babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour (49, 24, D) a +3 glaive of venom (49, 37, D) the +0 pair of gloves "Ytoch" {Regen+ Stlth+} Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. (50, 24, D) a scroll of fog (50, 25, D) a staff of earth (50, 36, D) a staff of cold (50, 42, D) 6 large rocks a +0 arbalest 6 bolts an amulet of faith a +1 battleaxe a +0 chain mail a human skeleton (50, 43, D) 4 large rocks a +0 war axe a +0 plate armour a +0 battleaxe a +0 chain mail a human skeleton a human skeleton (51, 24, D) a +6 ring of intelligence (51, 25, D) the Volume of Fire Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Flame Wave Conjuration/Fire 4 no c - Sticky Flame Conjuration/Fire 4 no (51, 36, D) a ring of positive energy (51, 37, D) a staff of conjuration (51, 42, D) a +1 long sword a +0 plate armour a +2 kite shield of protection (52, 24, D) a lightning rod (1/4) (52, 25, D) a manual of Conjurations (52, 37, D) a +1 morningstar of holy wrath (52, 42, D) a +2 war axe a +0 plate armour (52, 43, D) a +0 broad axe a +0 plate armour a +0 long sword a +0 plate armour a +0 kite shield a human skeleton (53, 24, D) a +1 plate armour of willpower (53, 25, D) a staff of air (53, 37, D) a lightning rod (1/4) (54, 24, D) a +4 great mace of protection (54, 25, D) a +1 rapier of draining (54, 36, D) the amulet "Norphyol" {Spirit Rampage} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Rampage: It bestows one free step when moving towards enemies. (55, 24, D) a +2 scale mail of positive energy (59, 37, D) a +0 hand axe of flaming (60, 36, D) a staff of poison (60, 37, D) a ring of protection from fire (61, 0, D) a +2 robe (61, 8, D) a staff of fire (61, 26, D) a +0 vampiric scimitar (61, 37, D) a +0 pair of gloves of infusion (61, 42, D) a +0 scimitar of flaming (62, 8, D) a staff of fire (62, 16, D) a +3 rapier of venom (62, 17, D) a staff of fire (62, 20, D) a +0 great sword a +0 robe (62, 26, D) a +2 vorpal shortbow (62, 27, D) the +10 longbow "Ytach" {venom, Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. Stlth: It makes you more stealthy. (62, 37, D) a staff of cold (62, 43, D) a +2 great sword of flaming (still there?) the ring of Ypnoxaib {rF+ Str+5 Int-5 Dex+3 Slay+2} (still there?) [ring of protection from fire] Str: It affects your strength (+5). Int: It affects your intelligence (-5). Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. (63, 0, D) a +1 ring mail of poison resistance (63, 8, D) a ring of poison resistance (63, 26, D) a +3 quarterstaff of pain (63, 27, D) a phantom mirror (64, 17, D) a +4 ring of protection (64, 26, D) the +5 plate armour of Muj Yben {rF- rC+ Int+2} Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. (64, 27, D) a ring of see invisible (65, 26, D) a phial of floods (67, 0, D) the +8 mace "Haop Ysu" {holy, rElec Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. (68, 0, D) a +1 robe of willpower (68, 4, D) a +0 short sword a +1 hand axe of freezing (69, 0, D) a piece from Xom's chessboard (15/15) (69, 36, D) a box of beasts (70, 8, D) an amulet of regeneration (70, 38, D) a +0 dagger a +0 leather armour (70, 39, D) a +0 battleaxe a +0 plate armour (71, 8, D) an amulet of reflection (71, 16, D) the +9 dagger "Beastbane" {vamp, rC++ Stlth-} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It greatly protects you from cold. Stlth: It makes you less stealthy. (71, 17, D) a +0 whip a +0 ring mail a staff of earth (71, 18, D) a +0 dagger a +0 robe (71, 26, D) a +3 vorpal battleaxe (71, 36, D) a phantom mirror (71, 37, D) a +4 mace of venom (71, 38, D) a +0 mace a +0 short sword a +0 leather armour (71, 40, D) a +0 war axe a +0 chain mail (72, 8, D) the +3 scimitar of Subterfuge {vorpal, rF+++ rC- rCorr Dex-3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-3). rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (72, 9, D) a ring of poison resistance (72, 16, D) the +7 shortbow of Basmapt {venom, Dex+4} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). (72, 17, D) a +0 club the +5 whip "Itruext" {spect, Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+2). (72, 21, D) a +0 broad axe a +0 chain mail (72, 26, D) a lightning rod (1/4) (72, 27, D) a box of beasts (72, 37, D) a +5 shortbow (72, 38, D) a +0 hand axe a +0 hand axe (72, 40, D) a +0 halberd a +0 chain mail (73, 1, D) a lightning rod (1/4) (73, 17, D) a +0 dagger a +2 robe of willpower (73, 18, D) a +0 dagger (still there?) a +0 robe (still there?) (73, 27, D) a +2 short sword of freezing (73, 36, D) a +0 kite shield of reflection (73, 37, D) the +4 plate armour "Hatitomo" {Int+2 Dex+4} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). (74, 38, D) a +0 club (75, 1, D) a staff of death