babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 buckler a +0 war axe a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 5 scrolls of identify 6 potions of haste 2 potions of brilliance (49, 24, D) a +1 robe of cold resistance (49, 36, D) the ring of Lesser Demons {Str-4 Int+6 Dex+7} [ring of intelligence] Str: It affects your strength (-4). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+7). (49, 37, D) a ring of ice (49, 39, D) an adder corpse (50, 24, D) the +5 spear of Yfraf {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rC: It protects you from cold. (50, 25, D) a scroll of brand weapon (50, 37, D) a +3 chain mail of cold resistance (50, 38, D) a +0 long sword (still there?) an adder corpse (still there?) (51, 24, D) the +6 mace of the Solstice {drain, Fragile Str+4 Int+6 Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). Fragile: It will be destroyed if unequipped. (51, 25, D) a book of Debilitation (51, 36, D) a staff of earth (51, 38, D) an adder corpse (51, 39, D) a +0 spear a naga corpse (51, 42, D) a +0 mace a +0 robe a guardian serpent corpse (52, 24, D) a +1 halberd of flaming (52, 25, D) the +3 war axe "Qelin" {protect, rCorr} It grants its wielder temporary protection when it strikes (+7 to AC). rCorr: It protects you from acid and corrosion. (52, 37, D) a staff of death (53, 24, D) an amulet of the acrobat (53, 25, D) a staff of conjuration (53, 37, D) a +1 leather armour of poison resistance (53, 40, D) a +0 scimitar a naga corpse an adder corpse (54, 24, D) a staff of air (54, 25, D) the +3 scale mail of Fortitude {Dex+4} Dex: It affects your dexterity (+4). (55, 24, D) a staff of cold (59, 36, D) a +0 hand axe (59, 37, D) a tin of tremorstones (inert) (60, 36, D) the +3 ring mail "Huxkupag" {Int+3} Int: It affects your intelligence (+3). (60, 37, D) a ring of positive energy (60, 42, D) a +0 halberd (60, 43, D) a +0 dire flail a green draconian corpse (skeletalised by now) (60, 44, D) a +0 war axe (61, 0, D) a staff of conjuration (61, 2, D) a +0 short sword a +0 robe a +0 buckler (61, 8, D) a staff of poison (61, 16, D) a +2 halberd of protection (61, 26, D) a +1 short sword of protection (61, 36, D) a +3 leather armour of willpower (61, 37, D) a +0 scale mail of poison resistance (61, 41, D) a +0 dagger (61, 42, D) a +0 dire flail a yellow draconian corpse (skeletalised by now) (61, 43, D) a +0 mace (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (62, 0, D) a staff of poison (62, 1, D) a +0 rapier a +0 robe the +10 short sword "Leviticus" {drain, Str+3 Int+5} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). Int: It affects your intelligence (+5). (62, 3, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a +0 buckler (62, 8, D) a ring of flight (62, 9, D) the ring of the Nightingale {rC+ rCorr Int+4 Dex-3} [ring of protection from cold] Int: It affects your intelligence (+4). Dex: It affects your dexterity (-3). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (62, 10, D) a +0 long sword a +0 leather armour (62, 12, D) a +2 vorpal scimitar a +0 leather armour (62, 16, D) the +0 falchion of Reason {speed, rN+ Will+ Dex+5} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+5). rN: It protects you from negative energy. Will: It increases your willpower. (62, 17, D) a +2 spectral quarterstaff (62, 27, D) a phantom mirror (62, 43, D) a +0 vorpal executioner's axe a black draconian corpse (skeletalised by now) (62, 44, D) a +0 hand axe a white draconian corpse (skeletalised by now) (63, 0, D) the +1 plate armour "Qixidwam" {Drain rPois Dex+4} Dex: It affects your dexterity (+4). rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. (63, 8, D) a +1 whip of draining (63, 10, D) a +0 short sword a +0 shortbow 26 arrows a +0 scale mail (63, 12, D) a +0 long sword (63, 17, D) a +3 shortbow (63, 27, D) the ring "Nec Xau" {Drain rF+ MP+9 Int+4 Stlth+} [ring of magical power] Int: It affects your intelligence (+4). rF: It protects you from fire. MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (63, 36, D) a +1 vorpal spear (63, 37, D) a lightning rod (3/4) (64, 26, D) the +1 leather armour of Agutip {Int+2} Int: It affects your intelligence (+2). (64, 27, D) a +3 quick blade (65, 26, D) a ring of resist corrosion (66, 2, D) a +0 hand axe (67, 3, D) a +0 flail (67, 4, D) a +0 antimagic dagger (68, 0, D) the +11 morningstar "Agroech" {holy, rF+ Dex+2 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+2). rF: It protects you from fire. SInv: It lets you see invisible. (69, 0, D) a +2 spear of venom (69, 40, D) a +0 rapier a +0 leather armour (70, 8, D) a staff of air (70, 10, D) a +0 whip (70, 36, D) a ring of protection from fire (70, 37, D) a +2 plate armour of poison resistance (70, 41, D) a +7 halberd of venom (70, 42, D) a +2 war axe of flaming (70, 43, D) a +3 long sword of electrocution (71, 8, D) a +2 leather armour of willpower (71, 9, D) a +0 flail (71, 11, D) a +0 robe a +0 dagger (71, 16, D) a piece from Xom's chessboard (15/15) (71, 21, D) a +0 rapier a +0 robe (71, 26, D) a staff of fire (71, 27, D) the +12 morningstar of Parts Unknown {freeze, rN+ Will+ Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rN: It protects you from negative energy. Will: It increases your willpower. (71, 37, D) a +1 vorpal long sword (71, 40, D) a +0 shortbow a +0 dagger 15 arrows a +0 leather armour (71, 41, D) a +0 long sword a +0 scale mail (71, 42, D) a +0 short sword of speed (72, 8, D) a +2 arbalest of freezing (72, 9, D) a +0 robe a +0 dagger a staff of conjuration (72, 10, D) a +0 ring mail a +0 whip (72, 16, D) a staff of earth (72, 17, D) a staff of fire (72, 21, D) a +0 spear (72, 22, D) a +0 dagger a +0 robe (72, 26, D) a staff of fire (72, 27, D) a +0 dagger a +0 robe the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (72, 29, D) a +0 short sword a +0 robe (72, 36, D) a +0 great sword of pain (72, 37, D) a +3 ring mail of cold resistance (72, 42, D) a +0 long sword a +0 ring mail (73, 1, D) a piece from Xom's chessboard (15/15) (73, 3, D) a +0 flail (73, 16, D) a staff of poison (73, 17, D) a +2 short sword of distortion (73, 21, D) a +0 spear (73, 26, D) a +0 vorpal war axe (73, 27, D) a staff of death (73, 29, D) a +0 spear (73, 36, D) a staff of air (73, 37, D) the +3 hand axe of the Other Side {vorpal, rC+ Int+5 Stlth+} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). rC: It protects you from cold. Stlth: It makes you more stealthy. (73, 42, D) a +0 short sword (74, 3, D) a +0 whip (74, 30, D) a +0 dagger a +0 robe a +0 buckler