babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour a +0 hand axe (49, 12, D) a Necronomicon (49, 24, D) a +1 vampiric spear (49, 25, D) a +4 spear of flaming a +0 leather armour a merfolk skeleton (49, 37, D) a staff of air (50, 12, D) an Inescapable Atlas (50, 13, D) a book of Chaos (50, 24, D) a +6 ring of strength (50, 25, D) a +0 arbalest 15 bolts a staff of fire (50, 37, D) a +2 vorpal battleaxe (50, 38, D) a +0 whip (still there?) a +0 cloak (still there?) (50, 39, D) a +0 scimitar (50, 40, D) a +0 war axe (51, 12, D) 4 potions of heal wounds (51, 13, D) a +2 trident of protection (51, 24, D) a staff of death (51, 25, D) a +0 spear a +0 leather armour (51, 26, D) 5 large rocks (51, 36, D) a +1 plate armour of cold resistance (51, 37, D) a staff of conjuration (51, 39, D) a +0 dire flail (51, 40, D) a +0 war axe (51, 41, D) a +0 hand axe (52, 12, D) a +2 antimagic war axe (52, 13, D) a +0 shortbow of flaming (52, 24, D) 6 large rocks a staff of fire a cyclops skeleton (52, 25, D) a +0 shortbow 19 arrows a +1 hand crossbow of freezing (52, 26, D) a +0 longbow a +0 leather armour a +0 longbow 39 arrows a +0 leather armour an elf skeleton (52, 27, D) 4 large rocks (52, 28, D) 4 large rocks (52, 36, D) a lightning rod (4/4) (52, 39, D) a +0 short sword (52, 40, D) a +0 hand axe (52, 41, D) a +0 battleaxe (52, 42, D) a +0 long sword a +0 cloak (53, 12, D) the +4 long sword of the Foot {freeze, Str+6 Int+4 Dex-5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+6). Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). (53, 13, D) a condenser vane (inert) (53, 36, D) a +2 rapier of holy wrath (53, 37, D) a +8 hand crossbow of freezing (53, 40, D) a +0 glaive (54, 12, D) a +1 whip of venom (54, 13, D) a book of Misfortune (54, 24, D) a +4 arbalest of flaming (54, 25, D) an orb of guile (54, 26, D) a +0 spear a javelin a +0 leather armour a merfolk skeleton (54, 36, D) a +1 chain mail of cold resistance (55, 12, D) a +3 scale mail of cold resistance (55, 13, D) a +1 robe (55, 24, D) a condenser vane (inert) (55, 26, D) a +0 arbalest 18 bolts (59, 36, D) a +0 scimitar of electrocution (59, 37, D) a +4 falchion of holy wrath (59, 39, D) a +1 whip of electrocution a +0 robe (60, 36, D) a piece from Xom's chessboard (15/15) (60, 37, D) a +0 barding of stealth (60, 42, D) a +0 long sword a +0 chain mail (61, 0, D) a +2 scale mail of poison resistance (61, 8, D) a +2 falchion of holy wrath (61, 11, D) a +4 mace a +0 robe (61, 16, D) a staff of air (61, 37, D) a +1 hunting sling of freezing (61, 38, D) a +4 scimitar of flaming a +2 robe of positive energy (61, 40, D) a +1 battleaxe of electrocution a +0 chain mail (61, 43, D) a +4 rapier of electrocution (62, 0, D) a piece from Xom's chessboard (15/15) (62, 1, D) the +4 ring mail of the Silversmith {Dex+5} Dex: It affects your dexterity (+5). (62, 3, D) a +0 long sword (62, 4, D) a +0 short sword a +0 buckler a +5 hand axe of draining (62, 8, D) a +1 hand axe of electrocution (62, 9, D) a +3 hand axe of freezing (62, 17, D) a +2 shortbow of flaming (62, 26, D) a condenser vane (inert) (62, 27, D) a tin of tremorstones (inert) (62, 38, D) a +0 spear a +0 animal skin (63, 2, D) a +0 long sword a +0 ring mail (63, 8, D) an amulet of guardian spirit (63, 16, D) a piece from Xom's chessboard (15/15) (63, 17, D) a +0 robe of positive energy (63, 26, D) the +1 hand crossbow "Fiakhuw" {speed, rElec rN++ Will- Stlth+} Attacks with this weapon are significantly faster. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Will: It decreases your willpower. Stlth: It makes you more stealthy. (63, 27, D) a +0 lajatang of pain (63, 36, D) the +7 quarterstaff of Chance {speed, rPois Dex+2} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+2). rPois: It protects you from poison. (63, 37, D) a +0 pair of gloves (64, 16, D) a staff of conjuration (64, 17, D) a +1 ring mail of cold resistance (64, 26, D) the +7 dagger of Twilight {venom, Str+3} It poisons the flesh of those it strikes. Str: It affects your strength (+3). (64, 27, D) a lightning rod (4/4) (65, 26, D) the +2 buckler of Deloirun {rF+ Str+3 Dex+2} Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rF: It protects you from fire. (67, 0, D) a +0 ring mail of cold resistance (69, 36, D) a phial of floods (70, 8, D) a scarf of harm (70, 9, D) a +2 ring mail of cold resistance (70, 18, D) a +0 shortbow 15 arrows (70, 37, D) a +2 hand axe of draining (71, 8, D) a +1 short sword of draining (71, 16, D) the +6 trident "Dunuyc" {spect, Will+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Will: It increases your willpower. (71, 17, D) a +3 vorpal mace (71, 18, D) a +0 shortbow 21 arrows (71, 20, D) a +0 shortbow 14 arrows (71, 27, D) a +2 kite shield of cold resistance (71, 30, D) 2 large rocks (71, 36, D) a +6 ring of intelligence (71, 37, D) the +1 ring mail of Soft Rains {rCorr MP+9 Int+2 Dex-4} Int: It affects your intelligence (+2). Dex: It affects your dexterity (-4). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (72, 8, D) a +0 antimagic quarterstaff (72, 17, D) a staff of fire (72, 20, D) a +0 trident (72, 26, D) a lightning rod (4/4) (72, 27, D) the +6 mace of Fedhas's Hope {pain, Fly rN+ Will- SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rN: It protects you from negative energy. SInv: It lets you see invisible. Fly: It grants you flight. Will: It decreases your willpower. (72, 29, D) 3 large rocks (72, 30, D) 2 large rocks a +0 giant spiked club (72, 31, D) a +0 giant club (72, 36, D) an amulet of regeneration (72, 37, D) a staff of death (73, 1, D) a +1 vorpal mace (73, 16, D) a +4 scale mail of fire resistance (73, 17, D) the +6 hand crossbow of Cedycs {elec, rC+ Str+2} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). rC: It protects you from cold. (73, 19, D) a +0 shortbow (still there?) 25 arrows (still there?) (73, 27, D) a +3 leather armour of cold resistance (73, 28, D) 5 large rocks (73, 36, D) a staff of fire (73, 37, D) a staff of cold (75, 1, D) a staff of death