babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour (59, 36, D) a +2 mace of holy wrath (59, 37, D) a staff of cold (60, 36, D) a +2 vorpal hunting sling (60, 37, D) a phial of floods (61, 2, D) a +0 short sword (61, 8, D) a +1 hunting sling of flaming (61, 36, D) a staff of conjuration (61, 37, D) a staff of death (61, 42, D) an anaconda corpse (62, 0, D) a box of beasts (62, 1, D) a staff of poison (62, 4, D) a +0 rapier (unseen) (62, 16, D) a phial of floods (62, 27, D) +2 ice dragon scales (62, 28, D) a +0 glaive (unseen) (62, 29, D) a +0 spear (62, 36, D) a +2 plate armour of cold resistance (62, 37, D) a staff of conjuration (62, 42, D) a +0 battleaxe (still there?) a +0 robe (still there?) (63, 0, D) a staff of poison (63, 8, D) a ring of ice (63, 17, D) a condenser vane (inert) (63, 26, D) a +6 ring of strength (63, 28, D) a +0 war axe (63, 36, D) a +1 rapier of electrocution (63, 37, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (64, 1, D) a +0 dagger a +0 ring mail (64, 16, D) a +0 vorpal trident (64, 17, D) the +4 scale mail "Torphi" {-Tele rPois rC++ Str+3} Str: It affects your strength (+3). rC: It greatly protects you from cold. rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. (64, 26, D) a phial of floods (64, 27, D) a +1 plate armour of willpower (64, 29, D) a +0 dire flail (65, 26, D) the ring "Jeiniss" {Fire rElec rN+ rCorr Str-4} [ring of fire] It enhances your fire magic. Str: It affects your strength (-4). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (68, 0, D) a +4 ring mail of cold resistance (69, 36, D) a ring of poison resistance (70, 8, D) the +4 short sword of Gozag's Scorn {pain, +Blink rF+ Will+ Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+2). rF: It protects you from fire. +Blink: It lets you blink. Will: It increases your willpower. (70, 9, D) a phial of floods (70, 12, D) a +0 short sword a +0 club (70, 37, D) a staff of earth (71, 8, D) a +1 antimagic hand axe (71, 12, D) a +0 whip a +0 dagger (71, 16, D) the +12 short sword "Zis Cogo" {vorpal, Stlth+} It inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. (71, 17, D) the +0 ring mail of the Arcane {Int+4} Int: It affects your intelligence (+4). (71, 27, D) a +1 vorpal arbalest (72, 8, D) an amulet of faith (72, 9, D) the ring "Cifimeiw" {rF+ Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rF: It protects you from fire. (72, 12, D) a +0 club (72, 16, D) a staff of air (72, 20, D) a +0 battleaxe a +0 hand axe (72, 26, D) a +3 great sword of draining (72, 27, D) a staff of poison (72, 36, D) a +0 hand crossbow of freezing (72, 37, D) a +1 robe (73, 1, D) a +1 hunting sling of freezing (73, 26, D) a +1 ring mail of cold resistance (73, 27, D) a staff of death (73, 37, D) a piece from Xom's chessboard (15/15) (75, 1, D) a +0 mace of holy wrath