babelonianboi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 buckler a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (61, 0, D) a ring of willpower (61, 3, D) a +0 trident (61, 4, D) a +0 flail (61, 8, D) a +3 rapier of speed (61, 9, D) a +0 dagger a +0 robe (61, 16, D) a phial of floods (61, 26, D) a +1 scale mail of fire resistance (62, 0, D) a lightning rod (2/4) (62, 1, D) a +1 arbalest of freezing (62, 4, D) a +0 hand axe (62, 8, D) a staff of fire (62, 9, D) a +0 short sword the +8 shortbow of Zatav {venom, rPois rN+ Str+2} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+2). rPois: It protects you from poison. rN: It protects you from negative energy. (62, 10, D) a +0 dagger a +0 robe a +0 mace a +0 leather armour (62, 16, D) the amulet "Qixetis" {Faith rPois rC- Int+2} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. rPois: It protects you from poison. (62, 17, D) the +4 spear "Zovaoqa" {vorpal, Str+5} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). (62, 19, D) a necrophage corpse (62, 26, D) a +2 shortbow of flaming (62, 27, D) a box of beasts (63, 4, D) a +0 hand axe (63, 17, D) a +3 plate armour of willpower (63, 26, D) a +0 arbalest of freezing (63, 27, D) the +5 rapier of Raggoipp {venom, rCorr MP+9} It poisons the flesh of those it strikes. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (64, 17, D) a tin of tremorstones (1/2) (64, 19, D) a +0 great sword (still there?) a +0 robe (still there?) (64, 26, D) a +2 dagger of draining (64, 27, D) a +1 hand axe of draining (65, 26, D) the +9 glaive "Bewo" {venom, *Slow rC++} It poisons the flesh of those it strikes. rC: It greatly protects you from cold. *Slow: It may slow you when you take damage. (69, 0, D) a staff of earth (69, 9, D) a +0 dagger (still there?) a +0 robe (still there?) (70, 8, D) a +2 vampiric glaive (70, 9, D) a +4 ring of evasion (70, 11, D) a +0 scale mail (71, 8, D) the +9 flail of Cruel Justice {flame, Fly rCorr Int-4 SInv} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-4). SInv: It lets you see invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (71, 11, D) a +0 great mace a +0 leather armour (71, 16, D) a +2 scale mail of positive energy (71, 17, D) the +9 shortbow "Yninnah" {venom, rElec Int+4} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. (71, 18, D) a +0 mace a +0 dagger a +0 robe (71, 27, D) a +0 triple crossbow of freezing (72, 8, D) the +5 flail "Uvoittao" {freeze, rElec Dex+8} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. (72, 9, D) a ring of willpower (72, 11, D) a +0 great mace a +0 animal skin (72, 16, D) a +1 vorpal war axe (72, 17, D) a +0 dagger a +0 robe a staff of poison (72, 19, D) a +0 hand axe a +0 ring mail (72, 20, D) a +0 hand axe (72, 26, D) a ring of protection from fire (73, 1, D) the +5 hand axe of Wyladwea {drain, Fragile Int+5 Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+5). Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. (73, 16, D) a +1 robe of willpower (73, 19, D) a +0 flail a +0 chain mail (73, 26, D) a +1 battleaxe of electrocution (73, 27, D) a +1 leather armour of fire resistance (75, 1, D) a +2 robe