babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour a +0 hand axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +6 ring of strength (49, 37, D) a +1 chain mail of fire resistance (50, 25, D) a +5 vorpal falchion (50, 36, D) a +0 war axe of venom (50, 37, D) the +9 scale mail "Geavvergh" {rF+} rF: It protects you from fire. (50, 38, D) a dream sheep skeleton (51, 25, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (51, 36, D) a ring of willpower (51, 38, D) a rime drake skeleton (51, 40, D) a water moccasin skeleton (51, 42, D) an elephant skeleton (52, 25, D) a +2 morningstar of protection (52, 36, D) a +2 plate armour of fire resistance (52, 37, D) +2 shadow dragon scales (52, 42, D) a water moccasin skeleton (53, 25, D) a book of Rime (54, 25, D) the +0 leather armour "Yjiowk" {MP+9 Str+2} Str: It affects your strength (+2). MP: It affects your magic capacity (+9). (54, 36, D) a +2 trident of venom (59, 36, D) a +2 robe of resistance (59, 37, D) a phial of floods (60, 37, D) a box of beasts (61, 0, D) a piece from Xom's chessboard (15/15) (61, 8, D) a staff of cold (61, 16, D) the +0 scale mail of Usam {Rampage rC+ rN+ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It protects you from cold. rN: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (61, 36, D) a +4 whip of draining (61, 37, D) a +1 flail of protection (61, 40, D) an ugly thing corpse (skeletalised by now) (62, 0, D) the +0 ring mail "Vynuoxt" {-Cast rElec rF+ Will+} rF: It protects you from fire. rElec: It insulates you from electricity. -Cast: It prevents spellcasting. Will: It increases your willpower. (62, 1, D) a +1 battleaxe of flaming (62, 8, D) a piece from Xom's chessboard (15/15) (62, 12, D) a +0 rapier a +0 robe (62, 16, D) a ring of flight (62, 17, D) a +6 ring of intelligence (62, 26, D) a piece from Xom's chessboard (15/15) (62, 27, D) a staff of cold (62, 28, D) a +0 short sword a +0 club a +0 scale mail (62, 32, D) a +0 mace a +0 plate armour (62, 36, D) a piece from Xom's chessboard (15/15) (62, 37, D) a +2 hunting sling of freezing (62, 40, D) a very ugly thing corpse (skeletalised by now) (63, 0, D) a +2 broad axe of electrocution (63, 16, D) a +0 scale mail of fire resistance (63, 17, D) a +0 trident of protection (63, 26, D) a +3 vorpal battleaxe (63, 27, D) a staff of conjuration (63, 28, D) a +0 short sword (63, 29, D) a +0 dagger a +0 robe (63, 31, D) a +0 club a +0 scale mail (63, 36, D) a staff of conjuration (63, 37, D) a piece from Xom's chessboard (15/15) (64, 16, D) a box of beasts (64, 17, D) a +6 shortbow (64, 26, D) the ring "Kuzxurr" {Ice *Corrode rPois Str+8 Dex-5} [ring of ice] It enhances your ice magic. Str: It affects your strength (+8). Dex: It affects your dexterity (-5). rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (64, 28, D) a +0 dagger a +0 leather armour (64, 31, D) a +1 long sword of freezing a +0 plate armour (65, 26, D) a ring of see invisible (67, 0, D) a +4 vorpal halberd (69, 36, D) the +7 quarterstaff "Kidyl" {protect, rF++} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It greatly protects you from fire. (70, 9, D) the ring of Deagau {rF+ SInv} [ring of see invisible] rF: It protects you from fire. SInv: It lets you see invisible. (70, 19, D) a +0 trident a +0 leather armour (70, 36, D) a +1 hand axe of electrocution (70, 37, D) a ring of poison resistance (71, 8, D) the +2 hand axe of a sewer {vorpal, rElec rC+ Will+ SInv} It inflicts extra damage upon your enemies. rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It increases your willpower. (71, 16, D) the ring of Zeitz {rF+ Will+ rCorr} [ring of resist corrosion] rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (71, 18, D) a +0 dagger a +0 robe (71, 20, D) a +0 dagger a +0 robe (71, 26, D) an amulet of faith (71, 27, D) a +0 vorpal great sword (71, 36, D) a +2 spectral quarterstaff (71, 37, D) a staff of poison (71, 42, D) a +0 great mace of draining a +0 plate armour (72, 8, D) a +2 vorpal trident (72, 9, D) a piece from Xom's chessboard (15/15) (72, 16, D) the ring "Lacay" {Drain Int+6 Dex+6 Stlth+} [ring of dexterity] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+6). Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (72, 17, D) a ring of positive energy (72, 19, D) a +0 dagger a +0 robe (72, 20, D) a +0 hand axe a +0 plate armour (72, 27, D) a staff of death (72, 36, D) a box of beasts (73, 16, D) a +2 vampiric lajatang (73, 17, D) a +3 dire flail of draining (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a piece from Xom's chessboard (15/15) (73, 27, D) the +9 long sword of the Spinneret {spect, rN+ Will+ Int+2 Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Will: It increases your willpower. (73, 37, D) a +2 scale mail of cold resistance (75, 1, D) a +0 vorpal arbalest