babelonianboi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +1 halberd of venom (36, 0, D) a +4 ring of evasion (36, 1, D) the +4 halberd of the Morning {freeze, Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). (37, 0, D) a +2 vorpal broad axe (37, 1, D) a +2 war axe of electrocution (38, 0, D) a staff of earth (38, 1, D) a ring of fire (39, 0, D) a condenser vane (inert) (39, 1, D) the Disquisition on the Spatial Arsonist Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Lesser Beckoning Translocation 3 yes d - Iskenderun's Mystic Blast Conjuration/Translocation 4 no e - Flame Wave Conjuration/Fire 4 yes (40, 0, D) a box of beasts (40, 1, D) a condenser vane (inert) (41, 0, D) the amulet "Utusoaph" {Regen+ Dex+3} [amulet of regeneration] Dex: It affects your dexterity (+3). Regen: It increases your rate of health regeneration. (41, 1, D) a phantom mirror (42, 0, D) the +11 whip of the Hungering Oracle {vorpal, rC++ Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rC: It greatly protects you from cold. (42, 1, D) a book of Geomancy (49, 0, D) the +8 glaive "Ofoupru" {vorpal, rN++ Str-3 Dex+4} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). Dex: It affects your dexterity (+4). rN: It greatly protects you from negative energy. (49, 24, D) a lightning rod (4/4) (49, 27, D) a +0 long sword (49, 36, D) a box of beasts (50, 0, D) a +2 robe (50, 12, D) a +4 mace of protection (50, 13, D) a +2 hand crossbow of flaming (50, 24, D) a staff of fire (50, 25, D) the ring of Durean {rPois rC- rCorr Int-2 Stlth+} [ring of resist corrosion] Int: It affects your intelligence (-2). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (50, 36, D) a staff of poison (50, 37, D) a tin of tremorstones (2/2) (51, 0, D) a +6 ring of strength (51, 1, D) the amulet of Nounenae {Faith rN++ Int+2 Dex-2 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+2). Dex: It affects your dexterity (-2). rN: It greatly protects you from negative energy. Stlth: It makes you more stealthy. (51, 12, D) an amulet of magic regeneration (51, 13, D) a +2 vorpal great mace (51, 24, D) a +0 hand axe of venom (51, 25, D) a +0 scimitar a +0 leather armour a +2 robe of fire resistance (51, 26, D) a +0 rapier (still there?) a +0 leather armour (still there?) (51, 27, D) a +0 long sword (still there?) a +0 shortbow (still there?) 13 arrows (still there?) (51, 28, D) a +0 long sword a +0 chain mail (51, 36, D) a +3 scale mail of poison resistance (51, 38, D) the +2 great sword of Evil {vorpal, Fragile rPois Will+ Str+5} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. (51, 39, D) a +0 dire flail a +0 robe (51, 40, D) a +0 battleaxe (52, 1, D) a +0 dagger a +0 robe (52, 6, D) a +2 dire flail a +0 chain mail a +0 robe (52, 12, D) a +0 kite shield of reflection (52, 16, D) a water moccasin corpse (skeletalised by now) (52, 17, D) an elephant corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (52, 25, D) a box of beasts (52, 27, D) a +0 dagger (still there?) a +0 leather armour (still there?) a +4 ring of evasion (still there?) (52, 28, D) a +0 short sword (52, 36, D) a +0 club (52, 37, D) a condenser vane (inert) (53, 0, D) a +0 robe of the Archmagi (53, 1, D) a condenser vane (inert) (53, 2, D) a +0 battleaxe a +0 robe (53, 6, D) a +0 scimitar (53, 12, D) a ring of see invisible (53, 13, D) a box of beasts a water moccasin corpse (skeletalised by now) (53, 16, D) a yak corpse (skeletalised by now) (53, 17, D) a blink frog corpse (skeletalised by now) (53, 24, D) a staff of cold (53, 25, D) a phantom mirror (53, 26, D) a +4 long sword of holy wrath (still there?) a ring of resist corrosion (still there?) (53, 27, D) a +0 shortbow (still there?) a +0 short sword (still there?) 