babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +0 scale mail a +0 kite shield a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 war axe the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a staff of conjuration (19, 1, D) the +4 longbow "Osiheol" {venom, rPois} Any ammunition fired from it poisons the flesh of those it strikes. rPois: It protects you from poison. (19, 16, D) a ring of poison resistance (19, 17, D) a +2 falchion of holy wrath (20, 0, D) +0 swamp dragon scales (20, 1, D) a +1 dire flail of protection (20, 16, D) a tin of tremorstones (inert) (20, 17, D) a staff of conjuration (21, 0, D) the +7 dagger "Neff" {freeze, Drain +Blink Fly Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). Fly: It grants you flight. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. (21, 1, D) the +8 rapier of the Stoat {vorpal, Contam rN++} It inflicts extra damage upon your enemies. rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. (21, 16, D) a book of Pain (21, 17, D) a box of beasts (22, 0, D) a lightning rod (4/4) (22, 1, D) the ring "Sotoducs" {rF+ MP+9 Dex+3} [ring of magical power] Dex: It affects your dexterity (+3). rF: It protects you from fire. MP: It affects your magic capacity (+9). a +0 short sword a naga skeleton (22, 16, D) 4 scrolls of enchant armour (22, 17, D) a +4 ring of evasion (23, 1, D) a +6 ring of strength a +0 flail a +0 robe a staff of poison a naga skeleton (23, 2, D) a +0 club (still there?) a naga skeleton (still there?) (23, 5, D) a +0 spear a +0 robe a black mamba skeleton (23, 6, D) a +0 club a naga skeleton (23, 7, D) a +0 battleaxe (23, 16, D) a scroll of holy word (23, 17, D) a +1 arbalest of flaming (23, 18, D) a +0 vorpal shortbow (23, 19, D) a +0 trident (24, 0, D) a +0 vampiric spear (24, 1, D) a phantom mirror (24, 2, D) a water moccasin skeleton (24, 3, D) a guardian serpent skeleton (24, 5, D) a +0 scimitar a +0 halberd a +0 robe a naga skeleton (24, 7, D) a +2 trident of protection a +0 robe a naga skeleton (24, 16, D) the +8 dagger "Qulaakki" {vorpal, Fly rPois Str+3 Dex+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rPois: It protects you from poison. Fly: It grants you flight. (24, 17, D) a phantom mirror (24, 18, D) a ring of flight (25, 0, D) a +0 trident (25, 1, D) a +3 vampiric halberd (25, 2, D) a black mamba skeleton (25, 6, D) a +0 spear a +0 robe a naga skeleton (25, 7, D) a +0 spear (25, 16, D) a staff of earth (25, 17, D) a +3 flail of draining (25, 18, D) a +0 trident (still there?) a ring of wizardry (still there?) (26, 0, D) a staff of fire (26, 16, D) a staff of conjuration (26, 17, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. (27, 0, D) a staff of earth (27, 1, D) a staff of fire (27, 3, D) the +4 whip of Fuxuw {vorpal, rF+ rN+ Int-2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). rF: It protects you from fire. rN: It protects you from negative energy. a naga skeleton (27, 16, D) a staff of air (27, 17, D) a +5 spear of freezing (28, 1, D) a staff of cold (28, 16, D) a book of Transfigurations (28, 17, D) a +1 rapier of holy wrath (29, 0, D) a +0 spear (29, 1, D) an amulet of guardian spirit (29, 16, D) a manual of Unarmed Combat (29, 17, D) a staff of death (34, 28, D) a ring of willpower (35, 14, D) a lightning rod (4/4) (35, 15, D) a box of beasts (35, 28, D) a ring of willpower (35, 29, D) a +2 long sword of