babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (59, 36, D) a condenser vane (59, 37, D) the +2 spear of Yeast {chaos, Dex+2} Each time it hits an enemy it has a different, random effect. Dex: It affects your dexterity (+2). (60, 37, D) a manual of Long Blades (60, 38, D) a +0 plate armour (still there?) a +0 short sword (still there?) (60, 42, D) a +0 chain mail (still there?) a +0 morningstar (still there?) (61, 0, D) a piece from Xom's chessboard (15/15) (61, 8, D) a +4 hand crossbow of flaming (61, 16, D) a +2 robe of the Archmagi (61, 26, D) a +3 quarterstaff of draining (61, 36, D) a +0 rapier of flaming (61, 37, D) the +3 hand crossbow "Ofrouq" {flame, Int+5} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+5). (62, 8, D) a staff of conjuration (62, 27, D) a +1 quarterstaff of draining (62, 36, D) a manual of Maces & Flails (62, 37, D) +1 steam dragon scales (62, 41, D) a +0 glaive (still there?) a +0 chain mail (still there?) a +0 trident (still there?) a +0 robe (still there?) a +0 dagger (still there?) an orc corpse (still there?) (63, 8, D) the +10 plate armour "Baleydi" {Rampage rN+++ Dex-2} Dex: It affects your dexterity (-2). rN: It renders you almost immune to negative energy. Rampage: It bestows one free step when moving towards enemies. (63, 16, D) the +0 scale mail "Tifishrau" {Rampage rCorr} rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (63, 17, D) a staff of earth (63, 26, D) a +4 mace of holy wrath (63, 27, D) a piece from Xom's chessboard (15/15) (63, 36, D) a +2 spear of freezing (63, 37, D) the +10 falchion "Vanyum" {venom, rF+ Dex+5} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+5). rF: It protects you from fire. (64, 16, D) a staff of poison (64, 26, D) the +5 great sword of Abuse {flame, *Corrode Str+2 Int+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). Int: It affects your intelligence (+4). *Corrode: It may corrode you when you take damage. (64, 40, D) a +1 short sword of speed (65, 26, D) a staff of fire (67, 0, D) a +2 scale mail of poison resistance (67, 4, D) a +0 hand axe (68, 0, D) a +0 dagger of draining (68, 4, D) a +0 club (69, 0, D) a staff of conjuration (69, 4, D) a +0 whip (70, 9, D) a +2 robe (70, 37, D) a +3 spear of venom (71, 8, D) a +4 ring of evasion (71, 11, D) a +0 rapier (71, 13, D) a +0 rapier a +0 leather armour (71, 17, D) a piece from Xom's chessboard (15/15) (71, 26, D) a staff of earth (71, 27, D) a ring of poison resistance (71, 36, D) a +3 dagger of draining (71, 37, D) a +0 plate armour of poison resistance (71, 40, D) a +2 falchion a +0 robe a necrophage corpse (72, 9, D) a +2 scale mail of cold resistance (72, 11, D) a +6 war axe of freezing (72, 16, D) a ring of protection from fire (72, 17, D) a staff of air (72, 26, D) a phial of floods (72, 27, D) a +6 ring of intelligence (72, 36, D) a +0 vorpal war axe (72, 37, D) the +10 mace "Qetrumm" {vorpal, Drain Str+6} It inflicts extra damage upon your enemies. Str: It affects your strength (+6). Drain: It drains your maximum health when unequipped. (72, 41, D) a +3 great sword of freezing a +0 robe (73, 2, D) a +0 flail (73, 16, D) a +0 scale mail of willpower (73, 17, D) a staff of earth (73, 27, D) a staff of conjuration (74, 3, D) a +0 hand axe a +0 leather armour