14 arrows (still there?) (53, 36, D) a tin of tremorstones (2/2) (54, 0, D) a +2 scimitar of flaming (54, 1, D) a ring of see invisible (54, 12, D) a +0 vorpal great sword (54, 13, D) a +2 hand crossbow of freezing (54, 25, D) a +0 shortbow a +0 scimitar 31 arrows a +0 leather armour a +1 robe of positive energy (54, 36, D) a +0 chain mail of fire resistance (55, 0, D) a staff of air (55, 1, D) a +1 scimitar of holy wrath (55, 12, D) a +1 flail of venom (55, 13, D) a +2 morningstar of holy wrath (59, 36, D) a ring of magical power (59, 37, D) a +2 spectral lajatang (60, 37, D) a staff of fire (60, 41, D) a +0 dire flail (61, 16, D) a +0 dagger a +0 shortbow 29 arrows a +0 leather armour the +11 spear "Hydra's Foe" {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). (61, 26, D) a ring of positive energy (61, 36, D) a +3 falchion of electrocution (61, 39, D) a +0 dagger a +0 robe (62, 1, D) a ring of protection from cold (62, 9, D) a There-And-Back Book (62, 17, D) a staff of conjuration (62, 20, D) a +0 dagger (still there?) a +0 longbow (still there?) 26 arrows (still there?) a +0 leather armour (still there?) (62, 26, D) the +10 hand crossbow of Dairruec {freeze, rF+ Dex+4} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rF: It protects you from fire. (62, 27, D) a piece from Xom's chessboard (15/15) (62, 29, D) a +0 glaive (62, 36, D) a Trismegistus Codex (63, 0, D) a ring of protection from cold (63, 8, D) the ring "Quolyuro" {rElec Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. (63, 16, D) a +0 dagger of venom (63, 20, D) a +3 halberd of protection (63, 21, D) a +5 scimitar of holy wrath (63, 28, D) a +0 war axe (63, 36, D) a ring of see invisible (64, 16, D) a +2 vampiric broad axe (64, 17, D) the +1 glaive of Ytsymnithu {vorpal, rF- Int+7} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+7). rF: It makes you vulnerable to fire. (64, 22, D) a +0 short sword (still there?) a +0 chain mail (still there?) (64, 26, D) a ring of positive energy (64, 27, D) a lightning rod (4/4) (64, 28, D) a +0 trident a +0 robe (65, 18, D) a +0 short sword (still there?) a +0 ring mail (still there?) (65, 26, D) a +1 glaive of venom (67, 0, D) a +4 flail of protection (68, 0, D) a +2 ring mail of willpower (69, 0, D) a +2 ring mail of cold resistance (69, 36, D) a +4 great sword of holy wrath (69, 39, D) a +0 dagger of venom a +0 shortbow 27 arrows a +0 leather armour (70, 8, D) a +0 great sword of draining (70, 9, D) a +1 vorpal long sword (70, 36, D) a staff of poison (70, 37, D) a staff of death (70, 39, D) a +0 short sword a +0 shortbow 22 arrows a +0 leather armour (71, 8, D) a piece from Xom's chessboard (15/15) (71, 16, D) a staff of conjuration (71, 18, D) a +0 great mace a +0 scale mail (71, 27, D) a phantom mirror (71, 36, D) a staff of air (71, 38, D) a +0 long sword a +0 leather armour (71, 39, D) a +0 long sword a +0 leather armour a +0 dagger (72, 16, D) +0 shadow dragon scales (72, 17, D) a +2 hand axe of distortion (72, 20, D) a +0 arbalest 27 bolts (72, 26, D) a +6 ring of dexterity (72, 27, D) the +8 short sword "Impbane" {freeze, rF+ rN+ Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). rF: It protects you from fire. rN: It protects you from negative energy. (72, 36, D) the +8 chain mail of Niduja {Will+} Will: It increases your willpower. (72, 37, D) a lightning rod (4/4) (73, 16, D) a +2 glaive of flaming (73, 17, D) the ring "Ohig" {rPois rC- rCorr Int+6} [ring of resist corrosion] Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (73, 19, D) a +0 scale mail (73, 26, D) a +1 chain mail of cold resistance (73, 36, D) a +1 hand crossbow of freezing (73, 37, D) a staff of death (73, 39, D) a +0 dagger a +0 robe (74, 2, D) a +0 arbalest 13 bolts (75, 1, D) a +0 arbalest 20 bolts (75, 19, D) a +2 great mace a +1 chain mail of willpower