mail (40, 35, D) a +1 dire flail of protection (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) the +7 hunting sling of the Singing Pill Bug {speed, rPois Int+2 Stlth+} (still there?) Attacks with this weapon are significantly faster. Int: It affects your intelligence (+2). rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 plate armour (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) (41, 0, D) the +1 leather armour of Qeroyd {rC+ Str+4 Dex+5} Str: It affects your strength (+4). Dex: It affects your dexterity (+5). rC: It protects you from cold. (41, 1, D) a phantom mirror (41, 14, D) a +2 vampiric broad axe (41, 15, D) a staff of cold (41, 17, D) a +3 long sword a +0 robe (41, 28, D) the +1 robe of Darkness {rElec Regen+ rCorr Int-3 Dex+2} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (41, 29, D) a +2 vampiric whip (41, 32, D) a +0 arbalest 19 bolts (42, 0, D) a piece from Xom's chessboard (15/15) (42, 1, D) the +7 quarterstaff "Ogu Jufu" {vorpal, rElec rPois Will+ Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (42, 14, D) a phantom mirror (42, 15, D) a +1 dagger of speed a +0 robe a +1 leather armour of poison resistance (42, 29, D) a phial of floods (43, 14, D) a +1 plate armour of positive energy (43, 28, D) the +1 ring mail "Lesche" {rElec Will- Regen+} rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. Will: It decreases your willpower. (43, 29, D) +5 gold dragon scales (43, 30, D) a +0 arbalest 18 bolts (44, 28, D) a book of Necromancy (49, 1, D) a +2 longbow of freezing (49, 12, D) a +2 hand axe of electrocution (49, 24, D) a staff of air (49, 37, D) the +6 battleaxe of the Sage {speed, rC++} Attacks with this weapon are significantly faster. rC: It greatly protects you from cold. (50, 0, D) a +5 flail of protection (50, 12, D) a staff of fire (50, 13, D) a +2 vorpal hand axe (50, 17, D) a +0 halberd (50, 24, D) a +3 glaive of protection (50, 25, D) a +6 rapier of venom (50, 37, D) the +8 mace of Floods {freeze, rElec rF+ Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). rF: It protects you from fire. rElec: It insulates you from electricity. (50, 39, D) 5 large rocks (50, 41, D) a +0 arbalest 22 bolts (51, 0, D) a lightning rod (3/4) (51, 1, D) a +2 short sword of draining (51, 13, D) a condenser vane (inert) (51, 18, D) a +1 great sword a +0 chain mail (51, 24, D) a +5 fustibalus of flaming (51, 25, D) a +0 short sword a +0 plate armour (51, 26, D) a +0 trident (still there?) a +0 plate armour (still there?) (51, 35, D) the +4 broad axe "Afiunin" {flame, Dex+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). a ring of protection from fire (51, 37, D) a +0 shortbow 11 arrows (51, 38, D) a staff of earth a +0 shortbow 26 arrows (51, 40, D) a +2 vorpal spear a +0 leather armour (51, 41, D) a staff of conjuration a +0 arbalest 18 bolts a +0 longbow a +0 leather armour a +0 shortbow 26 arrows (52, 0, D) a +4 ring of evasion (52, 1, D) a +0 whip of electrocution (52, 12, D) a staff of earth (52, 13, D) a condenser vane (inert) (52, 15, D) a +1 trident a +0 robe (52, 18, D) a +0 dire flail (52, 25, D) a ring of willpower (52, 26, D) a +0 giant club (52, 27, D) a +0 scimitar a +0 chain mail (52, 28, D) a +0 long sword a +0 plate armour (52, 29, D) a +0 dagger a +2 robe of willpower (52, 30, D) 6 large rocks (52, 37, D) a staff of cold (52, 39, D) 5 large rocks (52, 42, D) 3 large rocks (53, 0, D) a staff of cold (53, 1, D) a +1 double sword of flaming (53, 15, D) a +0 dagger a +0 robe (53, 19, D) a +0 mace (53, 25, D) a +1 bardiche a +0 plate armour (53, 26, D) a +0 dagger (still there?) a ring of poison resistance (still there?) (53, 37, D) a +0 arbalest 10 bolts a +4 fustibalus of flaming (54, 0, D) a +2 long sword of freezing (54, 1, D) a staff of air (54, 13, D) a +1 short sword of venom (54, 25, D) a +2 chain mail of fire resistance (54, 29, D) 4 large rocks a +0 halberd a +0 chain mail (54, 36, D) a staff of fire (55, 0, D) a +4 ring of protection (55, 12, D) a +1 mace of protection (55, 13, D) a +0 great sword of holy wrath (59, 36, D) a +1 arbalest of flaming (59, 37, D) a +4 ring of evasion (60, 37, D) a staff of cold (61, 16, D) the +9 quarterstaff of the Nexus {speed, rPois rN++ MP+9 Int-2} Attacks with this weapon are significantly faster. Int: It affects your intelligence (-2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. MP: It affects your magic capacity (+9). (61, 35, D) a ring of see invisible (61, 36, D) a staff of air (61, 37, D) a +3 battleaxe of electrocution (61, 38, D) a +0 quarterstaff a +0 animal skin (62, 0, D) a ring of fire (62, 1, D) a +1 dagger of protection (62, 17, D) a condenser vane (inert) (62, 26, D) a condenser vane (inert) (62, 37, D) a ring of protection from cold (62, 40, D) a +0 war axe a +0 animal skin (62, 42, D) a +0 war axe a +0 animal skin (63, 0, D) a +2 chain mail of fire resistance (63, 8, D) a ring of wizardry (63, 16, D) a staff of death (63, 17, D) the +4 hand axe of Kismet {spect, rF+ Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). rF: It protects you from fire. (63, 20, D) a +0 mace (still there?) a +0 flail (still there?) (63, 21, D) a +0 club (63, 22, D) a +0 hand axe (63, 26, D) the ring of the Magpie {rF+ EV+4} [ring of evasion] EV: It affects your evasion (+4). rF: It protects you from fire. (63, 27, D) a +1 leather armour of poison resistance (63, 37, D) the ring of Xiejyru {Ice rPois} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. (64, 16, D) a +0 glaive of protection (64, 17, D) the +5 bardiche "Suniogowk" {speed, Will+ rCorr} Attacks with this weapon are significantly faster. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (64, 22, D) a +0 mace a +0 hand axe (64, 23, D) a +0 flail (65, 26, D) the +7 short sword "Hido" {vorpal, rElec} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (67, 0, D) a staff of fire (68, 0, D) a +4 rapier of freezing (69, 0, D) the +7 dagger of Uciezyohio {freeze, rElec rF+ rC- Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (70, 9, D) a staff of death (70, 13, D) a +0 rapier (70, 37, D) a ring of flight (70, 41, D) a +0 giant club (70, 42, D) a +0 giant club a +0 giant club (71, 9, D) a +0 rapier (71, 12, D) a +0 short sword a +0 buckler (71, 16, D) a condenser vane (inert) (71, 36, D) a +0 halberd of distortion (71, 37, D) a staff of poison (71, 40, D) 4 large rocks (71, 42, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club (72, 8, D) a +1 vorpal morningstar (72, 9, D) the +2 pair of gloves of the Wilderness {-Tele rPois Dex-2 SInv} Dex: It affects your dexterity (-2). rPois: It protects you from poison. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. (72, 12, D) a +0 vorpal shortbow (still there?) 22 arrows (still there?) (72, 26, D) a phantom mirror (72, 27, D) a +2 great sword of holy wrath (72, 32, D) +0 acid dragon scales (72, 37, D) the +12 hunting sling "Miterhom" {freeze, Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Stlth: It makes you more stealthy. (72, 40, D) a +0 giant club (72, 42, D) a +0 giant club a +0 giant club (72, 43, D) a +0 giant club a +0 giant spiked club (73, 1, D) a +3 morningstar of distortion (73, 3, D) a +0 club a +0 leather armour (73, 16, D) a condenser vane (inert) (73, 26, D) a phantom mirror (73, 27, D) a +2 vorpal quarterstaff (73, 36, D) a +0 hunting sling of freezing (74, 3, D) a +0 flail a +0 leather armour (75, 1, D) a +2 dagger of protection