babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour (49, 1, D) a book of Chaos (49, 3, D) a staff of cold (49, 12, D) a +1 helmet of see invisible (49, 24, D) a +4 antimagic broad axe (49, 36, D) a staff of earth (49, 37, D) a +1 vorpal scimitar (50, 0, D) a staff of air (50, 1, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (50, 12, D) a staff of fire (50, 13, D) a piece from Xom's chessboard (15/15) (50, 24, D) an amulet of the acrobat (50, 25, D) a +2 vorpal flail (50, 36, D) a +2 flail of draining (50, 37, D) a +1 vorpal hand crossbow (50, 38, D) a +0 dagger a +0 robe (51, 0, D) a potion of might (51, 1, D) a box of beasts (51, 12, D) a +2 triple crossbow of freezing (51, 13, D) a +2 robe of positive energy (51, 24, D) a ring of fire (51, 25, D) a +6 ring of dexterity (51, 28, D) a +1 great sword of flaming (51, 29, D) a +1 great sword of flaming (51, 30, D) a salamander corpse (skeletalised by now) (51, 36, D) a +0 scale mail of positive energy (51, 37, D) an amulet of guardian spirit (51, 39, D) a +0 dagger a +0 robe (51, 41, D) a +0 robe (52, 1, D) a book of Misfortune (52, 12, D) a +1 halberd of flaming (52, 13, D) the +5 short sword of Compound Interest {antimagic, *Corrode rC++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It greatly protects you from cold. *Corrode: It may corrode you when you take damage. (52, 17, D) a +2 battleaxe of freezing a frost giant skeleton (52, 18, D) a +2 battleaxe of freezing (52, 24, D) a +1 battleaxe of venom (52, 25, D) a +2 war axe of holy wrath (52, 30, D) a +1 great sword of flaming a +2 demon whip of electrocution a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (52, 36, D) a staff of air (52, 40, D) a +3 scimitar a +0 robe (53, 0, D) an amulet of reflection (53, 1, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (53, 13, D) a +1 dagger of flaming (53, 27, D) a hell hog corpse (skeletalised by now) (53, 37, D) a ring of resist corrosion (53, 39, D) a +0 dagger a +0 robe (54, 0, D) a box of beasts (54, 1, D) a +0 vorpal mace (54, 12, D) a box of beasts (54, 13, D) a +6 giant club (54, 24, D) the ring "Womaym" {Dex+6 SInv} [ring of see invisible] Dex: It affects your dexterity (+6). SInv: It lets you see invisible. (54, 36, D) a +2 plate armour of willpower (55, 0, D) a +2 plate armour of poison resistance (55, 1, D) an amulet of guardian spirit (55, 12, D) a ring of flight (55, 13, D) the +11 rapier of the Scorching Bear {vamp, rF+ rC+ Str+2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). rF: It protects you from fire. rC: It protects you from cold. (55, 24, D) a piece from Xom's chessboard (15/15) (59, 36, D) a +3 mace of protection (59, 37, D) a +1 troll leather armour (60, 37, D) a ring of see invisible (60, 42, D) a +1 great sword of flaming (61, 0, D) a staff of fire (61, 8, D) a +4 flail of protection (61, 11, D) a +0 dagger (61, 26, D) the +1 fire dragon scales of Defence {rF++ rC- rN+ Int-2 SInv} Int: It affects your intelligence (-2). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. (61, 36, D) the +1 short sword "Ypaulaz" {distort, Str-3 Dex+5} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (-3). Dex: It affects your dexterity (+5). (61, 42, D) a +0 great sword of flaming (62, 8, D) the +6 kite shield "Uhah" {Int+4} Int: It affects your intelligence (+4). (62, 11, D) a +0 short sword a +0 shortbow 27 arrows a +0 leather armour (62, 17, D) a staff of death (62, 26, D) a ring of magical power (62, 27, D) a ring of flight (62, 37, D) a lightning rod (4/4) (62, 42, D) +0 fire dragon scales (63, 0, D) a +7 trident of venom (63, 11, D) a +0 long sword (63, 20, D) a +0 rapier a +0 robe (63, 21, D) a +0 rapier a +0 robe (63, 27, D) a staff of poison (63, 36, D) a staff of fire (63, 37, D) a piece from Xom's chessboard (15/15) (64, 16, D) a staff of poison (64, 26, D) a piece from Xom's chessboard (15/15) (64, 27, D) an amulet of the acrobat (65, 26, D) a +0 vorpal battleaxe (67, 0, D) a +2 scythe of protection (70, 8, D) a lightning rod (4/4) (70, 9, D) a +1 war axe of venom (70, 11, D) a +0 whip of pain a +0 chain mail (70, 36, D) a +1 scale mail of fire resistance (70, 39, D) a +0 dagger (70, 40, D) a +0 long sword (70, 41, D) a +0 rapier (70, 42, D) a +0 long sword a +0 scale mail (70, 43, D) a +0 short sword a +0 longbow 12 arrows a +0 leather armour a +0 long sword a +0 long sword (71, 8, D) a staff of fire (71, 9, D) a +0 dagger (71, 11, D) a +0 whip a +0 dagger a +0 robe (71, 16, D) a +4 scale mail of willpower (71, 26, D) a staff of fire (71, 27, D) a ring of willpower (71, 36, D) a +6 ring of intelligence (71, 37, D) a lightning rod (4/4) (72, 8, D) a staff of conjuration (72, 9, D) a +0 club (72, 16, D) a +0 helmet of intelligence (72, 17, D) a staff of poison (72, 26, D) a +5 short sword of draining (72, 27, D) the +2 leather armour "Fuemn" {+Blink rN+ Regen+ SInv} rN: It protects you from negative energy. SInv: It lets you see invisible. +Blink: It lets you blink. Regen: It increases your rate of health regeneration. (72, 30, D) a +0 trident (72, 36, D) a +2 scale mail of fire resistance (72, 37, D) the ring "Neuhap" {Ice MP+9 Int+4} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. MP: It affects your magic capacity (+9). (73, 1, D) the ring of Bistom {rElec rPois rN+ Str-5 Dex+7} [ring of poison resistance] Str: It affects your strength (-5). Dex: It affects your dexterity (+7). rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. (73, 2, D) a +0 dagger a +0 robe (73, 16, D) the +4 halberd of Anxiety {freeze, rElec rPois rC+ rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (73, 17, D) a +2 shortbow of flaming (73, 26, D) a staff of poison (73, 27, D) a +4 ring of protection (73, 28, D) a +0 shortbow 10 arrows (73, 29, D) a +0 trident (73, 31, D) a +0 trident (73, 36, D) a box of beasts (73, 37, D) the ring of Ygoim {rElec rN+ Will- rCorr EV+4} [ring of evasion] EV: It affects your evasion (+4). rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (73, 40, D) a +0 long sword a +0 leather armour (73, 41, D) a +0 rapier a +0 leather armour (74, 2, D) a +0 falchion a +0 chain mail (75, 1, D) a +3 plate armour of cold resistance