electrocution (36, 1, D) a staff of cold (36, 14, D) a +3 ring mail of poison resistance (36, 15, D) a staff of earth (36, 28, D) a staff of conjuration (36, 29, D) a +2 robe of fire resistance (37, 0, D) a phial of floods (37, 1, D) a +1 flail of protection (37, 28, D) a staff of earth (37, 29, D) a +2 vampiric scimitar (38, 0, D) a piece from Xom's chessboard (15/15) (38, 1, D) a phantom mirror (38, 7, D) a +4 vorpal long sword a +0 robe (38, 8, D) +0 storm dragon scales (unseen) (38, 14, D) a +6 ring of strength (38, 15, D) an amulet of magic regeneration (38, 22, D) a +0 club a +0 robe (38, 28, D) a +1 whip of electrocution (38, 29, D) a +2 battleaxe of electrocution (39, 0, D) a box of beasts (39, 7, D) +0 storm dragon scales (39, 21, D) a +0 short sword a +0 mace of holy wrath a +0 short sword (39, 28, D) a +6 ring of strength (40, 0, D) the +7 hunting sling of the Orb {vorpal, Stlth+} Any ammunition fired from it inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. (40, 1, D) a staff of poison (40, 4, D) a +0 robe (unseen) (40, 5, D) a +0 robe (40, 14, D) a +1 buckler of reflection (40, 15, D) a +0 flail of venom (40, 21, D) a +0 halberd (41, 0, D) a +0 plate armour of cold resistance (41, 1, D) a staff of conjuration (41, 14, D) a staff of poison (41, 15, D) a staff of earth (41, 29, D) a staff of air (42, 14, D) a +3 scimitar of electrocution (42, 28, D) a +3 dagger of venom (43, 15, D) a staff of air (43, 28, D) a +1 vorpal hand axe (44, 28, D) a +1 bardiche of protection (49, 0, D) a staff of conjuration (49, 1, D) a staff of air (49, 12, D) a staff of death (49, 24, D) a staff of conjuration (49, 36, D) a staff of conjuration (49, 37, D) a ring of fire (49, 39, D) a +0 battleaxe (50, 0, D) a +0 dagger (50, 1, D) a staff of air (50, 2, D) a staff of earth a +0 robe (50, 12, D) a staff of death (50, 13, D) a ring of positive energy (50, 24, D) a +1 vampiric spear (50, 25, D) a +2 whip of venom (50, 37, D) a +0 spectral quarterstaff (50, 39, D) a +0 war axe (51, 0, D) a tin of tremorstones (inert) (51, 2, D) a +0 bardiche a +0 chain mail (51, 12, D) a staff of air (51, 24, D) a staff of fire (51, 25, D) a tin of tremorstones (inert) (51, 36, D) a +2 crystal plate armour (51, 37, D) a +0 vorpal longbow (unseen) (51, 40, D) a +0 halberd (51, 41, D) a +0 club a +0 robe (52, 0, D) a staff of death (52, 1, D) a condenser vane (52, 12, D) a phial of floods (52, 13, D) a phial of floods (52, 17, D) a +1 demon whip of freezing (52, 24, D) the +2 rapier of Grontol {flame, rC++ Dex+6} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+6). rC: It greatly protects you from cold. (52, 25, D) a +4 scimitar of electrocution (52, 27, D) a +0 vampiric trident a +0 robe (52, 28, D) a +0 rapier a +0 robe (52, 36, D) a staff of conjuration (52, 37, D) the +6 quarterstaff of Tension {vamp, rElec SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rElec: It insulates you from electricity. SInv: It lets you see invisible. (52, 40, D) a +0 flail a +0 mace (53, 0, D) a +0 dagger a +0 robe (53, 1, D) a +3 dire flail a +0 robe (53, 2, D) a +0 dagger a +0 robe (53, 5, D) a +2 vorpal battleaxe (still there?) a +0 chain mail (still there?) (53, 12, D) the +7 battleaxe of Ilogh {drain, Str+4 Int+2 Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+2). Stlth: It makes you more stealthy. (53, 13, D) a +1 great sword of holy wrath (53, 