babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (35, 0, D) a scroll of holy word (36, 0, D) Ozocubu's Autobiography (36, 1, D) the +1 chain mail "Turghett" {Str+5} Str: It affects your strength (+5). (37, 0, D) a +0 vorpal falchion (37, 1, D) a +6 hand crossbow of flaming (38, 0, D) a +0 arbalest of freezing (38, 1, D) a staff of conjuration (39, 0, D) a +2 vampiric battleaxe (39, 1, D) a staff of earth (40, 0, D) a Young Poisoner's Handbook (40, 1, D) a staff of poison (41, 0, D) a +2 hunting sling of freezing (41, 1, D) the +2 rapier "Jaare" {drain, rElec rPois rF- Str+5} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+5). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (42, 0, D) the +0 quarterstaff of Jial {freeze, rPois rF+ rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. (42, 1, D) a staff of poison (49, 0, D) a +0 spear (49, 12, D) a +0 rapier (49, 37, D) a +1 short sword of venom (50, 1, D) a +0 kite shield of protection (50, 12, D) a book of Changes (50, 14, D) a +0 dagger a +0 leather armour (50, 15, D) a +0 trident of protection a +0 ring mail (50, 18, D) a +0 longbow (still there?) a +4 antimagic glaive (still there?) 18 arrows (still there?) a +0 leather armour (still there?) (50, 25, D) a ring of positive energy (50, 37, D) the +7 great mace "Ganaut" {vorpal, rElec Int+4 Dex-4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. (51, 0, D) a staff of air (51, 4, D) the +7 flail of Unpleasantness {vorpal, Contam rF+ Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). rF: It protects you from fire. Contam: It causes magical contamination when unequipped. a merfolk corpse a wind drake corpse (51, 12, D) a +0 short sword (51, 13, D) a staff of fire (51, 15, D) a +0 long sword a +0 leather armour a +0 buckler (51, 18, D) a +0 shortbow (still there?) a +0 dagger (still there?) 14 arrows (still there?) a +0 leather armour (still there?) (51, 24, D) a +0 trident of distortion (51, 36, D) a staff of conjuration (51, 37, D) a staff of air (52, 1, D) a +2 chain mail of poison resistance (52, 4, D) a +0 spear 5 javelins a +0 leather armour a merfolk corpse (52, 5, D) a +0 spear 8 javelins a +0 leather armour a harpy corpse (52, 7, D) a harpy corpse (52, 9, D) an amulet of guardian spirit (52, 12, D) a +0 long sword (52, 13, D) a tin of tremorstones (inert) (52, 24, D) a staff of fire (52, 25, D) a +2 short sword of freezing (52, 26, D) a +0 rapier a +0 animal skin a +0 broad axe a +0 animal skin (52, 36, D) a piece from Xom's chessboard (15/15) (53, 0, D) a +3 morningstar of venom (53, 1, D) a +3 plate armour of cold resistance (53, 12, D) a +0 short sword (53, 13, D) a staff of earth (53, 14, D) a +3 hand axe of draining (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +4 ring of evasion (still there?) (53, 15, D) a +0 rapier a +0 rapier a +0 leather armour (53, 24, D) a +2 scale mail of positive energy (53, 25, D) a staff of poison (53, 27, D) a +0 quarterstaff a +0 robe (53, 36, D) a +3 whip of electrocution (53, 37, D) the +8 great sword of Lust {venom, rElec Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (54, 0, D) the ring of Midnight {rC+ Dex+6 Stlth+} [ring of dexterity] Dex: It affects your dexterity (+6). rC: It protects you from cold. Stlth: It makes you more stealthy. (54, 1, D) a +2 buckler of reflection (54, 13, D) a tin of tremorstones (inert) (54, 18, D) a +0 shortbow (still there?) a +0 short sword (still there?) 