babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 leather armour a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 hand axe the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) 5 scrolls of identify 4 scrolls of amnesia (49, 0, D) a +0 dagger (49, 1, D) a +3 chain mail of poison resistance (49, 12, D) the ring of Ostrear {rElec Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. (49, 24, D) a phial of floods (49, 36, D) a +2 vampiric short sword (49, 37, D) a +1 robe (49, 41, D) a +0 glaive a +0 plate armour (50, 0, D) a staff of air (50, 1, D) the +8 spear "Wuteg" {flame, Int+2} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). (50, 5, D) a +1 vampiric trident (still there?) a +0 robe (still there?) a potion of lignification (still there?) (50, 12, D) the +8 mace of Fedhas's Hope {venom, *Noise +Blink rF+ Dex+3} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). rF: It protects you from fire. +Blink: It lets you blink. *Noise: It may make noises in combat. (50, 13, D) a staff of conjuration (50, 24, D) the amulet "Efihoops" {Acrobat Int+4} [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+4). (50, 25, D) a staff of cold (50, 41, D) a +0 war axe a +0 chain mail a +1 kite shield of protection (50, 42, D) a +0 long sword a +0 plate armour (51, 0, D) a +0 trident (51, 1, D) a phial of floods (51, 5, D) a staff of fire (51, 7, D) a +1 vampiric long sword (still there?) a +0 chain mail (still there?) a +0 kite shield of reflection (still there?) the human corpse of Donald (still there?) (51, 12, D) a +8 giant spiked club (51, 13, D) a staff of air (51, 24, D) a ring of poison resistance (51, 25, D) a staff of air (51, 40, D) a +0 arbalest 23 bolts (51, 41, D) a +0 long sword a +0 chain mail (52, 0, D) a ring of ice (52, 1, D) a +2 pair of boots of flying (52, 4, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) (52, 5, D) a +1 hand axe of freezing (still there?) a +0 chain mail (still there?) the human corpse of Terence (still there?) (52, 12, D) a phantom mirror (52, 13, D) +1 fire dragon scales (52, 24, D) the +5 mace "Eckuh" {freeze, rN+ Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (52, 25, D) a +3 leather armour of cold resistance (52, 40, D) a +2 vorpal bardiche a +0 chain mail (52, 41, D) 2 large rocks a +2 scimitar of holy wrath a +0 arbalest 21 bolts a +0 great mace a +0 plate armour (53, 0, D) a +2 robe of positive energy (53, 1, D) a ring of magical power (53, 5, D) the human corpse of Prince Ribbit (53, 12, D) a +0 vorpal hand axe (53, 13, D) an amulet of magic regeneration (53, 24, D) the +5 shortbow of War {vorpal, rElec rN++} Any ammunition fired from it inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. (53, 25, D) a staff of fire (53, 37, D) a +2 arbalest of freezing (53, 39, D) a +0 arbalest 21 bolts (53, 40, D) a +3 vampiric glaive a +0 plate armour (54, 1, D) a +5 hand crossbow (54, 12, D) a staff of cold (54, 24, D) a staff of conjuration (55, 0, D) a +0 ring mail (55, 1, D) a book of Transfigurations (55, 12, D) a +3 leather armour of poison resistance (55, 17, D) a ghoul skeleton (55, 24, D) a staff of poison (59, 36, D) a +0 dire flail (59, 37, D) a staff of death (59, 41, D) a +1 halberd of flaming (60, 37, D) the +2 ring mail "Lits" {rN+ Dex+2} Dex: It affects your dexterity (+2). rN: It protects you from negative energy. (60, 41, D) a +0 trident (60, 43, D) a +0 dire flail (61, 8, D) a staff of fire (61, 26, D) an amulet of the acrobat (61, 37, D) a ring of flight (61, 41, D) a +0 glaive (61, 42, D) a +0 short sword (61, 44, D) a +0 cloak (62, 0, D) a +5 trident of freezing (62, 8, D) a +1 hunting sling of freezing (62, 9, D) a staff of fire (62, 16, D) a +2 glaive of venom (62, 17, D) a +3 vampiric spear (62, 22, D) a +4 long sword of freezing (62, 27, D) a staff of earth (62, 36, D) the +1 plate armour "Cod Cal" {rN+ Int+5 Stlth-} Int: It affects your intelligence (+5). rN: It protects you from negative energy. Stlth: It makes you less stealthy. (62, 37, D) a +0 quarterstaff of draining (62, 42, D) a +0 dire flail a +0 scimitar (62, 43, D) a +0 war axe (62, 44, D) a +0 long sword (63, 0, D) the +0 scale mail of the Echidna {rElec} rElec: It insulates you from electricity. (63, 8, D) a +4 scimitar of protection (63, 16, D) a +2 spear of venom (63, 17, D) a +2 falchion of protection (63, 22, D) a +6 vorpal long sword (63, 26, D) a piece from Xom's chessboard (15/15) (63, 27, D) a +3 vorpal halberd (63, 36, D) a tin of tremorstones (2/2) (63, 37, D) a +2 mace of venom (64, 16, D) the +3 leather armour "Igerph" {Contam Harm Regen+} Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (64, 17, D) a staff of cold (64, 26, D) a ring of protection from fire (64, 27, D) a scarf of harm (65, 19, D) a +0 shortbow a +0 dagger 21 arrows a +0 leather armour (65, 20, D) a +0 short sword a +0 shortbow 11 arrows a +0 leather armour (65, 26, D) a staff of cold (67, 0, D) a staff of death (69, 0, D) the +7 trident of Megalomania {chaos, MP+9 Dex+5 Stlth+} Each time it hits an enemy it has a different, random effect. Dex: It affects your dexterity (+5). MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (69, 36, D) a +1 falchion of flaming (70, 8, D) a +0 spear of flaming (70, 9, D) an amulet of guardian spirit (70, 36, D) a staff of cold (70, 37, D) a +0 arbalest (still there?) 20 bolts (still there?) a book of Vapours (still there?) (70, 38, D) a +0 arbalest (still there?) 25 bolts (still there?) (70, 41, D) a +0 battleaxe a +0 plate armour (71, 8, D) a +4 vorpal halberd (71, 16, D) a ring of positive energy (71, 17, D) a +1 demon blade of venom (71, 26, D) the +10 mace of the Skies Above {flame, Str+5} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+5). (71, 36, D) the +5 hand crossbow "Ocatad" {speed, +Blink Int+2} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+2). +Blink: It lets you blink. (71, 37, D) a staff of earth (71, 39, D) a +2 vampiric bardiche a +0 chain mail (71, 41, D) a +2 war axe a +0 plate armour a +0 dire flail a +0 animal skin (72, 8, D) a staff of conjuration (72, 9, D) a piece from Xom's chessboard (15/15) (72, 16, D) the +2 ring mail "Golyew" {Str+4} Str: It affects your strength (+4). (72, 17, D) a +3 leather armour of positive energy (72, 26, D) a +1 dagger of protection (72, 39, D) a +0 dire flail a +0 animal skin (73, 1, D) a staff of cold (73, 17, D) a book of Displacement (73, 26, D) a +6 ring of strength (73, 36, D) a tin of tremorstones (2/2) (73, 37, D) the +2 ring mail of Negligence {Dex+8} Dex: It affects your dexterity (+8). (74, 3, D) a +0 dagger a +0 robe (74, 38, D) a +0 arbalest 13 bolts (75, 3, D) a +0 short sword a +0 robe