15, D) a +0 great sword (still there?) a +0 robe (still there?) (53, 24, D) a +3 falchion of protection (53, 26, D) a +1 flail of protection 8 silver javelins a +0 leather armour (53, 27, D) a +0 demon trident of electrocution a +0 robe (53, 36, D) a +1 vampiric falchion (53, 37, D) a +6 war axe of flaming (54, 0, D) a +0 vorpal hand axe (54, 1, D) a +2 vampiric long sword (54, 12, D) a phial of floods (54, 13, D) a ring of poison resistance (54, 24, D) a tin of tremorstones (inert) (54, 25, D) an amulet of faith (54, 28, D) a +0 trident (54, 36, D) a staff of earth (55, 0, D) an Everburning Encyclopedia (55, 1, D) a staff of poison (55, 12, D) a phial of floods (55, 13, D) a +6 ring of strength (60, 36, D) a +0 vorpal shortbow (60, 37, D) a +0 great sword of holy wrath (61, 16, D) a lightning rod (4/4) (61, 26, D) a staff of fire (61, 29, D) a +0 trident 5 boomerangs (61, 36, D) a +1 falchion of protection (61, 37, D) a +1 barding of cold resistance (62, 0, D) a +0 short sword of venom (62, 1, D) a phial of floods (62, 9, D) a +4 ring of protection (62, 16, D) a phial of floods (62, 17, D) a +1 vorpal war axe (62, 26, D) a +5 arbalest of flaming (62, 27, D) a tin of tremorstones (inert) (62, 28, D) a +0 trident 6 boomerangs (62, 29, D) a +0 trident a +0 trident 6 boomerangs (62, 37, D) a +0 trident of distortion (63, 8, D) a +3 eveningstar of freezing (63, 17, D) a condenser vane (63, 27, D) a ring of protection from cold (63, 29, D) a +0 trident (63, 37, D) a ring of ice (64, 16, D) a +0 helmet of intelligence (64, 17, D) a ring of protection from fire (64, 26, D) a staff of conjuration (64, 27, D) a +2 scale mail of willpower (67, 0, D) a +2 mace of protection (68, 0, D) a piece from Xom's chessboard (15/15) (68, 4, D) a +0 rapier a +0 robe a +0 buckler (69, 0, D) a +2 mace of holy wrath (69, 4, D) a +0 rapier a +0 robe (69, 36, D) the +1 leather armour of the Abyss {Rampage Will+ rCorr Int-3} Int: It affects your intelligence (-3). rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. (69, 39, D) a +0 trident 5 boomerangs a +0 trident (70, 9, D) the amulet "Tuamepp" {Faith rF+ rCorr} [amulet of faith] It allows you to gain divine favour quickly. rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (70, 36, D) a +0 chain mail of cold resistance (70, 37, D) a +0 shortbow 12 arrows a +5 great sword of draining (70, 39, D) a +0 trident (71, 16, D) a +3 plate armour of poison resistance (71, 23, D) a +0 spear (71, 27, D) a +2 trident of venom (71, 36, D) a ring of magical power (71, 37, D) a +0 dagger of draining (71, 38, D) a throwing net a +0 trident (71, 39, D) a +0 trident (71, 41, D) a throwing net (72, 9, D) a staff of death (72, 16, D) a staff of conjuration (72, 17, D) a +2 vorpal flail (72, 20, D) a +0 dagger a +0 robe (72, 22, D) a +0 dagger a +0 robe (72, 27, D) a +2 ring mail of cold resistance (72, 36, D) a tin of tremorstones (inert) (72, 37, D) the +4 ring mail "Xarefaese" {rElec rF+++ Regen+ Str-4} Str: It affects your strength (-4). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (73, 1, D) a staff of air (73, 17, D) a +1 robe of willpower (73, 26, D) a +5 hand crossbow of freezing (73, 27, D) a +0 leather armour of fire resistance (73, 36, D) a lightning rod (4/4) (73, 37, D) a phial of floods (73, 38, D) a +0 shortbow 13 arrows (74, 2, D) a +0 short sword a +0 ring mail (75, 1, D) a +0 dagger of venom