babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 leather armour a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (59, 36, D) a tin of tremorstones (inert) (59, 37, D) a staff of death (60, 36, D) a book of the Senses (60, 37, D) a piece from Xom's chessboard (15/15) (61, 8, D) a +1 rapier of speed (61, 26, D) a staff of cold (61, 28, D) a +0 hand axe (61, 36, D) a tin of tremorstones (inert) (61, 37, D) a +1 plate armour of fire resistance (62, 8, D) a staff of conjuration (62, 9, D) a staff of fire (62, 16, D) a +6 ring of strength (62, 17, D) a +3 leather armour of cold resistance (62, 19, D) a +0 long sword (62, 26, D) a +0 hunting sling of freezing (62, 27, D) a +2 great sword of flaming (62, 29, D) a +0 flail a +0 battleaxe (62, 36, D) a staff of air (62, 37, D) a ring of resist corrosion (63, 8, D) the +1 robe of Sagg {rF+++ rC+ Str-2 SInv} Str: It affects your strength (-2). rF: It renders you almost immune to fire. rC: It protects you from cold. SInv: It lets you see invisible. (63, 17, D) a ring of magical power (63, 19, D) a +0 shortbow a +0 dagger 17 arrows a +0 leather armour a +0 short sword (63, 22, D) a +2 scimitar of distortion (63, 26, D) a staff of cold (63, 27, D) the +8 mace "Ogreslayer" {freeze, Will++ SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. SInv: It lets you see invisible. Will: It greatly increases your willpower. (63, 29, D) a +0 short sword a +0 short sword (63, 30, D) a +0 glaive (63, 31, D) a +0 short sword (63, 36, D) Welopot's Almanac of Enchantment Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Metabolic Englaciation Hexes/Ice 5 no c - Enfeeble Hexes 7 no (63, 37, D) a +6 eveningstar of draining (64, 16, D) a +1 ring mail of cold resistance (64, 19, D) a +1 long sword of protection (64, 26, D) the ring of Saintonn {Dex+3 SInv} [ring of see invisible] Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (64, 27, D) a condenser vane (inert) (64, 31, D) a +0 dagger (65, 22, D) a +0 dagger a +0 leather armour (65, 26, D) a condenser vane (inert) (67, 0, D) a +0 vorpal great sword (68, 0, D) an amulet of faith (70, 8, D) a +2 shortbow of freezing (70, 36, D) the +7 hunting sling "Hydrabane" {venom, rN+} Any ammunition fired from it poisons the flesh of those it strikes. rN: It protects you from negative energy. (70, 39, D) a wolf skeleton (71, 16, D) a box of beasts (71, 17, D) a +1 falchion of holy wrath (71, 26, D) a ring of protection from fire (71, 27, D) a +0 scythe of freezing (71, 30, D) a +0 short sword a +0 robe (71, 36, D) a +2 spear of freezing (71, 37, D) a staff of earth (71, 38, D) a +0 spear (71, 39, D) a +0 rapier a +0 robe a spriggan skeleton (72, 8, D) a staff of conjuration (72, 16, D) a staff of earth (72, 27, D) an amulet of the acrobat (72, 29, D) a +0 short sword a +0 robe a +0 buckler (72, 30, D) a +0 short sword a +0 robe (72, 36, D) a +0 short sword of venom (72, 37, D) a +0 great sword of protection (72, 38, D) a +0 short sword a +0 robe a spriggan skeleton (72, 39, D) a black bear skeleton (72, 40, D) a +0 short sword a +0 robe a spriggan skeleton (73, 2, D) a +0 whip (still there?) a +0 leather armour (still there?) (73, 16, D) a ring of fire (73, 17, D) a phantom mirror (73, 26, D) a +2 vorpal broad axe (73, 27, D) a ring of magical power (73, 29, D) a +0 short sword a +0 robe (73, 36, D) a +0 mace of protection (73, 37, D) a lightning rod (4/4) (74, 2, D) a +0 trident (74, 39, D) a +0 short sword a +0 robe a +0 buckler a spriggan skeleton (75, 1, D) the ring of Itorrid {rPois rF- Will+ Str+6 Int+4} [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Will: It increases your willpower.