babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 3, D) a +0 scale mail a +0 buckler a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 5 scrolls of identify 4 scrolls of amnesia 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a tin of tremorstones (2/2) (49, 36, D) a +6 ring of intelligence (49, 37, D) a ring of protection from fire (50, 12, D) the +12 shortbow "Maudobit" {venom, Fragile rElec rPois Str+7} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+7). rElec: It insulates you from electricity. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. (50, 13, D) the +8 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (50, 24, D) a +5 hand crossbow of flaming (50, 25, D) a staff of cold (50, 36, D) a +1 demon whip of venom (50, 41, D) a +0 robe (50, 43, D) +0 storm dragon scales (51, 9, D) 2 large rocks (still there?) a stone giant corpse (still there?) (51, 12, D) a +2 dagger of holy wrath (51, 13, D) a staff of cold (51, 17, D) a +0 hunting sling of flaming (51, 36, D) the +5 mace of the Shining Light {antimagic, Will+++ Dex-4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (-4). SInv: It lets you see invisible. Will: It greatly increases your willpower. (51, 37, D) a tin of tremorstones (2/2) (51, 41, D) a +0 robe (52, 12, D) a +0 scimitar of freezing (52, 13, D) the ring "Jikui" {Wiz *Corrode Fly rF+ Int+3} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). rF: It protects you from fire. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (52, 16, D) a +0 dagger a +0 robe (52, 17, D) a +0 war axe a +0 plate armour (52, 36, D) a staff of death (52, 37, D) a +4 rapier of draining (53, 7, D) 4 large rocks (still there?) a +0 mace (still there?) (53, 12, D) a staff of earth (53, 13, D) a +0 dagger a +0 robe (53, 14, D) a +0 dagger a +2 robe of positive energy (53, 17, D) a +0 robe (53, 25, D) a +1 troll leather armour (53, 36, D) a staff of poison (54, 12, D) a +0 pair of gloves of dexterity (54, 13, D) a +7 hand axe of venom (54, 16, D) a +2 morningstar of protection a +0 robe (54, 24, D) a tin of tremorstones (2/2) (54, 25, D) a phial of floods (54, 36, D) a staff of fire (55, 12, D) a +1 ring mail of cold resistance (55, 24, D) a +1 flail (55, 27, D) a +4 short sword of venom a +0 robe (59, 37, D) a +0 dagger (59, 43, D) a staff of air a +0 robe (60, 37, D) a +0 dagger (60, 41, D) a +0 whip of venom a +0 robe (61, 0, D) a ring of wizardry (61, 8, D) the +5 trident "Ecai" {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. (61, 12, D) a +0 hand axe (61, 16, D) a +0 war axe of flaming (61, 37, D) a phial of floods (61, 40, D) a +2 vorpal falchion a +0 robe (61, 43, D) a +0 whip of venom a +0 robe (62, 1, D) a +3 dagger of venom (62, 8, D) a +0 dagger of venom (62, 12, D) a +0 mace (62, 16, D) a +0 battleaxe of flaming (62, 17, D) the +1 robe of Zaddy {-Cast +Inv rPois Stlth+} rPois: It protects you from poison. +Inv: It lets you turn invisible. -Cast: It prevents spellcasting. Stlth: It makes you more stealthy. (62, 26, D) a +2 vorpal hunting sling (62, 31, D) a +0 war axe a +0 robe (62, 37, D) a +0 dagger (62, 42, D) a +1 battleaxe of venom a +0 robe (62, 43, D) a +0 dagger a +1 hand crossbow of flaming a +2 battleaxe of freezing a +0 robe (63, 0, D) a +5 spear of flaming (63, 12, D) a +0 dagger (63, 13, D) a +0 hand axe (63, 16, D) a +6 ring of strength the amulet "Epremy" {Acrobat Will+} [amulet of the acrobat] It increases your evasion while moving and waiting. Will: It increases your willpower. (63, 26, D) the +4 arbalest of Tortured Gallantry {vorpal, *Corrode Dex+3 Stlth+} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (63, 27, D) a staff of earth (63, 30, D) a +0 flail (64, 16, D) a +2 whip of venom (64, 17, D) a staff of fire (64, 26, D) a condenser vane (64, 27, D) a +3 great sword of holy wrath (65, 26, D) a staff of air (67, 0, D) a +4 ring of protection (68, 1, D) a +0 short sword of freezing a +0 shortbow 13 arrows a +0 leather armour (68, 4, D) a +1 mace of holy wrath (69, 0, D) the +2 hunting sling of Qazlal's Grace {vorpal, Int+5} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). (70, 8, D) a +6 ring of dexterity (70, 36, D) a +4 hunting sling of freezing (71, 8, D) a staff of death (71, 16, D) the +12 long sword of Zupruulo {drain, Will+ Str+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). Will: It increases your willpower. (71, 17, D) a ring of protection from fire (71, 26, D) a lightning rod (4/4) (71, 30, D) a +1 hand axe of holy wrath a +0 flail a +2 dagger of protection (71, 31, D) a +0 war axe (71, 36, D) the +7 spear of Joyful Slaughter {vorpal, Dex+3 SInv} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (71, 37, D) a +4 scale mail of fire resistance (71, 41, D) a +1 demon whip of venom (72, 9, D) a lightning rod (4/4) (72, 16, D) a staff of earth (72, 26, D) a ring of ice (72, 27, D) a staff of death (72, 30, D) a +0 hand axe a +0 dagger (72, 36, D) the +10 scythe of Jotuxzuq {flame, rN+ rCorr Str-4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-4). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (72, 37, D) the +5 leather armour "Isuoxt" {rF- rC- Regen+ Str+8} Str: It affects your strength (+8). rF: It makes you vulnerable to fire. rC: It makes you vulnerable to cold. Regen: It increases your rate of health regeneration. (73, 1, D) the +0 acid dragon scales "Cuofiegg" {rC+ rCorr} rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (73, 16, D) a piece from Xom's chessboard (15/15) (73, 26, D) the +7 halberd "Vycow" {freeze, rPois rC+ Will-} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rPois: It protects you from poison. Will: It decreases your willpower. (73, 27, D) a +0 long sword of pain (73, 36, D) a staff of fire