babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 24, D) a +4 vampiric scimitar (49, 36, D) a +1 leather armour of cold resistance (50, 24, D) a staff of cold (50, 25, D) a ring of wizardry (51, 24, D) a +1 long sword of holy wrath (51, 25, D) 4 potions of heal wounds (51, 30, D) a +4 vorpal long sword (still there?) a +0 chain mail (still there?) a human corpse (still there?) (51, 36, D) the +7 arbalest of the Exiled Wonders {flame, rCorr Int-4 Dex+8} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+8). rCorr: It protects you from acid and corrosion. (51, 37, D) a staff of cold (52, 24, D) a book of Vapours (52, 25, D) a +2 leather armour of positive energy (52, 30, D) a +1 long sword (still there?) a +0 plate armour (still there?) (52, 36, D) the +6 longbow of the Past {speed, rPois} Attacks with this weapon are significantly faster. rPois: It protects you from poison. (52, 37, D) a +0 chain mail of cold resistance (52, 42, D) a shadow dragon skeleton (53, 24, D) the +8 halberd of Diet Blood {flame, Str+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). (53, 25, D) a potion of might (53, 30, D) a +4 spectral lajatang (still there?) a +0 robe (still there?) (54, 24, D) a +4 mace (54, 25, D) a staff of conjuration (54, 36, D) an amulet of magic regeneration (55, 24, D) a +3 ring mail of willpower (59, 37, D) a +1 war axe of flaming (60, 37, D) the amulet "Sodi" {RegenMP rF+ rC+ Will-} [amulet of magic regeneration] It increases your rate of magic regeneration. rF: It protects you from fire. rC: It protects you from cold. Will: It decreases your willpower. (61, 0, D) a phantom mirror (61, 8, D) a +2 antimagic quarterstaff (61, 26, D) a +3 chain mail of fire resistance (61, 36, D) a staff of earth (61, 37, D) the +5 plate armour of Faazaeqywk {Harm Dex+3} Dex: It affects your dexterity (+3). Harm: It increases damage dealt and taken. (62, 0, D) a +4 morningstar of holy wrath (62, 1, D) a +2 dagger of speed (62, 8, D) a staff of cold (62, 9, D) a +2 vorpal hand axe (62, 17, D) a +3 ring mail of cold resistance (62, 21, D) 4 large rocks (62, 26, D) a lightning rod (4/4) (62, 27, D) the +2 quarterstaff "Xuesoaje" {protect, Fly rPois} It grants its wielder temporary protection when it strikes (+7 to AC). rPois: It protects you from poison. Fly: It grants you flight. (62, 36, D) a +2 scale mail of fire resistance (62, 37, D) a +3 chain mail of fire resistance (63, 0, D) a piece from Xom's chessboard (15/15) (63, 8, D) a staff of cold (63, 16, D) a +3 great sword of holy wrath (63, 17, D) a +0 kite shield of poison resistance (63, 20, D) a throwing net a +0 trident (63, 21, D) a +0 shortbow 16 arrows (63, 26, D) a staff of fire (63, 27, D) a +1 hunting sling of flaming (63, 37, D) the +6 hunting sling of Enossyt {venom, rC- Str+6 Int+4} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+6). Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. (64, 16, D) a +1 robe of resistance (64, 17, D) a +4 whip of freezing (64, 21, D) a +0 trident 5 boomerangs (64, 22, D) a +0 shortbow 15 arrows (64, 26, D) a +0 vorpal hand axe (64, 27, D) the +3 morningstar of Lykleczaxt {freeze, +Blink rN+ Will-} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. +Blink: It lets you blink. Will: It decreases your willpower. (65, 19, D) a +0 shortbow 26 arrows (67, 0, D) the +2 pair of boots of Riugipn {Harm Regen+ Str-2 Stlth+} Str: It affects your strength (-2). Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (67, 4, D) a +0 trident (68, 2, D) a +0 trident 7 boomerangs (68, 5, D) a throwing net (69, 0, D) the +6 long sword "Rummage" {freeze, Fragile rF++ rC++} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It greatly protects you from fire. rC: It greatly protects you from cold. Fragile: It will be destroyed if unequipped. (69, 3, D) a +0 trident (70, 8, D) a ring of resist corrosion (70, 9, D) a staff of air (70, 10, D) a +0 dagger a +0 longbow 19 arrows a +0 leather armour (70, 11, D) a +0 dagger a +0 scale mail (70, 12, D) a +0 vorpal long sword (70, 36, D) a staff of conjuration (70, 42, D) a +0 troll leather armour a +0 giant spiked club a +0 giant club (70, 43, D) a +0 troll leather armour (71, 8, D) the +9 long sword of Perversion {vorpal, Str+7 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+7). Stlth: It makes you more stealthy. (71, 12, D) a +0 long sword a +0 scale mail (71, 16, D) a lightning rod (4/4) (71, 17, D) a piece from Xom's chessboard (15/15) (71, 26, D) a +2 vorpal quarterstaff (71, 36, D) a staff of earth (71, 37, D) a +1 leather armour of poison resistance (71, 42, D) a +0 troll leather armour (72, 9, D) a +2 quarterstaff of pain (72, 12, D) a +0 rapier a +0 ring mail (72, 16, D) a +3 leather armour of poison resistance (72, 17, D) the +8 plate armour of Nemelex Xobeh's Grace {+Inv rF- Str+7} Str: It affects your strength (+7). rF: It makes you vulnerable to fire. +Inv: It lets you turn invisible. (72, 36, D) a ring of protection from fire (72, 37, D) a +3 flail of protection (72, 42, D) 8 large rocks a +0 giant club a +0 giant club (72, 43, D) a +0 dire flail a +0 giant club (73, 1, D) a +4 ring of protection (73, 3, D) a +0 dire flail (still there?) a +0 robe (still there?) (73, 16, D) a staff of death (73, 36, D) a +2 spectral giant club (73, 37, D) a ring of protection from cold (73, 40, D) a +0 giant spiked club (75, 1, D) a +1 spectral quarterstaff