babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 hand axe a +0 leather armour the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 36, D) a staff of earth (49, 37, D) a +4 ring of protection (50, 36, D) a +2 plate armour of fire resistance (50, 37, D) The Lost Tome of the Prophet Spells Type Level Known a - Spellforged Servitor Conjuration/Summoning 7 no b - Summon Hydra Summoning 7 no c - Storm Form Transmutation/Air 7 no (51, 36, D) a staff of cold (51, 37, D) a staff of death (52, 36, D) a ring of flight (52, 37, D) a ring of resist corrosion (52, 40, D) an iron dragon corpse (53, 36, D) the +0 ring mail "Dyopn" {+Blink Str+4 Int+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). +Blink: It lets you blink. (53, 37, D) a staff of poison (54, 36, D) a +4 ring of evasion (59, 36, D) a piece from Xom's chessboard (15/15) (59, 37, D) a phial of floods (60, 37, D) a ring of poison resistance (61, 16, D) a staff of earth (61, 26, D) a staff of poison (61, 28, D) a +0 giant club an ogre corpse (skeletalised by now) (61, 36, D) a ring of fire (61, 37, D) a ring of flight (62, 8, D) a +4 ring of evasion (62, 11, D) a +0 short sword (62, 16, D) a +3 plate armour of poison resistance (62, 26, D) a +4 ring of evasion (62, 28, D) a +0 giant club a +0 giant club (62, 29, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (62, 36, D) a tin of tremorstones (inert) (62, 37, D) a staff of air (63, 8, D) a +3 vorpal halberd (63, 16, D) a staff of conjuration (63, 17, D) the +2 battleaxe of Voij {venom, Fly} It poisons the flesh of those it strikes. Fly: It grants you flight. (63, 26, D) a +0 scimitar of draining (63, 28, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (63, 29, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club (63, 36, D) the +3 flail "Rapteq" {elec, rF+++ Str+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). rF: It renders you almost immune to fire. (63, 37, D) a +1 vorpal hand axe (64, 16, D) a ring of magical power (64, 17, D) a +0 robe of willpower (64, 26, D) a phantom mirror (inert) (64, 29, D) a +0 giant club (65, 26, D) a +0 trident of holy wrath (67, 0, D) a +1 great mace of protection (67, 4, D) a +0 arbalest 19 bolts (68, 0, D) a +3 falchion of holy wrath (68, 3, D) a +0 dagger a +0 robe (68, 4, D) a +0 long sword a +0 ring mail (69, 28, D) a +0 short sword a +0 longbow 22 arrows a +0 leather armour (70, 12, D) a +0 giant club (70, 28, D) a +0 rapier a +0 leather armour (70, 36, D) a staff of conjuration (70, 37, D) a +4 ring of protection (70, 38, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (70, 39, D) a +0 spear a +0 buckler (70, 41, D) a wolf corpse (skeletalised by now) (71, 11, D) a +0 giant club (71, 12, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club (71, 17, D) the +8 chain mail "Mepuotam" {rElec Stlth+} rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (71, 26, D) a lightning rod (3/4) (71, 36, D) the +4 ring mail "Safyjes" {rElec Stlth+} rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (71, 37, D) a staff of cold (71, 41, D) a wolf corpse (skeletalised by now) (72, 8, D) a staff of earth (72, 9, D) a +0 vorpal long sword (72, 12, D) a +0 giant club a +0 giant spiked club (72, 16, D) a +2 morningstar of venom (72, 17, D) a staff of cold (72, 26, D) a +1 ring mail of poison resistance (72, 27, D) a +2 trident of protection (72, 28, D) a +0 short sword (72, 29, D) a +0 long sword a +0 chain mail (72, 36, D) a staff of death (72, 37, D) the +0 leather armour of Leaves {rElec rF+} rF: It protects you from fire. rElec: It insulates you from electricity. (72, 39, D) a wolf corpse (skeletalised by now) (72, 40, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 41, D) a +0 short sword of speed a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (72, 42, D) a wolf corpse (skeletalised by now) (73, 1, D) a ring of poison resistance (73, 16, D) a staff of air (73, 17, D) a +3 dagger of venom (73, 26, D) a +3 short sword of electrocution (73, 36, D) a tin of tremorstones (inert) (73, 37, D) a staff of earth (75, 1, D) a staff of air