13 arrows (still there?) a +0 leather armour (still there?) (54, 24, D) a ring of see invisible a +0 broad axe a +0 animal skin (54, 25, D) a +1 vorpal arbalest (55, 13, D) a piece from Xom's chessboard (15/15) (55, 24, D) a +4 ring of evasion (59, 36, D) a +0 chain mail of poison resistance (59, 37, D) a +2 vorpal hunting sling (60, 36, D) a phial of floods (inert) (60, 37, D) the +0 plate armour of Undesirable Species {rF+ rC+ Stlth-} rF: It protects you from fire. rC: It protects you from cold. Stlth: It makes you less stealthy. (61, 0, D) +0 ice dragon scales (61, 8, D) a +1 scythe of venom (61, 16, D) the +3 halberd of the Twenty Blessings {vorpal, rPois rC+ Str+2 Int-4 Dex-4} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Int: It affects your intelligence (-4). Dex: It affects your dexterity (-4). rC: It protects you from cold. rPois: It protects you from poison. (61, 26, D) a +2 eveningstar of flaming (61, 36, D) a +2 vorpal morningstar (61, 37, D) a staff of death (62, 0, D) the +11 falchion of Defence {holy, rPois Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. rPois: It protects you from poison. Stlth: It makes you more stealthy. (62, 9, D) an amulet of the acrobat (62, 16, D) the +0 buckler of the Turtle {rPois rC+++ Will- Regen+} rC: It renders you almost immune to cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Will: It decreases your willpower. (62, 17, D) a staff of fire (62, 36, D) a staff of poison (62, 37, D) a lightning rod (4/4) (63, 0, D) a staff of cold (63, 8, D) a staff of conjuration (63, 16, D) a ring of poison resistance (63, 17, D) a +1 ring mail of fire resistance (63, 26, D) a +2 plate armour of cold resistance (63, 27, D) a ring of magical power (63, 36, D) a +1 vampiric rapier (63, 37, D) the +6 shortbow of Zysh {vorpal, rC+ Will+ Str+4} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+4). rC: It protects you from cold. Will: It increases your willpower. (64, 16, D) a +1 long sword of electrocution (64, 26, D) a +0 short sword of venom (65, 26, D) a ring of protection from fire (67, 0, D) the +1 buckler "Igruy" {Harm rC+++ MP-9 Int-4} Int: It affects your intelligence (-4). rC: It renders you almost immune to cold. MP: It affects your magic capacity (-9). Harm: It increases damage dealt and taken. (69, 36, D) the ring of the Spinneret {Contam rC+ EV+4 Int+2} [ring of evasion] EV: It affects your evasion (+4). Int: It affects your intelligence (+2). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. (70, 8, D) a ring of positive energy (70, 9, D) a +2 vorpal war axe (70, 36, D) a +2 chain mail of fire resistance (70, 37, D) a staff of conjuration (70, 39, D) a +0 flail (71, 8, D) a +2 plate armour of fire resistance (71, 16, D) the +7 falchion "Xerphaf" {spect, rN+ Will- Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Will: It decreases your willpower. (71, 20, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) (71, 26, D) the ring of Peun {rC+ Dex+2} [ring of protection from cold] Dex: It affects your dexterity (+2). rC: It protects you from cold. (71, 27, D) a staff of poison (71, 36, D) a +2 vorpal hand axe (71, 37, D) a piece from Xom's chessboard (15/15) (71, 38, D) a +0 whip a +0 scale mail (71, 39, D) a +0 dagger a +0 leather armour a +0 club a +0 ring mail a +0 short sword a +0 leather armour (71, 40, D) a +0 trident (72, 8, D) a +1 short sword of draining (72, 16, D) a box of beasts (72, 21, D) a +0 spear of freezing (72, 26, D) +2 fire dragon scales (72, 27, D) a +4 ring of evasion (72, 29, D) a +0 short sword (72, 36, D) the +7 falchion "Womiu" {vorpal, rElec rC++} It inflicts extra damage upon your enemies. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (72, 37, D) a +0 dagger a +0 robe a condenser vane (inert) (72, 39, D) a +0 club (73, 16, D) a staff of poison (73, 26, D) a +1 hand axe of flaming (73, 27, D) the +5 short sword "Qineotz" {vorpal, rPois rCorr Stlth+} It inflicts extra damage upon your enemies. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (73, 36, D) a +1 scimitar of holy wrath (73, 37, D) the amulet of Wineibb {Acrobat Harm rElec rC- Int+4} (still there?) [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. a +0 dagger (still there?) a +0 robe (still there?) (75, 1, D) a +1 chain mail of fire resistance